King of Mithril by wan

King of Mithril is a 2.5D mix between a hack'n'slash and an infiltration game.
Story
For thousands of years, we have been at war with the goblins. Until one day, they found a way to turn mithril into an incredible energy, making them invincible. We are now enslaved by the King of Mithril and his minions... Doomed to mine the very ore they use to keep us under control.
But YOU can't take it anymore! You grab a pickaxe in each hand, and decide to make them pay for all your suffering. Will you be able to defeat the goblins and their powerful technologies? Is there a way to make their shields run out of power? Our fate is in your hands!
Tips
- If you can't hurt the goblins, figure out a way to disable their shields ;)
- You can change keyboard settings in unity launcher (inputs) if you don't like WASD controls
The Team
- Ihnaut (Programming, Game design)
- Manu (Programming, Game design) @thrainsa, thrainsa
- Wan (Art & audio, Game design, Programming) @wan, mkalamalami
We haven't tested the Linux build, if it's broken please let us know!
Ratings
| Overall | 256th | 3.609⭐ | 25🧑⚖️ |
| Fun | 295th | 3.348⭐ | 25🧑⚖️ |
| Innovation | 513th | 2.913⭐ | 25🧑⚖️ |
| Theme | 665th | 3.087⭐ | 25🧑⚖️ |
| Graphics | 371th | 3.652⭐ | 25🧑⚖️ |
| Audio | 155th | 3.652⭐ | 25🧑⚖️ |
| Humor | 459th | 2.273⭐ | 24🧑⚖️ |
| Mood | 329th | 3.391⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 30🗨️ |
We fixed the controls, it was configured for azerty keyboard. It's working now ;)
We also fixed a music transition bug which cutoff nearly all our infiltration music.
I didn't quite understood the dodge mechanics though. The enemies kept killing me. even if I jumped.
And found some issue with the boss AI who kept going to a corner every time I met him.
But overall nice game. Cheers :)

I found the game to be pretty solid in regards of the art style, the audio etc. I found the game to be pretty easy though, as I found no downsides to running around with RMB down all the time which resulted in me slaughtering everything (including the boss, which took 0.5 second if you just went behind him before he noticed you). Other than that small design error it's a pretty fun game and really well made when you only had 72 hours
@kashif The dodge mecanics is not perfect because they have some range or it would be to hard for them to kill you. I noticed the bug with the boss but I have no idea why he does that :(
@reggnos we had a shadow to make it easier to see but I think it's mostly due to the mix of 3D/2D. For the dodge, I just test and you can but like I said I think you were still to close to them even ;)
@aleal-dev At first we wanted to add an animation between the shield and the generator making the generator glow when you hit the shield. But yes, a link would also be a nice idea
@roberto-cano For the story telling, it was on our todo list (like a 2 player version, some puzzle and too many things...) For the bug, the AI can go through the doors, we need to take a better a look at the navMesh system of Unity to avoid that.
@theflyingkeyboard for the movement animations of the character, I saw that I inverted the name of the player legs so I correct it and I didn't saw that all the animations I did were wrong after that :( Next time I'll double check before making the animations ^^
@funkyhippo In fact, that you found the game pretty easy is not a bad thing as we are used to make LD games too hard. But yeah we definitely need to work on making one game with just the right level of difficulty. For the easy boss, we wanted to add a story having him laugh at you when he still had his shield and telling you that he even doesn't need it. So it would have been funny to kill him really quickly. But we run out of time (and power? :p)
The music was great! The transitions felt kind of abrupt though, especially when you trigger multiple music changes really quickly.
The movement and jumping does feel a little floaty. Good mix of stealth and combat. The goblins could attack a bit faster though, or their movement could be a bit quicker.
One possible error I encountered:
After I followed the bottom fork at the trident, in the second combat area the two goblins were shielded when I think they shouldn't have been (I played through again and they didn't have shields). I got around the gate with a precision jump, but I don't think that's what you intended.
Great work.