{"author_link":"\/users\/gettingrekt","author_name":"GettingRekt","author_uid":"1036188","comments":[{"author_name":"arron-fowler","author_uid":"1052870","time":"2017-12-07T13:28:04Z","epoch":1512653284,"modified":1512653284,"text":"Defo worth moving forward with, I liked the idea more than I actually enjoyed playing it. It has legs.","likes":1,"format":"md"},{"author_name":"drtizzle","author_uid":"1003170","time":"2017-12-07T13:29:07Z","epoch":1512653347,"modified":1512653347,"text":"Well done! The graphics are really nice, and the robot controls really well. Loved the super slow enemy bullets, it was like a SHMUP in slowmo :). It would've been nice if you could see which powerup boosted which subsystem, it was a guess every time (but you already mentioned that). \n\nNice entry!","likes":1,"format":"md"},{"author_name":"radmccool","author_uid":"1006810","time":"2017-12-07T15:56:01Z","epoch":1512662161,"modified":1512662161,"text":"i think i got a weird bug, i died a few times without being hit by enemies. I think it has something to do with shooting their bullets or the cannon. \nOther than that it was a fun wee game","likes":1,"format":"md"},{"author_name":"GettingRekt","author_uid":"1036188","time":"2017-12-07T16:23:35Z","epoch":1512663815,"modified":1512663818,"text":"@radmccool Thank you! You may have overheated, there is a small indicator in the far left that shows heat level. >100 equals damage. It should definitely been moved up next to the HP-bar","likes":0,"format":"md"},{"author_name":"radmccool","author_uid":"1006810","time":"2017-12-07T16:29:27Z","epoch":1512664167,"modified":1512664167,"text":"it was all there, i was just being an idiot and not thinking. I assumed that bar was related to the gun i just didnt put 2 and 2 together :P","likes":1,"format":"md"},{"author_name":"wizzardMaker","author_uid":"1000133","time":"2017-12-07T16:35:41Z","epoch":1512664541,"modified":1512664541,"text":"A fun idea. Nice to play as well\n\n#### Advice for the flipping (happened to me once or twice in your game [fun to fly around ;)]):\n- If you use a rigidbody to move your player, lock the z and x axis in the component settings\n- If you use everything else, set the z and x axis of rotation to 0\n```\nVector3 rotation = transform.rotation.eulerAngles; \/\/We need to do this to edit individual axis\nrotation.z = rotation.x = 0;\ntransform.rotation = Quaternion.Euler(rotation);\n```","likes":1,"format":"md"},{"author_name":"GettingRekt","author_uid":"1036188","time":"2017-12-07T16:51:53Z","epoch":1512665513,"modified":1512665513,"text":"@wizzardmaker Thank you for the advice. Sounds like a really nice fix. I was trying to clamp the values between a couple of max degrees, to get the \"hovering\" effect (also adding some kind of wavy displacement up and down) but then I gave up :) Yeah, flying is not a bug, its a feature!","likes":1,"format":"md"},{"author_name":"wizzardMaker","author_uid":"1000133","time":"2017-12-07T17:15:59Z","epoch":1512666959,"modified":1512686282,"text":"If you want a hovering effect, just use a sine wave instead of zeroing it out\n```\nfloat offset = 2f; \/\/\"randomness\" so that both axis dont share the same rotation\nfloat waviness = 3f; \/\/How much it waves around\nfloat speed = 3; \/\/How fast it waves around\nVector3 rotation = transform.rotation.eulerAngles; \/\/We need to do this to edit individual axis\nrotation.z = Mathf.Sin((Time.time + offset) * speed) * waviness;\nrotation.x = Mathf.Sin(Time.time * speed) * waviness;\ntransform.rotation = Quaternion.Euler(rotation);\n```\n\nThe same sine can be used for your y position","likes":1,"format":"md"},{"author_name":"Raven","author_uid":"1049592","time":"2017-12-13T17:08:36Z","epoch":1513184916,"modified":1513184916,"text":"The player can get overturned and fly lol  \nThe upgrades are indeed affecting the controlling of the player (thus the more you have the worse it is)  \n\nUnfortunately I cannot play for long due to my motion sickness :(  \n\nAnd... Is it a feature that I shoot the postbox-like things but I get my own health reduced?","likes":0,"format":"md"}],"format":"md","images":["ld40\/53740-000a85bfe58ba2390cffbfb1b9b64f4f.png"],"links":[{"url":"https:\/\/gettingrekt.itch.io\/lavish-robo-assemblage","text":"HTML5 (web)"},{"url":"https:\/\/drive.google.com\/open?id=1eo-LZL1NOn7XABr-qBK_90GItJ3pQYrB","text":"Source code"},{"url":"https:\/\/drive.google.com\/open?id=1sKpWibVeN8anndvhm4dHwcYnnf6Sd2Xd","text":"Windows"}],"metadata":{"g_key":"44052","g_author":"1036188","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"226570","g_title":"Lavish ROBO-Assemblage","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"53740","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"53740","n_urlkey":"226570","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/lavish-robo-assemblage","n_slug":"lavish-robo-assemblage","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"36188","n_created":"1511728672","n_modified":"1512346233","n_version":"172280","n_status":"COMMIT"},"node":{"id":53740,"parent":49883,"superparent":9,"author":36188,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-03T23:46:55Z","created":"2017-11-26T20:37:52Z","modified":"2017-12-04T00:10:33Z","version":172280,"slug":"lavish-robo-assemblage","name":"Lavish ROBO-Assemblage","body":"# Welcome\nThis is my second Ludum Dare! The idea this time is that if you have too many upgrades, you will have a more difficult time to complete the game. But you also want to have as many upgrades as possible for the SWAG.