土星の台頭 - Saturn Rising by p-r
My project for this Jam. It's a platform vs Shooter/RTS/RPG(?)
UPDATE (23/04 23:00:00-GMT): I've made a bug fix after the Compo deadline (allowed through the rules), where the miner instances were not being properly destroyed, causing the game to slow down increasingly until it eventually crashed.
UPDATE (25/04 12:00:00-GMT): I've made yet another bug fix, this time to clean up timers who were stacking up and cloghing the resources, slowing the game down. Hopefully it's now fixed and the game should run much smoothly. Thanks @slashee-the-cow
UPDATE (25/04 18:30:00-GMT): Gameplay and walktrough video!
https://www.youtube.com/watch?v=ZnNUHHJenAc
| HTML5 (web) | https://p-r.itch.io/doseinotaito |
| Original URL | https://ldjam.com/events/ludum-dare/41/dosei-no-taito |
Ratings
| Overall | 634th | 2.783⭐ | 48🧑⚖️ |
| Fun | 653th | 2.457⭐ | 48🧑⚖️ |
| Innovation | 321th | 3.413⭐ | 48🧑⚖️ |
| Theme | 481th | 3.293⭐ | 48🧑⚖️ |
| Graphics | 566th | 2.685⭐ | 48🧑⚖️ |
| Humor | 524th | 1.987⭐ | 41🧑⚖️ |
| Mood | 595th | 2.442⭐ | 45🧑⚖️ |
| Given | 99🗳️ | 29🗨️ |
All in all a surprisingly weird experience
Love the zelda 1 style graphics.
Good difficulty as well.
A suggestion: have each level introduce a new controllable character, so the player's not overwhelmed with learning right at the start, it's a lot to take in for the first level.
@Jimbly no ending screen, sorry :(, the best I can give you is this:
'._==_==_=_.'
.-\: /-.
| (|:. |) |
'-|:. |-'
\::. /
'::. .'
) (
_.' '._
`"""""""`
U R WIN
Perhaps my mains suggestions would be improve on the feedback to the user. There is a lot happening in your game, but it is not clear to the player. For example: it is not evident when the player characters are being hit by the enemies. Some sound and visual feedback would help here. An even simpler example: the energy bar on top: simply adding an "Energy" label, or some kind of icon (a battery icon? or a lighting icon maybe?) would make it instantly recognizable as an energy bar.
If you find a way to make the game easier to understand from the beginning (maybe an initial tutorial level?) and with a good deal of polishing (which takes time, I know!), you could end up with a very enjoyable experience!
I agree with @LMB that additional feedback would help, particularly in terms of destroying enemies. Often I would destroy one just to see another respawn.
@LMB great game, spent hours on that one
@Slashee the Cow check out the description below the game :)
about the wall bug, I'll look that up
I love how the big robot is playing a platformer and you can jump on the support characters to move further into the level. I really like how each character has its own specialty. If you sink some more time into this I think it can become a cult classic!
Also I was slightly disappointed by the fact that the game has nothing to do with Mr. Saturn.