Perilous Passage by Nick Rafalski

[raw]
made by Nick Rafalski for LD 43 (COMPO)

Save the idiot drivers, and more importantly, the public servants Save the idiot drivers, and more importantly, the public servants You've been given a task by God to intervene and save civilians You've been given a task by God to intervene and save civilians Drag bridges and manipulate drivers to help them across Drag bridges and manipulate drivers to help them across

Click to play in browser!

Game Background

Perilous Passage gives you the omnipotent power to decide which lazy drivers live and die! Manipulate the bridges over the Rio Trio Bridgeo river to keep as many drivers alive as possible, without letting Police/Firefighters perish!

The fate of the mundane motorists is in your hands. Sure, you want to save them all, but you will need to sacrifice a few (or a lot) to save America's finest.

How To Play

  • Click and drag the bridges to move them in position to save careless drivers.

  • Click a vehicle once to slam on its brakes. Click it again to get it going again.

  • Don't let the Police/Firefighters die! If 5 of them die, you're done! You will have to give up on some civilians to save all the emergency vehicles. Live and let die!

About Me:

This was my fifth Ludum Dare game and the first time I've ever finished a game with primarily 3D assets. I really struggled making even rudimentary low-poly meshes and especially texturing them. My hat's off to all the real 3D artists out there. I also really struggled with the theme this time. I didn't decide on my idea until about 15 hours into the Compo, and I'm still not sure the sacrifice thing really came through. I wanted to make the player feel like he was sacrificing the civilians, sometimes several, to keep one emergency vehicle alive. Time will tell if that comes across.

Tools:

  • Unity
  • Blender
  • Inkscape
  • Audacity

Ratings

Overall 141th 3.655⭐ 31🧑‍⚖️
Fun 56th 3.817⭐ 32🧑‍⚖️
Innovation 107th 3.583⭐ 32🧑‍⚖️
Theme 219th 3.567⭐ 32🧑‍⚖️
Graphics 249th 3.35⭐ 32🧑‍⚖️
Audio 106th 3.483⭐ 32🧑‍⚖️
Humor 24th 3.933⭐ 32🧑‍⚖️
Mood 239th 3.143⭐ 30🧑‍⚖️
Given 31🗳️ 27🗨️

Feedback

CodeKim
03. Dec 2018 · 03:59 UTC
For such a short and simple game, it was far more enjoyable than I would've guessed. Especially loved the soundeffects! (although one small thing i would change: Bridge collission so you can bump them to save more cars)
FussenKuh
03. Dec 2018 · 04:29 UTC
LOLed at "I'm a cop, you idiot!" Sorry, officer, I was saving a fire engine. Nice interpretation of the theme along with some enjoyable low-poly graphics and sounds. I'd like to think that, if I just let enough cars drive into the river, I'd have that 3rd bridge that I'm lacking. Great job!
SlizzBen
03. Dec 2018 · 09:27 UTC
Fun game with fun sounds, very cool!
nik2434
03. Dec 2018 · 18:01 UTC
This is a cool idea. And you’re Graphics are really perfect. I also liked the sound. Cool Game.
mrnyarlathotep
03. Dec 2018 · 18:04 UTC
Simple concept, but really well executed, and you seem to be harsher on yourself in your description about your graphics than I'm going to be - everything was clear what it was supposed to be, and the whole game scene was readable, which is all anyone can hope for in a compo entry.
The audio lifted the overall presentation up as well, and was funny and memorable, but without being too repetitious and getting too annoying too quickly.

really good compo entry.
Erendelous
03. Dec 2018 · 18:07 UTC
Nice game! Pretty creative core mechanic:)
John Gabriel
03. Dec 2018 · 18:13 UTC
Nice visuals, neat concept, good execution, excellent use of mouthsounds.
DougDevs
03. Dec 2018 · 19:06 UTC
Had to fetch my mouse for this one. I liked the sound effects and the game itself was not too shabby! I'm imagining you dropping something into the toilet with the microphone nearby. "Officer down!" Got a good chuckle out of that one. You should be proud!
🎤 Nick Rafalski
03. Dec 2018 · 20:25 UTC
@codekim Thanks for the feedback! I agree the bridge collision could be improved a lot. Glad you had fun!


@nik2434, @john-gabriel, @slizzben Thanks so much for the compliments!

@mrnyarlathotep Thank you so much for the encouragement, especially on the graphics. I'm glad you enjoyed it :)

@erendelous I'm glad you found the core mechanic novel! I always try to do something different for LD, and this, while very simple, felt pretty unique to me :)

@dougdevs Pretty close! I dropped some random objects into a pot full of water to get the various splash sounds. Thanks for the compliments!
dob
04. Dec 2018 · 03:07 UTC
Tried to play it, but it wouldn't show up in either Chrome or Edge browsers - black screen with music playing. Not sure what's up - might be on my end.
TasakaSama
04. Dec 2018 · 10:49 UTC
Just for the mouthsounds its good... Fun, nice game :)
dzuvan
04. Dec 2018 · 18:24 UTC
I loved the sounds!
Captain Tyx
05. Dec 2018 · 12:34 UTC
Pretty simple and efficient game !
Really easy to learn, and the inclusion of sacrifice theme is well included. Plus, the physic inclusion (when you push a car with the bridge for example) add a little fun to watch

