{"author_link":"\/author\/michaeltaylor\/","author_name":"MichaelTaylor","author_uid":"92089","comments":[{"author_name":"Freank","author_uid":"94168","time":"Apr 21, 2016 @ 2:13pm","epoch":1461247680,"text":"Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.\r<br\/>Can you add your game on indiexpo.net ? (it's free)\r<br\/>So we can include also your game in the video ;)\r<br\/>p.s. write #LDJAM in the game's description"},{"author_name":"Rock Eaters","author_uid":"90519","time":"May 1, 2016 @ 8:49pm","epoch":1462135440,"text":"tryed different resolution but i didnt manage to have the screen center :("},{"author_name":"csanyk","author_uid":"10473","time":"May 3, 2016 @ 1:24am","epoch":1462238340,"text":"I recognize it probably took a lot of effort just to make this much, but the core gameplay left a lot to be desired for me.  The action was very slow and plodding.  I felt like a tank, slowly traversing my turret and aiming.  The enemies just sortof stood there, not really doing anything that I could tell.  I didn't feel any cohesion with the art style.  The weapon selection was not working for my trackpad since I guess your game doesn't pick up the mouse scroll gesture from the trackpad, so I couldn't play very long, but the first several enemies were all destroyed with a single shot of the fire gun.  But for all the negatives, don't be discouraged.  Keep at it, and improve."}],"images":["ld35\/92089-6c2a82a7c78cecc9f8356f4176a9da7e.jpg"],"links":[{"url":"https:\/\/michaelktaylor.itch.io\/magic-war","text":"Windows"}],"metadata":{"g_key":"4395","g_author":"92089","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"4510","g_title":"Michael Taylor","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/92089-shot0-1461024312.png-eq-900-500.jpg"],"text":"\u200bSubmitted for Ludum Dare 35, enemies will shape shift into different properties and you have to counter act them with magic.","title":"Michael Taylor"}