StopWatch by SkullPixel

Made in 72 hours for LD 38.
VVVVVLinkVVVVV
Web HTML and Standalone
https://skullpixel.itch.io/stopwatch
Controls-----
WASD or arrow keys to move.
Space to do the thing.
Gamepad uses X for PS and A for Xbox.
R to restart.
Credits-----
Clockwise2000- Sound stuff and music.
SkullPixel- Art and coding.
SkullPixel's Mom- Schoolwork.
Some other people- Misc ideas, encouragement, and procrastination.
| HTML5 (web) | https://retrosaur.itch.io/stopwatchld38 |
| Original URL | https://ldjam.com/events/ludum-dare/38/stopwatch |
Ratings
| Overall | 38th | 4.118⭐ | 53🧑⚖️ |
| Fun | 49th | 3.941⭐ | 53🧑⚖️ |
| Innovation | 8th | 4.294⭐ | 53🧑⚖️ |
| Theme | 139th | 3.882⭐ | 53🧑⚖️ |
| Graphics | 219th | 3.941⭐ | 53🧑⚖️ |
| Audio | 89th | 3.84⭐ | 52🧑⚖️ |
| Humor | 290th | 2.854⭐ | 43🧑⚖️ |
| Mood | 196th | 3.617⭐ | 49🧑⚖️ |
| Given | 25🗳️ | 36🗨️ |
I really like it!
I enjoy graphics and music, solid entry.
Great job ;)
I died once to an enemy hiding behind a tree, so an enemy highlighting effect could be a nice addition there. Other than that, nice art and music. Very nice job!
@homineludens and @devastus yes, I do plan on taking this game further past LD, but I'm not sure I'd want to do mobile. Steam would be the preferred platform.
Love the art. The animations are very fluid and it controls well, making it a joy to play. The music is super groovy as well.
It's going to be a great game if you expand on the LD version!
By now, it's fun, but gets repetitive. Adding new enemies and designing the levels one by one should fix it.
I really want to see this game evolving =D
I've never felt such a sense of urgency in a turn based game. If this is a mechanic you thought of yourself then bravo to you.
This is one I could keep playing for a long time, I was really sad that the game fully restarted when I died because I made it through quite a few levels.
It makes you stop and think - 'can i get all this done in one turn?'
Really. Really. Good.
I could very well see this being developed further. Add a few more obstacles, enemy types, power-ups etc. and you'll end up with an awesome full game. Cheers!
Everything is so minimal (start menu, UI, controls, graphics, music, gameplay) yet so effective!
It would be good to have own highest score displayed.
I also have lost because of an enemy hidden behind a tree.
But I love this kind of "survival" games!
Great job!
Enemy turns did feel random, sometimes they would go straight for me, sometimes they would just kinda meander. So it felt like I won/lost due to luck a lot of the time.
Had a lot of fun with this one, great job!
The central mechanic is really cool, definitely something you can build on. I think being able to absorb more than 1 hit would be really helpful in making this a game you could play for a longer period of time. I think that would encourage some experimentation, risk taking etc. Plus sometimes I think you start in positions that are impossible to get out of.
the mechanic is very original, it plays very well and get better match after match
i guess that the time of the competition didnt allow you to add more levels, background, enemies and other things which I suggest you should continue with the game for a post mortem version
amazing work!
- The Concept is very unique
- I like the sound and pixel art
And the music, oh, the music. The fade ins are such a cool style. And the music itself is so great, I caught myself sitting there not wanting to proceed because the music was so good. Could you release it on soundcloud or something. It's so good!!!
Awesome work! 5/5!
Some feedback: Wish the level transitions were a little different. They felt out of place. I'm sure if time wasn't an issue, you might had made them different or better :) Also, the gameplay and mechanic is terrific! Loved it but, I'm sure you can make the same game not based in a spherical world. I know that was the LD theme but, in your game, it feels unnecessary. I'm sure it would look a lot prettier not being in space. Again, that was just feedback... the game was excellent! Awesome Job!
Nice game, congratulations :D
Here is my compo game: https://ldjam.com/events/ludum-dare/38/space-honey-the-adventure-of-little-bee
The AI is a bit weird so the game lose some fun, but I know it takes time to make a good AI, so if you work more on this game, work on AI on different type of ennmies/Ai, and you will have a super game!
Good job!
If you want (i know you do) you can check out my soundcloud.
https://soundcloud.com/user-29780453
...That's right.
Great pixelart, controls feel very good and the soundtrack is also very nice and fits great!
had a lot of fun playing it!
https://www.youtube.com/watch?v=jKyqjTvBURc