Great job here ! :)
Toulou
05. Dec 2018 · 20:37 UTC
This is a pretty simple game but I found it very funny. The mouth-made explosion sound, the physic, the whole concept is very funny. I even had a glitch were one of the car got stuck on the bridge but I didn't mind because it added to the absurdity of the situation. Good game :)
mgoadric
05. Dec 2018 · 21:15 UTC
Great execution of a simple idea! I liked discovering that I could move a bridge when there were cars already on it. "Officer down!"
gwinnell
05. Dec 2018 · 22:55 UTC
Hello! Well first up I tried to click the play button in your screenshot... off to a good start. :sweat_smile:

Great job in transitioning into 3D, I'm yet to make the leap myself. I really like the simplicity of the idea here, and It's extra nice with the added mechanic to start/stop the vehicles on tap. It was enjoyable to play and I think the theme shines through. I had some extra fun with the physics making the cars fly off on my subsequent plays. It might have been nice for the bridges to collide with, stop or push each other when you drag them, but that's not really a gripe that I have with it, it doesn't stop the enjoyment, just more of a game design idea! :smiley:

Nice to see you continuing the mouth sounds theme from your previous jam/s too. Lovely work on this one! :ok_hand:
🎤 Nick Rafalski
06. Dec 2018 · 03:43 UTC
@dob I'm really sorry to hear you couldn't get it to work! Its a Unity WebGL game, so I'm curious if other games like it are failing for you, or if it's something about my game specifically. I know the Unity's WebGL export is rather heavy in terms of resources requirements (even for a basic game like this).

@tasakasama @dzuvan @captain-tyx @toulou @mgoadric Thank you all for the kind words and taking the time to leave feedback!

@gwinnell Thanks for the compliments! I'm glad you like the goofy physics. I actually implemented a much more discrete movement scheme for the bridges where they would snap to 1 of 3 spots, and it was much easier to line up with the cars (thus less near misses). It was okay, and generally easier to score high, but lacked something. I turned it off, and realized the more fluid movement made it much sillier and fun. I'm really enjoying checking out your LD offerings each event. Going 3D definitely had it's share of bumps and bruises for me, but your games are so polished and well made already that I'm sure you could succeed.
Hystaf
06. Dec 2018 · 11:31 UTC
Really good job to made this alone. It's polish and fun so what else ?
yyam
06. Dec 2018 · 16:01 UTC
Fun game :) I had a great time dragging bridges with cars on them into other bridges and watching the cars fly :p One thing I'd say is that it felt like the game was running a bit slowly, but it was nice and polished overall, good job!
Call_me_Nutty
06. Dec 2018 · 20:20 UTC
Simple, well executed. I found the game pretty damn tough but losing was also quite fun because of the amazing physics, also, sound effects - perfect... SIMPLY - PERFECT.
jandourek
06. Dec 2018 · 21:05 UTC
This game was way more fun than I expected! I also love the sounds and physics! Good job!
SoKette
06. Dec 2018 · 21:17 UTC
40 ! Pretty hard on a touchpad :P
Very nice and funny game, I always laugh at the homemade mouth sounds :smiley:
me fame u game
06. Dec 2018 · 21:46 UTC
Yeah, as most said was very fun to play for such a little simple game! Adding a bit more graphics and making the cars spawn out of screen would improve the mood a lot
🎤 Nick Rafalski
07. Dec 2018 · 02:08 UTC
@hystaf @yyam @call-me-nutty @jandourek Thank you all so much for the compliments and feedback!

@sokette 40 is pretty good! I just uploaded an Android port if that is more your style. I think it's actually pretty fun on a touchscreen! Thanks for the compliments!

@me-fame-u-game Thanks for the kind words! I'm definitely going to try to develop my 3D skills and get better for next LD. I've got tons to learn!
Antti Tiihonen
07. Dec 2018 · 13:04 UTC
Simple but slick! Got 36 on my first go but I'm going to retry right away :thumbsup:
MyFriendTames
08. Dec 2018 · 05:26 UTC
One of the best! :sweat_smile:

The sounds are very funny! :smile:

I really like your game, it's pretty nice! :smiley:

Awesome artwork, really!!! :scream: :smiley: I love it!!!

Wonderful game, good job! :v: :smile:
rsim
08. Dec 2018 · 09:52 UTC
Great job! I really liked the short, simple gameplay - great choice for a LD. The humorous audio really added a lot too.
🎤 Nick Rafalski
08. Dec 2018 · 15:03 UTC
@antti-tiihonen @myfriendtames @rsim Thank you all for the kind words and feedback!
BenBurgh
08. Dec 2018 · 20:19 UTC
I really like the idea - I only wish there were defined roads, with cars driving on the right side. Just to help guide the bridge position. Multiple times I moved the cars to drive in the middle of the road, which led to them crashing into cars which spawned later. I love the idea of this with the simple game leading to hectic situations!
🎤 Nick Rafalski
08. Dec 2018 · 20:57 UTC
@benburgh I totally agree that it can be hard to line up the bridges without visual aids. I actually had some dashed lane dividers textured into the bridges at first, but they were super uneven and out of scale, so I removed them. Roads were also on the todo list, but didn't make the cut. Thanks for the feedback, and for the compliments :)