Unfamiliar by Kovakomes
* Please be aware that Unfamiliar deals with serious topics that may not be appropriate for everyone.
Play on itch.io

Unfamiliar
Unfamiliar is a visual novel/click-through game that attempts to portray the effects of dementia on a family.
Tackling such a serious theme was a new and challenging experience for our entire team. While we had fun working together on this project, we tried to always keep in mind the solemn nature of the game.
We hope we were able to present these topics in a way that can shed some light on the seriousness of Alzheimer's and other forms of dementia.
We also ask that you consider donating to one of these Alzheimer's foundations:
Fisher Center for Alzheimer's Research Foundation
Alzheimer's Foundation of America
Thank you.
*All content for Unfamiliar, including concept and design, story, artwork, source code, and music, was developed by our team in three days for ludum dare 42. No outside assets were used.
Team Info
We first came together as a group during our senior project at the University of Central Oklahoma, where we all studied computer science. Our diverse backgrounds and interests have led to a versatile and dedicated group, all with a passion for gaming. This is our second ludum dare game.
Adrian Kovatana - Programming
Cody McGuire - Music
Cole Penning - Story
Don Nguyen - Effects
Virgil Stringfield - Art (check out more of his amazing artwork here)
*Special thanks to Seth Dawson for sharing his insight into the various ways Alzheimer's can affect people.
| HTML5 (web) | https://kovakomes.itch.io/unfamiliar |
| Original URL | https://ldjam.com/events/ludum-dare/42/unfamiliar |
Ratings
| Overall | 21th | 4.209⭐ | 81🧑⚖️ |
| Fun | 775th | 3.041⭐ | 75🧑⚖️ |
| Innovation | 369th | 3.397⭐ | 80🧑⚖️ |
| Theme | 704th | 3.369⭐ | 82🧑⚖️ |
| Graphics | 85th | 4.346⭐ | 83🧑⚖️ |
| Audio | 32th | 4.123⭐ | 79🧑⚖️ |
| Mood | 2th | 4.585⭐ | 84🧑⚖️ |
| Given | 75🗳️ | 30🗨️ |
Great audio, graphics, and the mood is very depressing. 4.5 / 5, couldn't link the game to the theme.
@didactylos @corgiram Thanks for playing! We were going to have some other features in the game but ran out of time, glad you liked it. Sorry it's so sad though :sob:
I loved everything about the game: the story, the art and music, and the writing all came together beatifully. I'm now depressed for at least the remainder of the day, but that's just testimony to how powerful a game it is. Thank you!
@nessa It's actually funny you say that because the guy who came up with the story is a vegetarian lol Thanks for playing!
I like how much you captured an illness in a way that makes it relatable to anyone who has a heartbeat.
Thank you all for playing and leaving your feedback! We're glad you enjoyed it.
And netguy- After LD41, we had discussed possibly doing a serious game for this one. When the theme was announced and we were brainstorming ideas, we thought of doing something related to "running out of space in your mind." None of us had much knowledge of dementia, but we thought that may be a way of looking it, albeit vastly oversimplified. After doing some research and discussing with people we know who have first-hand experience with the disease, we believed it would fit the theme and allow us to challenge ourselves with the topic. Sorry for the long-winded answer, but that's kind of how we came up with the idea based on the theme. We should probably explain this somewhere, because you're right. It's definitely not an obvious connection.
One thing I can tell you is that I've sent a link to your project to my friend who skipped this LD, which's quite a rare thing for me to do - while there're always lots of gems in the game jams, games that people just *have* to see are still pretty rare. Yours is like that though.
Thank you.
If I had to complain about something, I would say the story is predictable; but I think that just made the game even "better" (more tragic).
Thank you so much.
Can't say I wasn't warned though.
Pretty good entry. It is hard portait such a serious issue in a way that is somewhat realistic.
But you folks did a great job. Well done.
