Losing Troops by Adtberp
Every nation under attack needs military power, the problem is when it start losing it, in Losing Troops you have to command a small army and fight waves of enemies.




Game made in Unity.
Sounds made in SFXR.
Graphics made in Inkscape
Ratings
| Overall | 420th | 3.152⭐ | 35🧑⚖️ |
| Fun | 257th | 3.303⭐ | 35🧑⚖️ |
| Innovation | 361th | 3.03⭐ | 35🧑⚖️ |
| Theme | 603th | 2.758⭐ | 35🧑⚖️ |
| Graphics | 551th | 2.545⭐ | 35🧑⚖️ |
| Audio | 422th | 2.455⭐ | 35🧑⚖️ |
| Humor | 254th | 2.548⭐ | 33🧑⚖️ |
| Mood | 408th | 2.781⭐ | 34🧑⚖️ |
| Given | 54🗳️ | 1🗨️ |
@Pyrosneak about the troops movement, I thought about that, to make possible to retreat them when fighting but I chose not to, and leave it as an extra difficulty of some sort.
@peredom I was thinking about the best way of selecting the different units, and didn't want to make so that every time you choose a new unit, it deselects the previous one, but I think thats more of a personal preference and can see how some people may or may not like that.
This is a nice little game with basic graphics and sound.
You could have made the archers and swordsmen more distinguishable, a belt or slightly different color or a helmet would have gone a long way.
As for the gameplay, I don't know why to even select groups, I just took all of them and sent them to the nearest attackers which worked fine.
Thanks for this nice little game and keep up the good work!
I liked the graphics and sound effects, I wish there had been some way to get more troops to keep the game going.
It was rough trying to play while not being able to see the whole battlefield at once, not sure why you made it so you had to scroll around to find the enemies. Controls were tough to use with so many groups to command.
Didn't really fit the theme too well I felt, I guess running low on forces fits but it isn't like the theme is instrumental to the game concept.
Definitely would be more fun with more polish and options and variety.
Kind of having the same feeling of playing Mount & Blade(my favourite game)
if I can move unit when they are fighting , that will be better!
But it is still a fun game!
And because of the no-retreat mechanic, the game was less tactical, and more like, "AARG!! My stupid archers are dying and I can't do anything!" =P
Lol, cool though anyway.
Precious game!... Interesting... if you put some things to do example a "level selector" to play more than a game you could do a good game, but... I guess you need to use 3D models to make that... even with 3D models (simple models) you can do something good and using the correct camera angle can give the feeling of playing like an 2D game...
PD: I love the sound of the archer shooting and the footman atacking jajajaja... and the walking when they are not fighting ;-; that is precios and funny
@jahndis yeah!... I got like 160 points... the entire army fully and... then... I see the center of the "true battle" :v yeah, the enemy was there and I can't do anything else for my poor troops... the battle was over when I see te "archer vs archer" battle, and the next wave... a few archer vs the entire army troops. I guess they must surrender before die xD jajajaja...
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0 for Compo
If you wish play my game without the Pink texture bug or with the fixed physics play the "3 days development Jam version" here is the link: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0