Blockheads by Ethan Kennerly

[raw]
made by Ethan Kennerly for LD 41 (JAM)

Screenshot

How fast can you match all blockheads? - Clear all blockheads to win the level. - Press down to accept. - Press up to reject. - Play all four levels.

Credits: - Audio: Kathy Qianqian Jin, Lin Zeng, and Thomas Soto - Illustration: Corey Jackson - Animation: Toby Hefflin - Engineering: Ethan Kennerly

Coworking space hosted by GluPlay, the creator of Cooking Dash and Restaurant Dash.

Game software: Animation runtime: Spine, Tween engine: DOTween, Game engine: Unity.

Ratings

Overall 973th 3.024⭐ 23🧑‍⚖️
Fun 705th 3.19⭐ 23🧑‍⚖️
Innovation 1129th 2.476⭐ 23🧑‍⚖️
Theme 1179th 2.158⭐ 21🧑‍⚖️
Graphics 530th 3.548⭐ 23🧑‍⚖️
Audio 454th 3.211⭐ 21🧑‍⚖️
Humor 795th 2.525⭐ 22🧑‍⚖️
Mood 967th 2.762⭐ 23🧑‍⚖️
Given 21🗳️ 22🗨️

Feedback

frostByte4k
23. Apr 2018 · 03:02 UTC
For starters I love the art direction. The puzzles are fun but a bit confusing. It was the swamping game mechanic(when you press up) that confused me and it was often hard to tell what was happening. If I could give a suggestion I would interrelate the blocks to there changing positions if that is whats going on, like I said it was hard for me to understand. As for the music I thought it was a very enjoyable and the loop was long enough so that it didn't get old so Overall good job. I would love it if you could checkout my game. If your feeling up to it here is the link: https://ldjam.com/events/ludum-dare/41/yum-some
Herman Chau
23. Apr 2018 · 05:41 UTC
Nice, I just recently played some Puyo Puyo and it looks like this is a similar mechanic but turn-based and instead of real-time + rotation you get to choose whether or not you want to drop or reject a given piece.

I cleared all the levels and think it's actually pretty interesting; have you guys considered adding an infinite mode and also some system to prevent you from infinitely rejecting pieces? My first thought would be you could reject at most 3 pieces in a row before you're forced to accept the next one.

The art's also pretty cute and pop-artsy.
finalspace
25. Apr 2018 · 05:37 UTC
Haha! you guys really love Puyo Puyo! Really cute, and challenging!
maymakegame
13. May 2018 · 15:42 UTC
This is really entertaining and cute! Though I think there should be some sort of punishment for refusing too many blocks(pressing the up arrow) It took me a while to win, and I would totally install this as an app on my phone if it had more levels!
quadtree
13. May 2018 · 22:38 UTC
Loved the art style, and the music really fit. I did find the mechanics a bit confusing though, probably could have used a page explaining how stuff works.
Trenogre
14. May 2018 · 05:09 UTC
The game was very cute graphically and the music was very fitting. The game itself was quite fun and very nice for 3 days work. I was somewhat sad there wasn't more XP. Good job guys
FuriousWitch
14. May 2018 · 15:28 UTC
Nice entry! I particularly liked the music and the game itself was okay but a bit confusing. I played the four levels and repeated two of them again and I'm not sure what is required. What I understood was to accumulate the same color together but maybe it requires the shapes of the heads to be a certain way too. I'm not sure.

The game looks nice but to be honest I expected more content and features from such a big team.

Also, you obviously missed the genre, I don't know why :)
Weekend Panda
14. May 2018 · 16:13 UTC
Nice job overall! Cute art and nice sound choices. I wasn't sure if there was a penalty for rejecting pieces, but there didn't seem to be, which means you can just reject them all until the perfect piece arrives, ha ha. Anyway, good work.
joe40001
15. May 2018 · 04:20 UTC
For some reason I could not hear any audio, but since other people did I'll abstain on voting in that category. It was an innovative puzzle game. Good job.
epb9000
15. May 2018 · 04:35 UTC
For any other last minute raters that want to hear sound: Try playing in Firefox. Chrome doesn't appear to want to play the .wav files.

I rather enjoyed the art here. I was expecting more levels too, but at least that made the playthrough pretty quick.