LOTS - Legend of the Teleportation Stone by oliverlevay

[raw]
made by oliverlevay for LD 39 (COMPO)

This is a first person puzzle game where everything you do consumes power! Everything from moving to throwing teleportation stones.

cover.png

If you are familiar with first-person controls you should know what to do. WASD to move around, use your mouse to look around and throw teleportation stones with left-click. If you right-click you will activate the trajectory-prediction system. Then you will be able to predict where the stone will land.

I hope you will enjoy playing it =)

Oliver out!

The links thing don't seem to work properly so here they are:

Source: https://drive.google.com/open?id=0Byt9AEvmebo5QXJ4dEUya0lNMEU

WebGL (play in browser): https://superwifibattler.itch.io/lots

Windows: https://drive.google.com/open?id=0Byt9AEvmebo5QmRSdjgwNmpYekk

Mac: https://drive.google.com/open?id=0Byt9AEvmebo5Qy1LQjZRNnhSenc

Ratings

Overall 150th 3.64⭐ 27🧑‍⚖️
Fun 146th 3.538⭐ 28🧑‍⚖️
Innovation 57th 3.88⭐ 27🧑‍⚖️
Theme 69th 4⭐ 27🧑‍⚖️
Graphics 471th 2.84⭐ 27🧑‍⚖️
Audio 46th 3.76⭐ 27🧑‍⚖️
Humor 18th 4.042⭐ 26🧑‍⚖️
Mood 131th 3.455⭐ 24🧑‍⚖️
Given 17🗳️ 14🗨️

Feedback

Lukesta
31. Jul 2017 · 13:39 UTC
Great game concept reminded me a bit of superhot.
Soundeffects where entertaining and by far the best I've seen this Ludum Dare :)
Aligi
31. Jul 2017 · 13:45 UTC
I really like the sound effects.
quixatocs
31. Jul 2017 · 13:45 UTC
Fantastic concept. My favourite were the voiced sound effects. 'YAH!', 'HOOOOOOOOOO' hahhaha they were brill!
quixatocs
31. Jul 2017 · 13:45 UTC
Fantastic concept. My favourite were the voiced sound effects. 'YAH!', 'HOOOOOOOOOO' hahhaha they were brill!
Lyon
31. Jul 2017 · 13:48 UTC
The sound effects and voice-over work was super entertaining, and the background music just added to the charm. The dying grunt was MAAAAYBE too loud, but maybe it also served as a suitable punishment for my failure haha

Great job! Nice idea on the teleportation mechanic. The only thing I'd improve on it maybe is rather than just instantly jumping to the point, have an animation play of the character being zoomed to the point
RNGSilvercraft
31. Jul 2017 · 13:50 UTC
This is definitely inspired by Minecraft...
Great sound effect LOL
Swifttech
31. Jul 2017 · 13:50 UTC
I didnt get to try it because the web was too slow and there is no standalone linux
clutterArranger
31. Jul 2017 · 13:54 UTC
Good game! I really liked the idea of giving the player a trajectory visualiser but with a price. Music was soothing and fitting. Well done!
Wevel
31. Jul 2017 · 14:55 UTC
Love the sound effects, especially when falling. Nice levels as well.
Wevel
31. Jul 2017 · 14:59 UTC
Also per getting the source for my game, it uses git, so you need to clone it using something like source tree.
Luis Garcia
31. Jul 2017 · 15:57 UTC
Really fun, innovative game; certainly something that can be expanded upon. The music and sound effects were pretty good, especially the falling-to-your-death one.
tuism
31. Jul 2017 · 16:20 UTC
It's really interesting, but the lack of player feedback means taking blind shots aiming at nothing hoping to hit the target, and then dying, then trying to remember how far you tilted up and repeating that again and again. For example, if there were a distinct skybox, you could use landmarks in that texture to facilitate with aiming, perhaps.

Right now it's just repeating and repeating, and the repeating takes forever too because of the falling effect.

I see the potential for a "sporty" game where one builds up skill of it, like golf, but what's there now doesn't feel like it gives you enough to do that with.
🎤 oliverlevay
31. Jul 2017 · 16:25 UTC
@tuism Thanks for your feedback, have you tried right-clicking to enable the trajectory prediction system? Or was the prediction system unclear?
tuism
31. Jul 2017 · 18:06 UTC
Thanks, somehow I missed that right click instruction, I heard it this time around. Yes it does make the game a lot more engaging, and it's good that you had it tied to energy use so at least it's not a matter of just having it on - that said, the energy drain is pretty negligible. What I might add would be a target on the surface it lands on, because often at distance you can't see where it is touching.

I do like that you've changed up the level design later to really hide the thing, and often it feels like I would go out, teleport a bunch and expect to die and come back again - making those "scouting" runs rather than actually working out a puzzle of some sort. It's kind of too easy now. So.... I dunno, it's like advanced hide and seek :)
FloBar
31. Jul 2017 · 19:15 UTC
I like the concept a lot and also the sound effects with the voices. One thing that I didn't really understand was that the line that predicted the ball's path was sometimes pointing right at the flag and it just flew straight through it. But otherwise really cool idea. Well done.
ITR
31. Jul 2017 · 19:58 UTC
Nice, though the mouse-sensitivity was a bit too low, not sure if there was a way to change that.
PanDorfa
01. Aug 2017 · 02:03 UTC
Web version is bit slow, but outside optimization problems funny and quite challenging. GG
CaptainDreamcast
01. Aug 2017 · 03:06 UTC
The voice overs were really great. The mix of higher-pitched and normal voices made it very funny.
Also the music was perfect for the mood. Amazing!
mrerdalural
03. Aug 2017 · 13:55 UTC
Cool game! I enjoyed playing it! Thank you!
MickeyG
04. Aug 2017 · 14:55 UTC
Great game! The first one so far to properly make me have a good chuckle, I love the little voice clips!

A couple of things could do with a little improving, the prediction system isn't very visable at larger distances which leads to a lot of guessing where the teleportation stone will go, which can be frustrating when you teleport to the edge of a block and fall off multiple times because your aim was a little off. Also, walking doesn't seem to have much of a purpose, it consumes a large amount of energy and wont get you to hard to reach places. If there was a way to insentivise walking (for example, walking on certain surfaces raises energy or you can't teleport on certain surfaces) you could vary up the gameplay to have segments where you explore/analyse a level to choose how you approach it or create tense walking segments!

Also, tiny nitpick, the clue on level 4 isn't very clear. I managed to understand it after replaying but the first time round it made me take longer than I would have taken without it. That may have been your intension though XD

Other than that though, really great game! Cool concept and aesthetic!
Sarrixx
15. Aug 2017 · 14:54 UTC
What a great concept you have come up with here, this could make for a really neat full puzzler game. The throwing and falling sound clips were golden haha, they gave me a good laugh :P Some of the puzzles really had me going as well! Good job man.
Somnium
19. Aug 2017 · 05:30 UTC
An interesting game, and quite challenging!

Turning around felt a little slow, but otherwise the controls, including the teleportation, felt pretty good. The sound effects were funny, and the puzzles were interesting, if a bit "trial and error".

Nice work!

>Go, locate the flag!
>Teleport past obstacles.
>Or fall to your death.