Sacrifice Management by Aycan

[raw]
made by Aycan for LD 43 (COMPO)

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You are a priest who has the talent of sacrificing anything. Objects, plants, animals and even humans. You should reach the sacredness limit to complete the ritual. However, it is hard to keep every sacrifice happy. And sad sacrifices mean less sacredness.

Sacrifice Management is a mouse-only puzzle game. Just move sacrifices to the altar. Oppositely, you can remove sacrifices from the altar by moving them outside. Each sacrifice has a sacredness point (SP). You own a sacrifice’s SP when you place it on the altar. On the other hand, sacrifices may have a love and a hate list. If a sacrifice is placed adjacent to another one on its love list, its SP increases (not permanently, only for that positioning - base SP never changes). Similarly, hate decreases SP. You pass the level when you reach the level’s sacredness limit.

Since levels are generated by an algorithm, you may experience very easy or absurd levels. The first 4-5 levels were intentionally designed as easy. After level 13, it becomes more challenging.

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Ratings

Overall 141th 3.655⭐ 31🧑‍⚖️
Fun 194th 3.397⭐ 31🧑‍⚖️
Innovation 111th 3.569⭐ 31🧑‍⚖️
Theme 112th 3.897⭐ 31🧑‍⚖️
Graphics 74th 3.931⭐ 31🧑‍⚖️
Audio 137th 3.352⭐ 29🧑‍⚖️
Humor 106th 3.357⭐ 30🧑‍⚖️
Mood 144th 3.444⭐ 29🧑‍⚖️
Given 38🗳️ 8🗨️

Feedback

shulgaboy
03. Dec 2018 · 01:10 UTC
Interesting idea, I loved the graphics and music. The only issue I had is that I could not find real reasoning behind bonuses and penalties. For example, if a guy does not like dogs I expected him to like cats but I was wrong. Mouse did not like wheat and etc.
🎤 Aycan
03. Dec 2018 · 07:11 UTC
@shulgaboy Thx for the first comment :) As you said, bonuses and penalties are random. For each level, they are created to provide at least one solution.
TinyMushroom
03. Dec 2018 · 07:51 UTC
This was an addicting game! I scored a 20. The randomness created a nice variety.

It would have been nice to be able to mouse over items already in the pentagram to see their bonuses and penalties. I found myself moving things in and out of the pentagram just to see what exactly they loved and hated.
Amanda Priest
03. Dec 2018 · 07:54 UTC
I really like the idea. Cute and simple. The only thing I found that was annoying was after items were placed in the altar, their hover menu was no longer available. Became more noticable as the levels went on.
Erendelous
03. Dec 2018 · 10:43 UTC
Oh, your game is really cool:) I reached the 7th level and it is one of the best puzzle games i saw at this LD so far)
Gevernus
03. Dec 2018 · 11:17 UTC
Lettering is very nice. I like that style
planschi
03. Dec 2018 · 12:57 UTC
Nice game! After the second try I understand it...but adding the tooltips when the items are in the pentagram on mouse over would be really helpful ^^
snakemuho
03. Dec 2018 · 13:30 UTC
Those love triangles are too realistic.
cowa
03. Dec 2018 · 20:33 UTC
Nice little puzzle game. The graphics are awesome. The idea is original. Congrats! But I don't think the theme fit perfectly.
Shawn Moore
04. Dec 2018 · 07:53 UTC
I really enjoyed the humor, starting from the mug and continuing throughout. Like, of course a dark altar would have a fire extinguisher; not having that would a fire code violation. Good use of the theme to inform your design! The game had a nice puzzley feel to it.

As someone else mentioned, the menus not being hoverable after you placed an item meant that the game felt harder than it should have been, which was frustrating. It would be helpful to include icons of the items that are loved and hated right in that menu too, along with red/green color. That would focus the game on the puzzle aspect rather than trying to decide if that sprite is an apple or some cherries :)

Nice job Aycan!
Andrea
04. Dec 2018 · 16:45 UTC
Impressive!
I loved everything about it, I'm just thinking there might be too many different sacrifices to get to know them and what they like/hate. It did make it more challenging, but it could have been more... gradual xD
Well done!
meursault
04. Dec 2018 · 17:36 UTC
Really enjoyed playing it, had a score of 14 :-)
Kaleido
04. Dec 2018 · 17:45 UTC
So fun! Great job on the procedural generation. Funny too. Screw you Donald, everyone hates you!!
tpamir
04. Dec 2018 · 17:55 UTC
Great Mechanic! Loved it! Simple UI enhancements will make it perfect!
Wevel
04. Dec 2018 · 22:25 UTC
Nice game, quite fun trying to find the best layout of sacrifice items. Might be nice to have a bit more time on some levels. Also maybe some other way to see what each item loves and hates without having to hover over items would be nice.