No Sign Of Life by silkworm_sweatshop
Space, exploration, adventure, survival, mystery... ESCAPE before you run out of power!
Controls
Move: WASD or Arrow keys
Interact: Space
Toggle map (once you have it): Tab



| Windows | https://silkworm-sweatshop.itch.io/no-sign-of-life-ld39 |
| Source code | https://silkworm-sweatshop.itch.io/no-sign-of-life-ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/no-sign-of-life |
Ratings
| Overall | 50th | 3.944⭐ | 38🧑⚖️ |
| Fun | 114th | 3.639⭐ | 38🧑⚖️ |
| Innovation | 227th | 3.333⭐ | 38🧑⚖️ |
| Theme | 33th | 4.194⭐ | 38🧑⚖️ |
| Graphics | 203th | 3.583⭐ | 38🧑⚖️ |
| Audio | 29th | 3.971⭐ | 37🧑⚖️ |
| Humor | 310th | 2.346⭐ | 28🧑⚖️ |
| Mood | 12th | 4.333⭐ | 38🧑⚖️ |
| Given | 34🗳️ | 36🗨️ |
If I have one issue it's that it wasn't obvious what impact some of my decisions had. Although that might be part of the design.
Yeah, some decisions have no impact at all. Sadly didn't have time to do everything I wanted. I still left some in just for the illusion of things for the player to do :P. I'm also not completely satisfied with the "dead end" if you make a particular mistake. I originally wanted multiple solutions and multiple ends but again I ran out of time.
I do think I'll keep working on it at some point to flesh it out more.
Anyway thanks for your comments. I'm currently away for a week but I'll check out your games when I get back.
The music sets a good tone to add some atmosphere. The graphics are basic but everything is clear. Nice one!
Congratulations on making a complete game!
I thought the pellet system was very well-balanced. My bleeding heart died twice trying to send out messages at the comm tower. Although it was short it was very immersive, the dialogue and writing was very effective. The music really set the mood and it turned out darker than I thought it would for the cute whimsical art style.
Overall it came together very nicely and everything made a lot of sense. It was fun exploring the little planet and the sound-effects were really well done. The only bothersome thing I noticed was being able to enter the caves/areas from the top or the sides, I got stuck in there a couple of times, but that's just a nit-pick. It was a great little puzzle, well-done!
Great Job, keep up the good work!
> Why was the person in the station dead with crystals in his body. Why did the spaceship run on crystals. And what happend to the shaking astronaut, did I leave him or take him with me.
Really makes you think, no? I guess you just have to stay tuned.... **for SEASON 2!** :P
Music simple, but very fitting.
Good idea with minimap. Collisions in rooms - you must've run out of time ;D
Character sprite animation is forgiven due to fantastic story.
I enjoyed it very much.
I like how you embraced the dark side of the theme this time around. The sense of something running out can be bad in many types of games but it really works for this one.
The map was also helpful, because without it I would have been wondering around for a while.
Overall a great entry, with bonus points for a 21 year old hamster :D
PS: Only one question. Why can i toggle the map? Is there something specific connected to it?
the first time I gave the guy only one pellet and when he died I was like "lul what now?"
On topic: you really nailed the mood, with the walking around the planet, the music and the intriguing storyline. There were hardly any games in this Ludum Dare that made me as immersed as this one. Gonna play this a third time now to let Red's family know he died a hero. Anyway. congrats, you really made the most out of those 48 hours!