\n![gameplay.png](\/\/\/raw\/c5d\/8\/z\/a89e.png)\n\n## SWAG\n\nBy upgrading your robot you will get more SWAG. With alot of SWAG you will make success at the ROBO-Assemblage, largest EXPO for robots!\n\n##### Controls\n\n- Movement: WASD, Arrowkeys, Q+E\n- Menu: ESC\n- Shoot: Space\n\n##### Gameplay\n\nCollect powerups to make your robot more Lavish and Impressive. Be aware that the heat level will rise when the load increases on your old power core.\n\n![heat.png](\/\/\/raw\/c5d\/8\/z\/a7a6.png)\n\nGet to the ROBO-Assemblage before you overheat or worse!\n\n#### Features\n- Menus! (didn't have that last LD!)\n- Levels! (More than one level this time around)\n- Victory screen!\n- Easy gameplay\n\nMissing:\n- Better control (flipping is easy, ran out of time for this)\n- Game balance (I know the bullets are almost floating mid air)\n- More feedback (pickups etc should give the player easier information of the SWAG, HEAT and performance-changes)\n- Weight mechanics (weight has no impact in the game)\n- \"Lavish\" powerup (missing body-powerup that should only give SWAG. Now body gets replaced by overall SWAG)\n\n\n##### Background\n\nYou play a rusty old robot that has lost all SWAG. Everything changes when you find a ticket to the expo ROBO-Assemblage! Make your way there as early as possible, but maybe take the opportunity to get some upgrades on the way?\n\nBeware: Your power core can't be upgraded, so each upgrade will take its toll on the HEAT-meter. Hopefully you can keep it together and show some SWAG at the EXPO!\n\n#### Garbage win!\n![winscreen.png](\/\/\/raw\/c5d\/8\/z\/a7dc.png)\n#### Epic win!\n![winningswag.png](\/\/\/raw\/c5d\/8\/z\/a7a5.png)","meta":{"author":[36188],"cover":"\/\/\/content\/c5d\/8\/z\/a74a.png","link-01":"https:\/\/gettingrekt.itch.io\/lavish-robo-assemblage","link-02":"https:\/\/drive.google.com\/open?id=1eo-LZL1NOn7XABr-qBK_90GItJ3pQYrB","link-02-tag":"42332","link-03":"https:\/\/drive.google.com\/open?id=1sKpWibVeN8anndvhm4dHwcYnnf6Sd2Xd","link-03-tag":"42337","link-01-tag":"42336"},"path":"\/events\/ludum-dare\/40\/lavish-robo-assemblage","parents":[1,5,9,49883],"love":0,"notes":9,"notes-timestamp":"2017-12-13T17:08:36Z","grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-05":8,"grade-06":7,"grade-07":6,"grade-08":7},"magic":{"cool":106.51832633943,"feedback":6,"given":7.375,"grade":7.5,"grade-01-average":3,"grade-02-average":2.75,"grade-03-average":2.583,"grade-04-average":2.917,"grade-05-average":3.167,"grade-06-average":2.1,"grade-07-average":2.375,"grade-08-average":2.6,"smart":17.615191762516}},"text":"# Welcome\nThis is my second Ludum Dare! The idea this time is that if you have too many upgrades, you will have a more difficult time to complete the game. But you also want to have as many upgrades as possible for the SWAG.\n![gameplay.png](\/\/\/raw\/c5d\/8\/z\/a89e.png)\n\n## SWAG\n\nBy upgrading your robot you will get more SWAG. With alot of SWAG you will make success at the ROBO-Assemblage, largest EXPO for robots!\n\n##### Controls\n\n- Movement: WASD, Arrowkeys, Q+E\n- Menu: ESC\n- Shoot: Space\n\n##### Gameplay\n\nCollect powerups to make your robot more Lavish and Impressive. Be aware that the heat level will rise when the load increases on your old power core.\n\n![heat.png](\/\/\/raw\/c5d\/8\/z\/a7a6.png)\n\nGet to the ROBO-Assemblage before you overheat or worse!\n\n#### Features\n- Menus! (didn't have that last LD!)\n- Levels! (More than one level this time around)\n- Victory screen!\n- Easy gameplay\n\nMissing:\n- Better control (flipping is easy, ran out of time for this)\n- Game balance (I know the bullets are almost floating mid air)\n- More feedback (pickups etc should give the player easier information of the SWAG, HEAT and performance-changes)\n- Weight mechanics (weight has no impact in the game)\n- \"Lavish\" powerup (missing body-powerup that should only give SWAG. Now body gets replaced by overall SWAG)\n\n\n##### Background\n\nYou play a rusty old robot that has lost all SWAG. Everything changes when you find a ticket to the expo ROBO-Assemblage! Make your way there as early as possible, but maybe take the opportunity to get some upgrades on the way?\n\nBeware: Your power core can't be upgraded, so each upgrade will take its toll on the HEAT-meter. Hopefully you can keep it together and show some SWAG at the EXPO!\n\n#### Garbage win!\n![winscreen.png](\/\/\/raw\/c5d\/8\/z\/a7dc.png)\n#### Epic win!\n![winningswag.png](\/\/\/raw\/c5d\/8\/z\/a7a5.png)","title":"Lavish ROBO-Assemblage"}