Ni by HolyBlackCat

[raw]
made by HolyBlackCat for LD 40 (COMPO)

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Arcade/puzzle about flying a drone through an abandoned space station...

Where's the theme

The more boxes/keys you collect, the harder it is to control the ship.

Changelog

v2 - Fixed an obnoxious crash on Windows 10, and added a missing particles in one place.
v1 - Upload

Please comment! Your feedback is valuable.

Ratings

Overall 243th 3.542⭐ 26🧑‍⚖️
Fun 314th 3.354⭐ 26🧑‍⚖️
Innovation 274th 3.313⭐ 26🧑‍⚖️
Theme 301th 3.522⭐ 25🧑‍⚖️
Graphics 51th 4.125⭐ 26🧑‍⚖️
Audio 227th 3.229⭐ 26🧑‍⚖️
Humor 556th 1.65⭐ 22🧑‍⚖️
Mood 45th 3.804⭐ 25🧑‍⚖️
Given 26🗳️ 19🗨️

Feedback

meursault
04. Dec 2017 · 20:34 UTC
Wow, a really good game. The graphics are great. The sounds that are there are also very good and atmospheric but i was really missing some kind of engine sound. Also it has some very good gameplay ideas using the boxes in the world. :-)
hoogmin
05. Dec 2017 · 01:27 UTC
The game was interesting but I had a hard time seeing how it related to the theme? Other than that though you did good, and of course, better than me in graphics.
🎤 HolyBlackCat
05. Dec 2017 · 09:09 UTC
@hoogmin The idea was that the more boxes/keys you collect, the harder it is to control the ship.
Dokalfar
05. Dec 2017 · 17:40 UTC
Fun mechanic, with collecting the boxes. The slowing down takes a bit too long tho, which makes me crash on the wall all the time. But minor tweaking only, I like it overall!
TheMadPangolin
05. Dec 2017 · 18:39 UTC
The presentation is pretty excellent! The graphics and audio really work together to give it a nice atmosphere. The idea is pretty cool, although I found the game to be quite difficult and even frustrating at times. Good effort though, and great work for the short time frame :D
sbeif
06. Dec 2017 · 10:54 UTC
Really nice entry! I actually felt the boxes as a hindrance only on the boss fight (probably because in every other case I tried to shoot all boxes before entering the fight area), so maybe you could add a few boxes that are harder to avoid?
Other than that, solid gameplay, nice visuals, maybe the audio is a bit lacking (but it still delivers quite a nice atmosphere).
Great job as always!

PS:you might want to opt out of humor
🎤 HolyBlackCat
06. Dec 2017 · 15:33 UTC
Thanks for the feedback :P

@sbeif Initially I had more boxes, but since people usually find my games too hard I lowered the amount.

I prefer not to opt out of anything and don't mind getting a low score in humor.
nekoballs
06. Dec 2017 · 16:54 UTC
Great game! Fun and pretty. The boxes was a great take on the theme.
cogcomp
06. Dec 2017 · 17:45 UTC
Wow. Nice looking game. It was a bit too tricky to play but I think I'll get the hang of it with a bit more practice. Great work!
shrapx
06. Dec 2017 · 18:44 UTC
The theme is covered with the placement of sticky boxes throughout the game, which are used in several of the puzzles.

The levels difficulty ramped up pretty fast, with surprise attacks requiring fast reflexes, and smart key puzzles, all the while the slightest wrong move can destroy your drone.

I love the rotating pixel art graphics and the lighting effects. The end-game boss looked menacing and awesome.

The complexity of the boss is worth a mention as it was a real challenge to get past him, i think i would like it if he shot a few less lasers, because i was so close to quitting the game, i bet many other people would have quit the game in frustration, because as soon as i successfully dodge his laser, i got hit by his charge.

The tune reminded me of the alien soundtrack a little, enhancing the feeling of cold artificial metal spaceships and the vast empty space beyond.

The high-pitched pew-pew sounds made the weapons sound weak, imagine if each shot had a roaring noise, that would have made them seem more powerful to me.

This is, i think the best game of the 12 i have rated so far!

p.s. sorry i wrote so much, i just wanted to mention all the things that are worth note because i think its the best game so far lull
mahalis
07. Dec 2017 · 04:10 UTC
Superb graphics work - I love the lighting effects and the colorful particles. Clever use of the level design to present instructions in-world too. It's pretty unforgiving - having to avoid touching *any* wall got a little frustrating - but I think if I'd stuck with it a while longer I would have gotten the hang of it. Nice job!
Antti Tiihonen
07. Dec 2017 · 17:28 UTC
The pace, the visuals and the audio all worked together nicely to create a somewhat dreadful atmosphere of being in isolation. I loved the mood! The controls and gameplay worked very smoothly but fiddling around with the boxes detracted from the experience a little bit IMHO. Maybe if the boxes were scaled up so that it would be less of a chore to hit them, the game would flow more smoothly. A solid game nevertheless. :thumbsup:
paulhocker
09. Dec 2017 · 03:34 UTC
it was very difficult to control - but i liked the game - shooting effect was very nice - congrats
Krassenstein
09. Dec 2017 · 15:14 UTC
I feel bad, it's hard to give feedback when you get so stuck at the beginning because you can't figure out the purple particle sections. I went through one to get a key and couldn't get back out.

Overall, fun game!
🎤 HolyBlackCat
09. Dec 2017 · 19:45 UTC
@krassenstein Come on. :P You were supposed to make a stick out of blocks and get the key.
Krassenstein
09. Dec 2017 · 20:28 UTC
Oh god, haha i thought i had to eliminate all the blocks because they always stuck to my ship. Jeez, my bad dude. That's what I get for playing the game first thing in the morning on stream. Haha. :P

Also, i didnt know the stickyness of yourself moved to the blocks as well, i just thought you were magnetic.
The Triumvirate
10. Dec 2017 · 00:32 UTC
Some kind of tutorial would have been nice, but nevertheless I really like the game and the idea with the blocks.
And the shooting sound is really funny. :joy: