LOTS - Legend of the Teleportation Stone by oliverlevay
This is a first person puzzle game where everything you do consumes power! Everything from moving to throwing teleportation stones.

If you are familiar with first-person controls you should know what to do. WASD to move around, use your mouse to look around and throw teleportation stones with left-click. If you right-click you will activate the trajectory-prediction system. Then you will be able to predict where the stone will land.
I hope you will enjoy playing it =)
Oliver out!
The links thing don't seem to work properly so here they are:
Source: https://drive.google.com/open?id=0Byt9AEvmebo5QXJ4dEUya0lNMEU
WebGL (play in browser): https://superwifibattler.itch.io/lots
Windows: https://drive.google.com/open?id=0Byt9AEvmebo5QmRSdjgwNmpYekk
Mac: https://drive.google.com/open?id=0Byt9AEvmebo5Qy1LQjZRNnhSenc
Ratings
| Overall | 150th | 3.64⭐ | 27🧑⚖️ |
| Fun | 146th | 3.538⭐ | 28🧑⚖️ |
| Innovation | 57th | 3.88⭐ | 27🧑⚖️ |
| Theme | 69th | 4⭐ | 27🧑⚖️ |
| Graphics | 471th | 2.84⭐ | 27🧑⚖️ |
| Audio | 46th | 3.76⭐ | 27🧑⚖️ |
| Humor | 18th | 4.042⭐ | 26🧑⚖️ |
| Mood | 131th | 3.455⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
Soundeffects where entertaining and by far the best I've seen this Ludum Dare :)
Great job! Nice idea on the teleportation mechanic. The only thing I'd improve on it maybe is rather than just instantly jumping to the point, have an animation play of the character being zoomed to the point
Great sound effect LOL
Right now it's just repeating and repeating, and the repeating takes forever too because of the falling effect.
I see the potential for a "sporty" game where one builds up skill of it, like golf, but what's there now doesn't feel like it gives you enough to do that with.
I do like that you've changed up the level design later to really hide the thing, and often it feels like I would go out, teleport a bunch and expect to die and come back again - making those "scouting" runs rather than actually working out a puzzle of some sort. It's kind of too easy now. So.... I dunno, it's like advanced hide and seek :)
Also the music was perfect for the mood. Amazing!
A couple of things could do with a little improving, the prediction system isn't very visable at larger distances which leads to a lot of guessing where the teleportation stone will go, which can be frustrating when you teleport to the edge of a block and fall off multiple times because your aim was a little off. Also, walking doesn't seem to have much of a purpose, it consumes a large amount of energy and wont get you to hard to reach places. If there was a way to insentivise walking (for example, walking on certain surfaces raises energy or you can't teleport on certain surfaces) you could vary up the gameplay to have segments where you explore/analyse a level to choose how you approach it or create tense walking segments!
Also, tiny nitpick, the clue on level 4 isn't very clear. I managed to understand it after replaying but the first time round it made me take longer than I would have taken without it. That may have been your intension though XD
Other than that though, really great game! Cool concept and aesthetic!
Turning around felt a little slow, but otherwise the controls, including the teleportation, felt pretty good. The sound effects were funny, and the puzzles were interesting, if a bit "trial and error".
Nice work!
>Go, locate the flag!
>Teleport past obstacles.
>Or fall to your death.