Blockheads by Ethan Kennerly

How fast can you match all blockheads? - Clear all blockheads to win the level. - Press down to accept. - Press up to reject. - Play all four levels.
Credits: - Audio: Kathy Qianqian Jin, Lin Zeng, and Thomas Soto - Illustration: Corey Jackson - Animation: Toby Hefflin - Engineering: Ethan Kennerly
Coworking space hosted by GluPlay, the creator of Cooking Dash and Restaurant Dash.
Game software: Animation runtime: Spine, Tween engine: DOTween, Game engine: Unity.
| HTML5 (web) | http://finegamedesign.com/blockheads |
| HTML5 (web) | https://github.com/ethankennerly/ludumdare41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/blockheads |
Ratings
| Overall | 973th | 3.024⭐ | 23🧑⚖️ |
| Fun | 705th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 1129th | 2.476⭐ | 23🧑⚖️ |
| Theme | 1179th | 2.158⭐ | 21🧑⚖️ |
| Graphics | 530th | 3.548⭐ | 23🧑⚖️ |
| Audio | 454th | 3.211⭐ | 21🧑⚖️ |
| Humor | 795th | 2.525⭐ | 22🧑⚖️ |
| Mood | 967th | 2.762⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
I cleared all the levels and think it's actually pretty interesting; have you guys considered adding an infinite mode and also some system to prevent you from infinitely rejecting pieces? My first thought would be you could reject at most 3 pieces in a row before you're forced to accept the next one.
The art's also pretty cute and pop-artsy.
The game looks nice but to be honest I expected more content and features from such a big team.
Also, you obviously missed the genre, I don't know why :)
I rather enjoyed the art here. I was expecting more levels too, but at least that made the playthrough pretty quick.