Shape Collector by Jogy34

[raw]
made by Jogy34 for LD35 (COMPO)
I had a late start at only 22 hours left so I made a really simple game. The goal of the game is to change your shape to capture shapes touching your territory. Includes a tutorial, multiple map sizes, and an optional AI opponent. I was originally going to use the HTML5 canvas for this but then decided that it would be simpler not to.

Libraries used: JQuery, JQuery-UI, Bootstrap
Background music originally generated with: http://abundant-music.com/

Ratings

Coolness 49% 1160
Overall 3.62 168
Audio 3.16 256
Fun 3.78 89
Graphics 2.85 544
Humor 2.05 521
Innovation 3.38 303
Mood 3.06 363
Theme 3.67 268

Feedback

htspencer88
18. Apr 2016 · 02:10 UTC
Really neat game, played it a couple of times against the computer and will definitely play it again!

It should be a little more obvious you can't turn into the shape your opponent already is (maybe grey out the button?) but once that clicked it became a really tense interesting experience.

Really good job!
El_WaKa
18. Apr 2016 · 02:24 UTC
Fun litle game, a online version agaisnt other players would be great, like 4 players playing in the same map
rosden shadow
18. Apr 2016 · 03:54 UTC
Great game! good job!
ougrouk
18. Apr 2016 · 03:55 UTC
Very nice idea there, it's very rewarding when you complete the whole board!
Katamori
18. Apr 2016 · 03:57 UTC
Amazing! Starting from corner is strange yet beautifully simple. 5 for Innovation and Fun, 4 for Theme and Overall.
Ithildin
18. Apr 2016 · 03:59 UTC
Very cool concept! Playing with the AI to see who manages to take more territory gets really interesting.

As improvements, I agree with other posts about showing that you can't use the same colour as the rival. I did realise, but it took me a few clicks -_-U
jacklehamster
18. Apr 2016 · 04:07 UTC
A pleasant experience.
jacklehamster
18. Apr 2016 · 04:14 UTC
Wow, I'm not sure if I bugged the AI, but I got a 400-0 win!
wavertron
18. Apr 2016 · 05:15 UTC
Wow really good. You should refine this outside the compo. I'd would have liked a border edge showing the extent of my territory but its not really needed. The fact you can't pick the same shape as the AI, thats a good little tactical nuance, you should look for other ideas like this. Maybe add a little Player/AI Lock icon over the last shape picked so its more obvious. A running count of squares held during the VS game would be good. Great work with such a simple idea.
Hyoga-3D
18. Apr 2016 · 23:03 UTC
Very complete game, with a simple yet addictive game, well done.
rodobodolfo
19. Apr 2016 · 09:43 UTC
Got a 502 Bad Gateway on the weblink I'm afraid.
Inateno
19. Apr 2016 · 10:21 UTC
oh no :( , was really wanting to play it, but each time i refresh the game, i have a 502 bad gateway :/
qu2
19. Apr 2016 · 10:29 UTC
It's not loading properly for me, I'm just getting a grey square over some smaller coloured squares :(
Ildfuglen
19. Apr 2016 · 10:30 UTC
I can't rate your entry because I couldn't get your game to work in any of my browsers (Firefox, Chrome, Edge)

If you can tell me how to solve this issue or release a fix, I will play your game!
egos
19. Apr 2016 · 10:33 UTC
very well realized
Against the coimputer its challenging ,
Just a thing on big map turn are too long (just an option to speed animation )
anyway good job
Cerno_b
19. Apr 2016 · 10:36 UTC
I really like this. At first I thought "Meh, it's just a Kami clone", but where it really shines is the vs. computer mode. The transition effect is very well done.

