Point & Sin by Simanis

๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ ๐ฅ
THERE IS NO MORE ROOM IN HELL
MAKE SOME FOR YOUR FRIENDS
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General
- Genre: hack&slash rpg
- Platforms: Windows, macOS, Linux
- Want to have a chat with the developers? Join our Discord server!
- Want to see this game continued? Review it and share with your friends!
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Instructions
- point and left click to move
- point and left click to melee attack
- point and right click to fireball
- point and sin
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Screens
Allocate sin points to get stronger
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Kill this mofo to beat the game
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| Windows | https://neguli.itch.io/point-sin |
| macOS | https://neguli.itch.io/point-sin |
| Linux | https://neguli.itch.io/point-sin |
| Original URL | https://ldjam.com/events/ludum-dare/42/point-sin |
Ratings
| Overall | 465th | 3.5โญ | 21๐งโโ๏ธ |
| Fun | 968th | 2.842โญ | 21๐งโโ๏ธ |
| Innovation | 1208th | 2.342โญ | 21๐งโโ๏ธ |
| Theme | 1201th | 2.389โญ | 20๐งโโ๏ธ |
| Graphics | 516th | 3.55โญ | 22๐งโโ๏ธ |
| Audio | 275th | 3.444โญ | 20๐งโโ๏ธ |
| Humor | 738th | 2.306โญ | 20๐งโโ๏ธ |
| Mood | 195th | 3.632โญ | 21๐งโโ๏ธ |
| Given | 10๐ณ๏ธ | 14๐จ๏ธ |
To be honest, the fireball was made like this, because I'm not too good of a programmer and I had to get it done quickly :sweat_smile: Also, there is a bug currently that you keep the effect of your sin points after rebirth (but this is reset when you allocate the according sin point)
* The graphics
* The audio
* The mood
* The story
What I didn't like:
* Holding down left mouse button didn't continue moving
* Some enemies did damage after they died
Bugs:
* It is possible to glitch through the wall in some tight places and then you can wslk out of the map
* 2 enemies spawning in eachother and thus making it hard to predict
Wrath only char too OP
Thanks for trying out our game and your feedback on this, we would add this fixes for our next build and get back to you if you want.
Best regards
I would've liked to have seen more depth to the game play, I was repeating the same behavior a lot. The left-click heavy controls didn't help in that regard. WASD controls would have felt like more direct agency, I think.
Nice work!
the controls were great, as well enjoyed the experience, would love to see more games like this :)