I'm not sure if this is a realistic portrait, but looks like so. Hope I don't find any relatives in this situation.
I think it has nothing to do with the theme, but this game is perfect in everything else. Thanks for this, I just want to go hug my mother now.
Btw, your stream is great! Everyone was really cool. I'll definitely try and hang out in there sometime!
This game is doing things I'd love to see in more games. The interaction was great. It really felt like I was engaged in the story, embodying the main character and fighting against her own struggles. There are so many little details and fine touches to this game that just pulls the whole experience together. The art is amazing, kudos to Virgil. The music was exactly what I needed for this experience. The writing was so so good. It was short, but not too short. I would have loved to be able to learn more about Charles, but it's clear that this story is focused on Sarah and Abigail, and how they react to your difficulties. I really just want more from this experience, but I think that it stands on its own as it is.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298728142
I am serious, I really do hope you find a way to release this to a wider audience.
Thank you so much for playing our game! It really is a beautiful feeling for all us to hear your response.
I think you honestly described our game better than we could have at the end - the shift from knowing nothing while the character knows everything to the player knowing everything and the character nothing.
I had never thought of it that way, but it really is a perfect description of the story.
Thank you again.
Tackling Alzheimer's and other forms of memory anomalies is a good take on the theme. Running out of space in the brain can have disastrous circumstances.
Really beautiful game here, I'm glad I played it. It's a very good story and the whole mood is incredibly well done ! I'm really curious about your idea behind the design of giving a choice of answer to the player.
I felt like this created another layer between the game, the character that we are playing, and the player, that forced us to think about how we are supposed to get under the skin of our character and how we can either help her or crush her life because of the choices we make. We obviously know something is wrong, but we can pretend everything is fine or just make the character "lose her mind".
I'll be glad to hear from you about the design idea around the game and choices ! Also, I'm very happy to see a team that worked on a textual/visual game. I'm not really into advertising and crap, but we worked on the same approach to the theme with my friend on our game, and I'd be glad to know what you think of it :)
This is a marvelous work on a very specific subject. I'm glad gamers and designers work on crucial problems like this. Please keep making games. Cheers !!
This trully is a game about dementia and all the feelings and hopelessness and tears that come with it.
Thank you :heart:
The only issue I had was with the music, after a while I feel it a little bit monotonous.
BTW, We also have an HTML5 entry if you want to play it and rate it.
Back to the game, I'm pleasantly surprised at how well the narrative was written. It must have been quite a challenge to write from an Alzheimer's victim's perspective without sounding like there's a lot of gotchas (e.g. the frustration that the reader memorized something the lead character doesn't) and deux ex machinas from the reader's perspective. Having new, only-slightly-important details prop up later to re-contextualize the lead character's observations was a subtle, yet effective way to demonstrate her inability to retain memory. I did think the time skips were a bit sudden when the subtlety was lost in favor of the lead character being unable to distinguish past from present, but then again, I do understand that this is the natural conclusion of this disease developing. I sort of wished the transition was a little more smoother, like building on how our protagonist mistakenly identified her granddaughter as her adult daughter.
I also confess I wasn't a huge fan of the music lingering a little too long than I would have liked. There's a lot of dialog to go through, and since the music only changes on scene changes rather than key moments, it got repetitive after a while. I'm a huge fan of the art, however, and enjoyed using the point-and-click format to encourage the player to collect as many memories as possible before our lead loses them. Well done!
https://www.twitch.tv/videos/299088812?t=03h35m51s
I have also given your team the "Most Serious" award and this game now has a link on my channels main page in the hall of fame section.
Game is well executed from the very first minute to the last. It is a showcase of gorgeous art and brilliant literature. I also think the way the music shifted further into the game was excellent.
It obviously wasn't fun but its probably one of the most powerfully profound experiances from a video game.
... and the ending :cry:
The art... the music... the execution of the story...
This game, made in 72h... I don't have words.
Keep it up.