Signal? by voxel

[raw]
made by voxel for LD 38 (COMPO)

https://www.youtube.com/watch?v=nheGDB0Xfng A 80% complete game that takes place within a VCR. Missing the VCR bits though :V

Mouse + WASD + Z/SPACE

IMPORTANT: IF NECESSARY YOU CAN ADJUST CONTROLLER/MOUSE SENSITIVTY USING THE + AND - KEYS BY DEFAULT

Downloado fromo itch.io

Ratings

Overall 28th 4.071⭐ 30🧑‍⚖️
Fun 119th 3.607⭐ 30🧑‍⚖️
Innovation 6th 4.393⭐ 30🧑‍⚖️
Theme 410th 2.929⭐ 30🧑‍⚖️
Graphics 22th 4.357⭐ 30🧑‍⚖️
Audio 46th 3.808⭐ 28🧑‍⚖️
Humor 153th 3.04⭐ 27🧑‍⚖️
Mood 26th 4.071⭐ 30🧑‍⚖️
Given 31🗳️ 28🗨️

Feedback

jk5000
24. Apr 2017 · 05:54 UTC
Oh this is a super cool game. The idea is amazing, but it is a bit confusing to play. But overall WELL DONE.
LancesCaterpie
24. Apr 2017 · 07:44 UTC
3d Braid in Vapourwave-land.
Shame the level design isn't fleshed out as the visuals are great
ratking
25. Apr 2017 · 11:06 UTC
Best game of LD38 I played and didn't make
euske
30. Apr 2017 · 12:41 UTC
.emag siht htiw od ot gnihton sah taht tub ,nrop erom dah ti esuaceb xamateB taeb SHV taht draeh I

.looc saw cisum eht dna doog yllautca saw yalpemag ehT .emag yretspih rehtona tsuj toN

0:00
amras0000
30. Apr 2017 · 14:19 UTC
First off, great concept and I love the shaders. I only played through the glitchy artsy version but it was playable enough. The death white noise went through the doors, which felt like a bit of an unfair death since I had no way of seeing it coming. It may have been nice to have a more obvious (no pun intended) signal for when a wall was about to appear in front of me, but I can't fault the approach you took with the monitors changing color.

I got the gun, went down the elevator, and found a code for "A". Then I hunted around but couldn't find anywhere to input the code, so I went back up the elevator and shot a bit at the hearts in the white noise spawner above me. Eventually it stopped spawning white noise, and after exploring for a second I fell off the world. So, might have been nice to (pun intended this time) signal where the player should go a bit more clearly. Maybe you could have added some big fuck-off arrows which would be visible through the colorful fuzziness.

Regardless, I really enjoyed the game. The rewind mechanic worked well both with the obstacles and the theme, and the artstyle was cohesive and compelling. Nice work.
jk5000
01. May 2017 · 07:54 UTC
I have now also rated your game.
pta2002
01. May 2017 · 21:16 UTC
The game looks cool, but the mouse sensitivity is way too high for me to do anything, I'm using the linux build.
Awpteamoose
02. May 2017 · 00:59 UTC
The aesthetic is awesome. It's a shame you didn't get to do whatever the gun bit was.
g12345
03. May 2017 · 11:40 UTC
Yeah, I agree this is probably best described as a 3d version of Braid. i.e. Time Manipulation with Platforming and some puzzling...

Couldn't complete the game (too much problem on my computer, and im not good at 3d games) but it's certainly one of the best games on this LD.
Dark_Power
05. May 2017 · 14:40 UTC
Sh*t! That's awesome!
PixzleOne
07. May 2017 · 10:27 UTC
Woaw I love the shader stuff. It was fun to figure out the puzzles, but I wish I had gotten more things to shoot at. The level design was fun!

Well done! :D
mwcz
10. May 2017 · 00:59 UTC
It was so great. I really liked the rewind feature, please make more!
Evan Minto
10. May 2017 · 06:28 UTC
Excellent marriage of visual style and mechanics. You use the rewind mechanic in interesting ways, especially considering how simple it is (there's no state that sticks around when you rewind). The glitchy environment and the video effects when pausing/rewinding are great as well, really driving home the idea that you're in a VCR. My only issue is that it was sometimes hard to figure out what I was supposed to do. Maybe a more gradual introduction to the mechanics would work well here. Overall though, this is a really brilliant concept that is well worth fleshing out further. Good job!
Yondermore
10. May 2017 · 17:02 UTC
The mechanism is nothing new, but accompanied with the sick aesthetic, the result is simply astonishing.


I want more of it!
JulianMH
10. May 2017 · 17:17 UTC
Audio and Graphics are great!

Mechanics are fun and remind me of Braid, I am suprised how well they translate to a 3D enviroment.

Very impressive Game.
namrog84
10. May 2017 · 17:52 UTC
I really like this, overall its super awesome!
KappaIX
10. May 2017 · 18:03 UTC
Really cool entry, loved the aesthetic and sound - very strong core mechanical concept as well. The progression was a bit confusing at times, but I feel like that was intentional.

Well done, thanks for sharing!
pikopik
10. May 2017 · 20:48 UTC
cool concept.

nice effects too except for the image ghosting which doesn't help readability.
pragmascript
11. May 2017 · 13:49 UTC
nice concept, nice glitches :)
yves
11. May 2017 · 18:51 UTC
Sick idea/concept. Really refreshing and well made :) Overall a very good entry!

Cheers
Ajayajayaj
12. May 2017 · 00:36 UTC
This is just so good. The effects are amazing, and the dying mechanic is amazing. It's just so perfect I have nothing to say.

HOW WAS THIS DONE IN 48 HOURS???

One weird thing though is that if you minimize it, it seems to close its self.
blobo
12. May 2017 · 02:27 UTC
Super cool concept! Very well made, and I wish there was more.
glitchy-pixel
12. May 2017 · 02:33 UTC
I have to say I just love the VHS (or beta, your pick) Style, realy liked it :).

I managed to get the gun, somehow I wanted to fulfill both things, that is get the gun and finish the level. But of course its not designed that way.

I found out a bug though, if you wait for more than five minutes and then start to rewind it crashes (maybe too much recording :o). But then again, no one would probably wait more than 5 minutes other than me :P.

In any case it was short but oh so sweet. I loved it!

PD: By Voxel... I got it ;)
garethjenkins
15. May 2017 · 19:32 UTC
Hah. Creepy AF. Love it :)
PTSnoop
16. May 2017 · 19:27 UTC
The timey-wimey puzzle mechanics go really well together with the slightly-broken-VCR theme - and I like how the level design gradually introduces you to each of the mechanics. Very nicely done!
dollarone
19. May 2017 · 02:17 UTC
Fantastic idea and execution. The attacking white noise keeps you on your toes. Was fun to explore and figure things out. That shader was worth every second! Love the back-tracking sound and graphic effects. Well done sir