Doodles by El_WaKa

[raw]
made by El_WaKa for LD35 (COMPO)
Platform / Adventure where you can switch between characters and their abilities

- Break the blocks in your way with Red
- Freeze platforms and activate switches from afar with Blue
- Glide through the air with Green

Collect 150 doodle orbs and go through the portal to finish the game!

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Changes in the 1.01 version:

- Now is impossible to get stuck in the destructible blocks room, if you tried to break every block in the original you could get in a unwinnable situation

- Made more clear what you have to do in the next room, the "puzzle" is exactly the same but is now easier to discover the solution

- Now it's much much easier to exit the "Red Dungeon"

- Added a small block so is harder to get stuck in the moving platforms room

- Everything else is the same

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Controls:
Arrow Keys - Movement
X - Jump
Z - Action
A - Switch to White
S - Switch to Red
D - Switch to Blue
F - Switch to Green

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Dev Notes:
So is finally here, I almost didn't have time to finish it, so it ends abruptly, but hey, what matters is the gameplay, right? Besides, is my first time in Ludum dare and I think I did a decent job, I planned to add a whole new zone for when you unlocked all the powerups and do some nice puzzles where you constantly switch between them... well, depending on the players reactions I will keep working on this...

Ratings

Coolness 100% 1
Overall 2.60 862
Fun 2.59 801
Graphics 2.39 786
Humor 2.04 525
Innovation 2.44 824
Mood 2.36 742
Theme 2.94 715

Feedback

CMLSC
18. Apr 2016 · 01:56 UTC
I like it, but it lacks sound or music. :/
Dooskington
18. Apr 2016 · 03:04 UTC
Simplistic, but competent. I didn't like how it lacked sound and music.
shabam
18. Apr 2016 · 03:05 UTC
idk how this has to do with shapeshifting and theres no noise or explanation
DieWithDustin
18. Apr 2016 · 03:20 UTC
Not bad but gets a little dull after a while
CoderCameron
18. Apr 2016 · 03:35 UTC
Nice game with tight controls.
hijomo
18. Apr 2016 · 06:20 UTC
nice ascetic.
Wan
18. Apr 2016 · 06:27 UTC
Nice work, especially for a first entry. The game works well and has good ideas.

For open-ended platformers like this the level design can make or break the game though, and in this case I found it a bit flawed: on my first attempt I ended up blocked at the bottom of the map (red zone) without any ability, having me restart the game. I think you should have prevented the gates from opening if you don't have the required powers to play through them.

Other possible improvements would be to make the orbs easier to catch, and maybe ramp up the difficulty more progressively (or add more checkpoints).

Otherwise graphics a quite good and especially benefit from nice little effects, plus having these little keys to help to players figure out the controls was a good thing :)
jk5000
18. Apr 2016 · 06:30 UTC
Fine idea and a alright platformer. And yes give it some sound / music.
shohs
18. Apr 2016 · 06:33 UTC
Pretty solid game. One thing that I think could potentially be a problem is that the brown blocks don't ever seem to respawn, I feel like that has the potential to get the player stuck in a bad situation.
qikcik
18. Apr 2016 · 07:04 UTC
Nice :D
Idkfawin32
18. Apr 2016 · 07:11 UTC
I really want to play this but I can't seem to make jumping work. PC windows 7, modern set up.
Berserker_Chris
18. Apr 2016 · 09:17 UTC
Simple but cool Graphics. Some times there are lecks.
Haximus
19. Apr 2016 · 03:17 UTC
Ok, lets see.
_

Relatively good control, pretty standard, that's always nice.

_

The gameplay, its pretty common, i mean, nothing really special, But, its competent.

_

Not really polished graphics (sightly better graphics for 48 hours are doable in principle).

_

So, the playtime is actually, more than decent.

you see, around 15 to 20 minuts of playtime to complete a game made in less than 48 hours, its actually good, and it's a platformer after all, so yeah, its good.

_

Game design/Level design, some components had actually certain bugs, that may slow you down or even stop you to advance, wich could be frustrating, also i may tell you that, in very specific parts; orientation it's not really the easiest thing.

Overall, i would say its mediocre like a 5.5/10 , but considering the fact that is just your first entry, i will think a 6 or even 6.5/10 would fit in this.

Good job.
nervous.composers
19. Apr 2016 · 05:45 UTC
For the amount of time...I think u did a great job! Loved the art direction and overall tight controls.
nervous.composers
19. Apr 2016 · 14:04 UTC
I played the v1.01. It's a fairly standard platformer, collecting various modes giving different abilities as the 'shift' mechanic. I think its a good first attempt!

I wished I could have spent time on it, I only got as far as after the cannons before moving on, it was feeling slightly tedious after a few minutes.

I think with some polish, sound, and story, there might be a compelling hook for the player to keep playing.

One thing I would change is assigning 'Up' to Jump. Between shifting, action, and jump, the controls were slightly hard to grasp for me.
Red_Fan games
20. Apr 2016 · 00:26 UTC
Simple and fun. But lacking in the explanation department.
keyboardmonkey
20. Apr 2016 · 17:08 UTC
I like how the levels look, the blocky stairs, but some parts are tricky to navigate. Nice idea and this could turn into a fun platformer. Good entry!
johnbrynte
22. Apr 2016 · 19:35 UTC
I love these little exploration games with power-ups! Unfortunately, I was overwhelmed by the many buttons and the control scheme. Mapping the up arrow key to jump would have helped a bunch I think. But good work nonetheless!
NuberuGames
26. Apr 2016 · 14:26 UTC
great concept! I had fun exploring the level and playing with the mechanics. Good job!
Nnnnneeeedddd
29. Apr 2016 · 14:18 UTC
Pretty good game. Lacking anything to do with the theme though?
stalker1586
04. May 2016 · 15:43 UTC
Simply and stylishly solution. Nice to play, addictive.
RockNRedPanda
09. May 2016 · 14:24 UTC
I personally didn't get the relation to the theme. But i did have fun playing it for a while. Keep in mind i played the 1.0 version as it is the 48h build.