I wish there were some tranquil music to go with it and you could add a sound effect when the player chooses the same color as the opponent to know that you can't pick it (I thought it was a bug at first).
wboqm
19. Apr 2016 · 14:37 UTC
Visual effect of the colour changing was effective.
ezombort
19. Apr 2016 · 16:04 UTC
Cool game, loved the music :)
Martins
19. Apr 2016 · 17:14 UTC
Great fun, i love this simple game mechanic.
xclementx
19. Apr 2016 · 18:20 UTC
Very addictive ! Well done ;)
PelvicThruust
19. Apr 2016 · 18:47 UTC
Played a massive board... it was fun...
McFunkypants
19. Apr 2016 · 18:49 UTC
Awesome work! Took me a minute to see the corner was changing but once I knew what to do I liked it!
TheMightyTeam
19. Apr 2016 · 19:30 UTC
Needs more work but it is a good concept nonetheless.
Llucile
19. Apr 2016 · 20:41 UTC
Really great gameplay ! This is the true force of this game, and other parts were already nice !
kleinzach
19. Apr 2016 · 23:06 UTC
Fun game! I love this sort of thing, taking a very simple idea and turning it into something engaging.
JohnnySix
19. Apr 2016 · 23:10 UTC
Damn, did a massive level vs computer, was a war of attrition. Took a while to get that you couldn't pick what they were.
antglynn
20. Apr 2016 · 19:02 UTC
Really enjoyed this game, can see myself playing more of this. Simple and effective. Nicely done!
LOSTALLOY
21. Apr 2016 · 20:21 UTC
The song is a bit weird at first, but I got used to it very quickly (I think mainly because I got addicted to this game, hahaha). Awesome concept, fairly well done for 22 hours :D
terryg
22. Apr 2016 · 02:09 UTC
it was cute and fun against the pc :D
danbolt
22. Apr 2016 · 04:59 UTC
Fun game! I like how you used web technologies not typically seen in game development.
LadyEmaSkye
22. Apr 2016 · 22:14 UTC
Lovely game! It's simplistic, and it's fun to play against the computer. Nice work, especially for 22 hours.
OysterKLAN
24. Apr 2016 · 07:35 UTC
Fun game, feels really polished mechanics-wise. Only issue is starting the game the first time was a bit of trial and error to figure out how to play, but that's not a big problem at all. GJ!
SHLFStudios
25. Apr 2016 · 02:10 UTC
Very addicting. Played against the comp for a while...
VictorDoval
27. Apr 2016 · 20:24 UTC
Great game. Congratulations!!
noddingTortoise
27. Apr 2016 · 20:45 UTC
Cool game, simple but very addictive gameplay. Great job!
jonnopon3000
28. Apr 2016 · 12:43 UTC
I played this in escalating map size for like half an hour. Really great entry
Rock Eaters
02. May 2016 · 20:35 UTC
Simple but efficient, the game work well, and you make a second party with pleasure, but i didnt understand why sometimes i cant choose a specific form.
ianh
04. May 2016 · 08:48 UTC
Nice game, playing against the computer was fun!
trulyvile
04. May 2016 · 17:49 UTC
Overall, it's fun in both VS mode and single player mode. I particularly like how the same color can't be picked twice consecutively in VS, it's a simple fix to something that might make the game get really out of hand but at the same time it adds a small level of challenge (i.e. sometimes you can't pick the most ideal shape).

I think if you had the time an online leaderboard (or at least a high score table a la minesweeper) might spice up Solo mode a bit.

As for VS mode, maybe some variance could make things more exciting too. Once someone is "boxed in" the game gets sort of tedious.

All just suggestions though, there's a great amount of polish and thought for a 22 hour project.
knason
04. May 2016 · 18:02 UTC
Wow! Great game, I played it for too long, very addictive :) Well done!
bentglasstube
07. May 2016 · 16:34 UTC
Pretty fun concept. Keys to change shapes would have been nice and the whooshing sound when you change gets a bit annoying after a while. Also, an early win detection if the computer cannot possibly beat you would be nice since it's a bit toilsome to finish once you know you have won. A great effort for 22 hours and a fun game.