Buki Nashi by saucygames

[raw]
made by saucygames for LD 43 (JAM)

NinjaCoverLoop.gif

Buki Nashi (no arms) Enemy ninjas have invaded your dojo. Armed with three abilities daggers / dash / and stealth. Throw, slash, and hide through 10 waves, eliminating the threat to keep the dojo safe. Reuse your daggers by walking over them. Dash away or through your enemies and lastly hide in plain sight for a surprise attack.

Between waves sacrifice 1 level of your 4 abilities to gain 1 level in any of the other 3 remaining abilities.

Movement: WASD

Mouse 1 (left) : Dagger Throw

Mouse 2 (right): Dash/Dodge

Q/Space : Stealth

/* Between waves you are presented with a skill tree, having to sacrifice a point in 1 of your 4 abilities for a new point in 1 of the other 3. We ended up only getting 3 abilities in so the far left corner column is free for tanking x) */

Image 1H.png Image 2H.png Image 3H.png

Ratings

Overall 447th 3.5⭐ 34🧑‍⚖️
Fun 145th 3.774⭐ 33🧑‍⚖️
Innovation 572th 3.078⭐ 34🧑‍⚖️
Theme 716th 3.161⭐ 33🧑‍⚖️
Graphics 426th 3.667⭐ 35🧑‍⚖️
Audio 330th 3.375⭐ 34🧑‍⚖️
Humor 589th 2.694⭐ 33🧑‍⚖️
Mood 617th 3.194⭐ 33🧑‍⚖️
Given 36🗳️ 23🗨️

Feedback

izi
04. Dec 2018 · 04:59 UTC
Cool concept. Keep up the good work!
Simon Strange
04. Dec 2018 · 06:44 UTC
Dash and throw felt great. The upgrades page made absolutely no sense to me, however. Nice work!
Mortifix
04. Dec 2018 · 07:02 UTC
Very addictive and I lost myself playing it. Very good.
Corbak
04. Dec 2018 · 08:12 UTC
Simple and polished art, I like thelook you went for! Controls feel pretty good, I love the dash attack! I also had problems figuring out how to use the updgrade/downgrade panel? Well done overall!
spigaru
04. Dec 2018 · 08:33 UTC
I really enjoy this game. Awesome how you use the idea of sacrificing skills. I didn't expect such hard game, I barely made it to the wave 3. I find it a little confusing the skills menu, but I love how smooth your game works.
Great badass-cute graphics :smile_cat:

Awesome game guys!
Joker_v
04. Dec 2018 · 13:30 UTC
Enjoy gameplay, a little hard, really addictive, nicework!
Sozey
04. Dec 2018 · 16:12 UTC
The gameplay was extremely fun. The musics and sound effects are very nice, and the graphics are simple but nice. I didn't really understand the ability sacrificing part either but i could still progress without it. I liked how the AI could dodge too.
🎤 saucygames
05. Dec 2018 · 03:18 UTC
In regards to the stats menu below --- @sozey @spigaru @corbak thanks for playing!

Well the idea was to have 4 abilities (we only had 3(dash, dagger, stealth)) the 4th was supposed to be grab. the pt of the skill tree was to force the player to downgrade (sacrifice) one of their 4 abilities to upgrade one of the other 3 (each ability has 5 levels, 5 being the highest and 1 being the lowest. the player starts at level 3 on each ability). Now that is happening with the 3 abilities in the game and the 4th being a free column to use your downgrades on. but the menu lacks some extra code it needed to clarify visually what was going on lol.
mbc
05. Dec 2018 · 06:55 UTC
Good distinct enemy types, I like their unique behaviors as well as how they can do quick dodges and spins. They are interesting when paired together.

I would like some sort of indication that an enemy is about to spawn to warn me to move out of the way before that happens. I feel 'boxed in' at the start of a level because going towards the corners means that an enemy might spawn too close to me.

The abilities feel good to use, I like how you can choose to throw the knives a short distance (easy to reload, small attack area covered) and long distance (hard to reload, but covers a large area and can hit many enemies).
The dash attack feels nice to use, but it was a little unclear as to where my attacking hitbox was, or in which frames of the attack my character was vulnerable/invulnerable.
aeveis
05. Dec 2018 · 09:28 UTC
The upgrade system was not really clear to me so the trade off of getting better or worse things was hard to leverage well. I got up to wave 9 though after playing through several times. Not sure why there are two red bars for each skill? Is the first time downgrade and the 2nd time upgrade? I didn't notice any big difference between upgrades (longer distances for the kunai?)

There were some things I felt would make the gameplay not as punishing- a spawn animation where enemies are coming in so they don't spawn on you and you die, and clearer fx when an enemy kills you - I'm assuming they attack you whenever you get close to them - it'll be nice if they choose a direction and have the possibility of missing you if you move away from that direction.

I liked the different enemy types, good change up of how I would approach them. keep up the good work!
🎤 saucygames
05. Dec 2018 · 16:55 UTC
one is supposed to be green from a plus level in that ability, then the other red for a down level. Sacrifice 1 level for another level in a different ability is the idea. Didnt end up polishing the menu as much as we wanted to. Dagger adjusts your throw distance, Dash adjusts your dash length, stealth your stealth timer and the last column is free. @aeveis thanks for playing, keep up the good work as well.
Srx
06. Dec 2018 · 18:11 UTC
Very addictive. I haven't noticed much effect of the skill tree choices but the gameplay itself is very fun and works very well. I wish I had more control over the dashes, sometimes i want to dash away from the group of enemies but the dash snaps to the nearest enemy and I end up dead. Starting over is very frustrating... I like it :D
honey
08. Dec 2018 · 01:20 UTC
Picking up abilities after first wave, when I only discovered the throwing daggers, wasn't very informed decision on my side. Also I didn't quite get the graphics of skill menu, those orange and black lines, what do I do with them? Couldn't really make sense of them. But apart from that, the gameplay feels very tight and polish and the graphic work is really neat, even the subtle animations, attack has nice feel of impact, very pleasant to play! Thanks for the experience!
Jupiter_Hadley
10. Dec 2018 · 20:52 UTC
Challenging, well made game. I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/Ow-xrYDXDFE
Arvejeitor
12. Dec 2018 · 18:42 UTC
Very nice game! Really liked the mechanics
elysiagriffin
18. Dec 2018 · 21:22 UTC
Hey essejparr! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=06h29m51s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
Strega
23. Dec 2018 · 22:55 UTC
Fun and challenging game! I really liked the mechanic of having to pick up your kunai. I was a bit confused about the skill sacrifice UI though, I wasn't sure what upgrading the skill meant? (like do I do more damage or have an extra throw etc)
evbo
30. Dec 2018 · 15:53 UTC
This is great! The gameplay is addictive, the squelch sound effect makes killing enemies really satisfying, the gameplay was tough but felt very fair.

My only real gripe is with the skill mechanic. It took me a *really* long time to figure out how the menu worked, I think mainly because the level my skill was *currently* at was only implied by the surrounding options. And then once I did figure out how it worked, I ended up maxing the two skills I preferred and then doing an annoying jiggle back and forth at the end of alternating levels. I also felt like it interrupted the flow a little bit.

Definitely a solid entry overall. Great work!