At least it's not death... by Ajayajayaj
This Ludum Dare went very well for me, almost everything I wanted was successfully made!
At least it's not death is a platformer game with some nice options when you die (so don't just beat it first try ;)).
When you die, you will be given two options. On one side, you get one power up in exchange for two sacrifices. You may choose which you would like by pressing A or D.
You must make a sacrifice to get your advantage
You need Java installed to use the desktop version.
Good Luck!
Web version coming soon maybe...
Notice the text at the death screen change every time :)
WARNING: FLASHING LIGHTS AND POTENTIALLY NAUSEATING CAMERA MOVEMENT
Screenshots

Ratings
| Overall | 243th | 3.425⭐ | 22🧑⚖️ |
| Fun | 180th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 61th | 3.75⭐ | 22🧑⚖️ |
| Theme | 243th | 3.5⭐ | 22🧑⚖️ |
| Graphics | 317th | 3.1⭐ | 22🧑⚖️ |
| Audio | 374th | 2.139⭐ | 20🧑⚖️ |
| Humor | 257th | 2.706⭐ | 19🧑⚖️ |
| Mood | 319th | 2.947⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
I really loved when the level went upside down, except I was terrible at playing that way and died right away.
A cool idea for a game, though. I feel that the random rotation was the hardest to deal with. Some of those really get in your head and mess with the gameplay.
Like those of you who can make nice games using only simple geometric shapes. I should try it someday :thinking:
I really liked the various effects added into the game too, the lighting/player size/rotation etc, mixing things up. Especially liked the changing disco-y colors :P I (mostly) got the hang of the upside down screen effect after a few tries which was nice.
And I'll second the observation that when you die pressing A/D because you were moving, the game chooses one option automatically. :/

and this:

The gameplay itself was simple and satisfying until death, whereupon it becomes crazy. I wish there were checkpoints, as that did make it very difficult - in fact I found it rather unplayable at random rotations, but some mixups like fading in and out, becoming bigger, but getting moon gravity was super interesting and a really cool challenge!
I absolutely loved the changing colours sacrifice, oddly. It made it look really really pretty, actually, albeit very distracting, which is obviously the point haha.
Some music would have really made this shine, but it's a compo entry, so that's perfectly understandable, and I can really see the results of you focussing gameplay. Plus I know you're a programmer :)
Well done! Hope you're proud of this entry.
Nice take on the theme. The controls are correct but it could be nice to let the player use the arrows, that way, non qwerty players can play without alt-shifting and it can be more "comfortable" for some to use the right hand to play.^^
The graphics and SFX are also correct.
As for the gameplay, the various graphical alterations made by the perks add a cool vibe^^. The rotation and zoom things are well made and thought as well, it's disorienting but not too much. The way you can stick to the surfaces is a really nice features, it really adds to the game and how to play.
I played the JAR version on windows and had no bug or problem whatsoever.
Anyway, good job!