Maze Escape by Akerspoket

[raw]
made by Akerspoket for LD 39 (COMPO)

It was really funny to try and make a whole game from scratch and not just the programming. I was the only one who wanted to participate from my newly started Indie studio (https://www.facebook.com/loopholeinteractive/) and therefor I had to make everything my self from scratch and felt that the Compo challenge was perfect. This was the first time I used Blender for modeling and animation and the first time I tried to make music in LMMS. Hope you enjoy the game, and don't press alt+f4 when you get to scared ;)

The game takes place in a procedurally generated maze, meaning that each maze you play is unique! The goal is to find a green goal box which is located somewhere inside the maze. Pick up new batteries and light balls as you walk through the maze, but be wary, an enemy lurks in the maze!

Don't forget to play it with sound, preferably a good headset with good 3D sound. This greatly increases the mood of the game!

Lost.PNG

Capture.PNG

Controls:

WASD to move

LMB for flashlight

RMB for light ball

I'm a developer at a newly started Indie game development studio called Loophole Interactive. We are working on a new couch play party game for 2-4 players! Visit our Facebook page for more information on Loophole Interactive and the game we are making :) https://www.facebook.com/loopholeinteractive/

Ratings

Overall 461th 3.091⭐ 24🧑‍⚖️
Fun 488th 2.818⭐ 24🧑‍⚖️
Innovation 574th 2.455⭐ 24🧑‍⚖️
Theme 470th 3.227⭐ 24🧑‍⚖️
Graphics 397th 3.045⭐ 24🧑‍⚖️
Audio 324th 2.818⭐ 24🧑‍⚖️
Humor 469th 1.762⭐ 23🧑‍⚖️
Mood 85th 3.636⭐ 24🧑‍⚖️
Given 26🗳️ 15🗨️

Feedback

zulubo
31. Jul 2017 · 15:53 UTC
Nice job! I love maze generators, I might download the source to look at yours.
This game is in sore need of some sort of HUD. I couldn't tell how many lightballs I had at any one time, or if the flashlight was running out of battery, or what. So that would help a lot
wviper3
31. Jul 2017 · 16:08 UTC
@zulobo is right with the HUD. Thats exactly what I was thinking. Also, I lost the first time, but won the second. The second time however, I didn't even run into any monsters. I heard one though. Overall it was a pretty fun game. Nice Job!
🎤 Akerspoket
31. Jul 2017 · 16:40 UTC
Thanks for the feedback, I'm glad you enjoyed the game! I was leaning towards implementing a HUD but decided against it, both to get the feeling of stress that you never know how much light you have left, and a little because it was late and I was tired :P
Max Amaden
31. Jul 2017 · 20:17 UTC
This game is really rather good in my opinion. The atmosphere was phenomenal with the haunting background music and the incredibly unsettling clicking of the monster's legs constantly reminding you that you're not alone.

That said, I agree with the others: the game definitely needs a HUD or some kind of visual indicator of how much light you have left. I also think that the occasional squealing noise is a bit unnecessary, and actually serves to break the immersion a bit.

I feel like your game could also do with a bit of graphical flair. You should check out the latest official Unity post-processing stack -- it's super easy to use and with a bit of tweaking can make everything look a whole lot better with effects like motion-blur, bloom, chromatic aberration and the like. Check out a few examples here.

https://www.youtube.com/watch?v=KtoJ_CoRSyg

Anyway, keep up the good work. I hope I see you around next Ludum Dare as well! :)
hhsaez
31. Jul 2017 · 20:45 UTC
Found it!
Great game. I agree that there's no way to tell how many light balls you have at any moment.
I like the mood and the sound.

Nice work!
clutterArranger
01. Aug 2017 · 17:29 UTC
I liked the idea and the losing animation. It would be better if there was a simple hud. Or if you wanted to make those unknown you couldve explained a bit.
Kashif
06. Aug 2017 · 08:28 UTC
Kudos for the effort is music. Nice Game.
And I almost shit my pants when that tall thing came on to me lol :D
daneestar
06. Aug 2017 · 10:38 UTC
Good job!

The music is pretty scarry.
I played through the game three times. I still don't know what the batteries or the red thingies are good for.
In one way I like that there are no GUI elements on the other hand it would be great to have some information.

I would also have liked to have a map of the maze. Without the map I feel that I just wander around in the maze without sense of direction...
Phlip45
08. Aug 2017 · 02:18 UTC
Music was nice. There was an odd cat screechy noise that confused me for a moment. I heard it when I was close to the green cube exit thingy so maybe you were originally supposed to be looking for your lost cat? Graphics were okay, but no one expects amazing 3D models in compo so you are fine there. I also would have liked to see something a bit more than a 'find the object' goal. Additionally it wasn't clear what the batteries were. Big guy was sufficiently creepy though! If this took place in a spookier setting instead of a trigonometric void world I probably would have felt the mood a bit better.

Overall it was fun, but felt like it was missing just one more mechanic to make it sing, and perhaps just a little more detail in the world. Having a ceiling instead of a skybox might have made it feel more claustrophobic. Great job though for a first time Compo!
tjakka5
08. Aug 2017 · 14:15 UTC
When you start up the game it's really hard to read the instructions, would have been nice to have a different font for that.

What i noticed first is the odd music, you are presented a short loop made with 4 notes, a low string instrument and a flute being accompanied by low rumbling. It simply lacks.

Only after reading a comment here i realized the clicking sound was supposed to be that entity who follows you and is the main threat in the game.
Getting killed by it once i gotta say it actually is scary when you suddenly face it.

Since gameplay in such a game relies heavily on atmosphere, it doesn't deliver that for me.

The art doesn't complement it, nor the music.

But, the option to use those red flairs or what they were was cool. They gave the gameplay some more dynamic.

It was more on the easier side, with the flashlight taking a long time to run out.

Overall, it's ok but doesn't excel anywhere.
Martyxgames
09. Aug 2017 · 14:57 UTC
its scary, I heard a girl shouting, made me suddenly shut the computer my goodness gracious, haha nice game :D
Shess
10. Aug 2017 · 04:39 UTC
A nice game, though could definitely use a bit of polish. The halloween-ish font was barely readable, and the soundtrack was more annoying than menacing. Still, it was suspenseful enough to make me want to turn the lights on :)
Rixud
10. Aug 2017 · 05:39 UTC
Nice job, i didn't know for what i need get batteries? Flashlight run out of power? Without some hud i can't tell ... i love the music and the atmosphere! :thumbsup:
Ductoman16
10. Aug 2017 · 13:32 UTC
This is great! I agree with the other commentors that a HUD would have been nice, but I also see what you mean about not having one being more stressful, which I think adds to the game. My other suggestion would be to have a sound effect when you pick up an item, so you know you actually picked it up. Other than that, it had a great atmosphere-it was legitimately suspenseful. The sound was simple, but very effective too! I enjoyed it.
kr4ft3r
11. Aug 2017 · 19:18 UTC
Totally a creepy game. Being picked up is a nice touch, also that sound when pointing flashlight (at least I think that's what triggers it). The music is great, especially the high pitched instrument, which made my brain oscillate, in fact I'll go listen to it again.
DaragonGames
14. Aug 2017 · 14:39 UTC
You managed to make a creepy atmosphere, but the enemy does not look very scary so it hurts the dark theme. The maze is complex, but i never felt like i was running out of power. Overall this game was good, especially for a compo game. Even if i'm bad at mazes and horror games. :laughing: