Totem by Benjamin
Free your soul from all the animal spirits who inhabit it.
--- CONTROLS ---
shoot
jump
swap your spirits
enter teepee
--- GOAL ---
- You must fight all 5 animal spirit to succeed
- If you defeat one of them, you wont be able to use his form for next battles
- Each spirit fears another. Find their weakness
--- CONTROLS ---
--- GOAL ---
- You must fight all 5 animal spirit to succeed
- If you defeat one of them, you wont be able to use his form for next battles
- Each spirit fears another. Find their weakness
| Web | http://www.lexaloffle.com/bbs/?tid=3232&autoplay=1#pp |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=2952 |
Ratings
| Coolness | 36% | 1666 |
| Overall | 3.92 | 58 |
| Audio | 3.10 | 286 |
| Fun | 3.92 | 50 |
| Graphics | 4.32 | 27 |
| Humor | 2.97 | 201 |
| Innovation | 3.47 | 257 |
| Mood | 3.65 | 99 |
| Theme | 4.12 | 53 |
The graphics and controls/physics are pretty solid
My only real complaint is that I played through the whole thing and still don't really know what some of the totems do. I pretty much just stuck with the horse 'cause you always need the extra mobility, making it the best one by far. As such, I had to fight the horse *last* and maybe be weak against the last enemy, hah. At first the fact that you can free totems didn't make sense to me, but against the horse I kinda wished I could poison it and play keep away while doing continual damage. But see, I needed the *horse* to beat the *snake,* so yeaaaah... Really well done.
My only real complaint is something about the bow mechanics.
On the one hand, there's no way to holster your bow without firing an arrow once you've drawn your bow to a certain length. On the other, it's possible to pull your bow out without firing when you don't hold the button down long enough.
When I spam the bow button, it's 'cause I want a lot of arrows to come out and I don't care how far they go. Since you can't normally holster arrows, it felt really weird that you couldn't do that. I guess it's intentional to make players think more about how they control the character, though.
Another thing: the game has kind of a missed opportunity when it comes to collecting the arrows. As it stands, you just get new arrows any time you run out, and your only reason for collecting arrows is just to keep a steady supply. I'm thinking that if you keep an arrow "alive" for a long enough time, it should do bonus damage or something.
Also, you should get some sort of reward like healing or bonus damage for pulling an arrow out of your opponent, 'cause that's possible, and awesome, but difficult. Difficult-but-awesome things should carry rewards. Then again, maybe this is something that a totem gets? I really don't know, which shows how important that problem is.
Anyway! Those are really minor when I think about how overall *good* this was. This could be a complete game really easily, and that game would be pretty good.
Maybe throw some more areas with new sets of totems in there, or make a 2D version of the exploration in Shadow of the Colossus, and you've got it.
That being said, there is a few flaws to mention that made it harder to enjoy the experience. The biggest was the controls. They felt clunky and a frustrating at times and often it seemed like it was the control scheme causing me to do something I didn't intend to and end up tearing that fight down. After a bit of adjusting, I managed to get used to the controls and found lots of depth hidden behind them.
In a related note, the snake boss is damn near impossible. At least when you had no special abilities it was.
It's very slick and polished for a compo entry, congratulations!!
@deepnight @bradleypollard Acually I had no time to design an ability for the rabbit form. I had an explosive arrow in mind. The vulture steal life ( or at least it should ? I need to check this :D )
@thegoofromspace You're totally right about the arrow collecting thing. At first arrow was generating very slowly so grabbing them was still an interesting move. After that I had a version with hold up ( without moving for 1-2 sec ) to generate a arrow. This one was the most tactic and fun to play but even witht good gfx feedback it was weird to have to "build" your own arrows while fighting. Finally the problem was unsolved 30 minutes before release so I added this bow feature really quick, and it's not even as good as the two previous tries.
The idea is a bit similar as Mega Man, but working in your own way.
The difficulty is quite tough, I like it :D
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I could praise the fantastic pixel art, the simple and readable sounds, the clever take on the theme, and so on... but I'll try to keep it brief.
A+ Platforming and level design. For example, I was worried I couldn't reach Horse's tipi after I defeated Eagle and lost my double jump, but I was glad to see that you left a horizontal platform that you could long-jump from using Horse's speed boost (as long as you still had Horse, you could reach Horse).
The idea of a game where the player decreases in power over time, rather than increasing in power was a brilliant tweak. As you the player get better at the game, your handicaps and advantages are taken away, which is a brilliant way of creating rising tension without "artificial difficulty" like stat bonuses and harder bosses. This sort of inversion of Power Fantasy tropes in games is something I'd love to see more of.
I couldn't figure out what Vulture or Rabbit did. Snake as a Totem was overpowered as heck; the only form I really used against bosses, due to that damage over time. That snake boss fight had a pretty brilliant touch too; despite you not having access to poison arrows anymore, you could pin snakes along the arc of your arrow, and poison Snake that way. Finding that out was one of my favorite moments.
Thanks so much for putting this together. It's games like this that raise the bar for what folks can do in a 48-hour Ludum Dare game.
Didn't find all the weaknesses/abilities, but beat the game anyway.