Shape Collector by Jogy34
I had a late start at only 22 hours left so I made a really simple game. The goal of the game is to change your shape to capture shapes touching your territory. Includes a tutorial, multiple map sizes, and an optional AI opponent. I was originally going to use the HTML5 canvas for this but then decided that it would be simpler not to.
Libraries used: JQuery, JQuery-UI, Bootstrap
Background music originally generated with: http://abundant-music.com/
Libraries used: JQuery, JQuery-UI, Bootstrap
Background music originally generated with: http://abundant-music.com/
| Web | http://jogy34.bitbucket.org/shape-collector/ |
| Source | https://bitbucket.org/Jogy34/shape-collector/src |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=10685 |
Ratings
| Coolness | 49% | 1160 |
| Overall | 3.62 | 168 |
| Audio | 3.16 | 256 |
| Fun | 3.78 | 89 |
| Graphics | 2.85 | 544 |
| Humor | 2.05 | 521 |
| Innovation | 3.38 | 303 |
| Mood | 3.06 | 363 |
| Theme | 3.67 | 268 |
It should be a little more obvious you can't turn into the shape your opponent already is (maybe grey out the button?) but once that clicked it became a really tense interesting experience.
Really good job!
As improvements, I agree with other posts about showing that you can't use the same colour as the rival. I did realise, but it took me a few clicks -_-U
If you can tell me how to solve this issue or release a fix, I will play your game!
Against the coimputer its challenging ,
Just a thing on big map turn are too long (just an option to speed animation )
anyway good job
I wish there were some tranquil music to go with it and you could add a sound effect when the player chooses the same color as the opponent to know that you can't pick it (I thought it was a bug at first).
I think if you had the time an online leaderboard (or at least a high score table a la minesweeper) might spice up Solo mode a bit.
As for VS mode, maybe some variance could make things more exciting too. Once someone is "boxed in" the game gets sort of tedious.
All just suggestions though, there's a great amount of polish and thought for a 22 hour project.