Perilous Passage by Nick Rafalski
Save the idiot drivers, and more importantly, the public servants
You've been given a task by God to intervene and save civilians
Drag bridges and manipulate drivers to help them across
Click to play in browser!
Game Background
Perilous Passage gives you the omnipotent power to decide which lazy drivers live and die! Manipulate the bridges over the Rio Trio Bridgeo river to keep as many drivers alive as possible, without letting Police/Firefighters perish!
The fate of the mundane motorists is in your hands. Sure, you want to save them all, but you will need to sacrifice a few (or a lot) to save America's finest.
How To Play
Click and drag the bridges to move them in position to save careless drivers.
Click a vehicle once to slam on its brakes. Click it again to get it going again.
Don't let the Police/Firefighters die! If 5 of them die, you're done! You will have to give up on some civilians to save all the emergency vehicles. Live and let die!
About Me:
This was my fifth Ludum Dare game and the first time I've ever finished a game with primarily 3D assets. I really struggled making even rudimentary low-poly meshes and especially texturing them. My hat's off to all the real 3D artists out there. I also really struggled with the theme this time. I didn't decide on my idea until about 15 hours into the Compo, and I'm still not sure the sacrifice thing really came through. I wanted to make the player feel like he was sacrificing the civilians, sometimes several, to keep one emergency vehicle alive. Time will tell if that comes across.
Tools:
- Unity
- Blender
- Inkscape
- Audacity
Ratings
| Overall | 141th | 3.655⭐ | 31🧑⚖️ |
| Fun | 56th | 3.817⭐ | 32🧑⚖️ |
| Innovation | 107th | 3.583⭐ | 32🧑⚖️ |
| Theme | 219th | 3.567⭐ | 32🧑⚖️ |
| Graphics | 249th | 3.35⭐ | 32🧑⚖️ |
| Audio | 106th | 3.483⭐ | 32🧑⚖️ |
| Humor | 24th | 3.933⭐ | 32🧑⚖️ |
| Mood | 239th | 3.143⭐ | 30🧑⚖️ |
| Given | 31🗳️ | 27🗨️ |
The audio lifted the overall presentation up as well, and was funny and memorable, but without being too repetitious and getting too annoying too quickly.
really good compo entry.
@nik2434, @john-gabriel, @slizzben Thanks so much for the compliments!
@mrnyarlathotep Thank you so much for the encouragement, especially on the graphics. I'm glad you enjoyed it :)
@erendelous I'm glad you found the core mechanic novel! I always try to do something different for LD, and this, while very simple, felt pretty unique to me :)
@dougdevs Pretty close! I dropped some random objects into a pot full of water to get the various splash sounds. Thanks for the compliments!
Really easy to learn, and the inclusion of sacrifice theme is well included. Plus, the physic inclusion (when you push a car with the bridge for example) add a little fun to watch
Great job here ! :)
Great job in transitioning into 3D, I'm yet to make the leap myself. I really like the simplicity of the idea here, and It's extra nice with the added mechanic to start/stop the vehicles on tap. It was enjoyable to play and I think the theme shines through. I had some extra fun with the physics making the cars fly off on my subsequent plays. It might have been nice for the bridges to collide with, stop or push each other when you drag them, but that's not really a gripe that I have with it, it doesn't stop the enjoyment, just more of a game design idea! :smiley:
Nice to see you continuing the mouth sounds theme from your previous jam/s too. Lovely work on this one! :ok_hand:
@tasakasama @dzuvan @captain-tyx @toulou @mgoadric Thank you all for the kind words and taking the time to leave feedback!
@gwinnell Thanks for the compliments! I'm glad you like the goofy physics. I actually implemented a much more discrete movement scheme for the bridges where they would snap to 1 of 3 spots, and it was much easier to line up with the cars (thus less near misses). It was okay, and generally easier to score high, but lacked something. I turned it off, and realized the more fluid movement made it much sillier and fun. I'm really enjoying checking out your LD offerings each event. Going 3D definitely had it's share of bumps and bruises for me, but your games are so polished and well made already that I'm sure you could succeed.
Very nice and funny game, I always laugh at the homemade mouth sounds :smiley:
@sokette 40 is pretty good! I just uploaded an Android port if that is more your style. I think it's actually pretty fun on a touchscreen! Thanks for the compliments!
@me-fame-u-game Thanks for the kind words! I'm definitely going to try to develop my 3D skills and get better for next LD. I've got tons to learn!
The sounds are very funny! :smile:
I really like your game, it's pretty nice! :smiley:
Awesome artwork, really!!! :scream: :smiley: I love it!!!
Wonderful game, good job! :v: :smile: