The Altar of Sacrifice by Rombus

Description
Objective - Comply with 20 sacrifices to win. - Don't lower to 0 the "popularity" meter (nor your health, of course)
Gameplay
- Grab villagers from the outsides of the houses or buy pigs at the shop to sacrifice at the altar.
- Two hits are needed to grab a villager. The first hit will leave the villager running for help. If it manages to collide with another villager, it will get "upset" and it will lower your popularity meter.
- If you're carrying a villager you must avoid touching other villagers, as they will became "upset" too and lower your popularity meter as well.
- To increase your popularity meter you have to spend money at the shop.
- The god of raining boulders is angry. Boulders will rain from the sky constantly. One hit drains half of your life bar, two hits and you're dead. Don't forget to buy potions at the shop.
- A reptilian thief will run from left to right every once in a while. If you manage to kill him you'll earn 50 gold coins to spend at the shop. Be aware that reptilian thiefs are fast bastards, so they may run away from your range if you don't manage to land 5 hits on them prior to reaching your village's limits.
Potions - Potions can be bought at the shop and they will be consumed automatically when the player gets hurt.
Notes
I've used my previous entry as a "game engine" and that allowed me to have the Sunday off and also to spend a little bit more time with the music than in my previous jams (I have loops longer than 16 beats... ooooohhhh xD).
Borrowed gameplay ideas from my LD40 entry "Billy the giant hates dancing paragliders on a boat". You could say that this entry is the sequel to that game, and that game's prequel was "7th Day". So overall I have a trilogy going on here (lol).
If you beat the game you'll be rewarded with the best piece of music of the game IMO. That monotone rhythmic tune will be burned in your brain if you listen to it long enough.
I was going to ditch Pico-8 for LD43 due to being a little bit tired of it's token limit, but I couldn't finish my Löve2D based engine sff-love (https://github.com/SuperFastFramework/sff-love) so I had to use sff-p8 (https://github.com/SuperFastFramework/sff-p8) that is very reliable, specially the html5 export.
That's it, hope you enjoy the game!
Ratings
| Overall | 206th | 3.5⭐ | 29🧑⚖️ |
| Fun | 210th | 3.352⭐ | 29🧑⚖️ |
| Innovation | 257th | 3.185⭐ | 29🧑⚖️ |
| Theme | 117th | 3.87⭐ | 29🧑⚖️ |
| Graphics | 155th | 3.63⭐ | 29🧑⚖️ |
| Audio | 155th | 3.296⭐ | 29🧑⚖️ |
| Humor | 109th | 3.346⭐ | 28🧑⚖️ |
| Mood | 268th | 3.1⭐ | 27🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
Anyway, my strategy. I tend to look for stragglers; if there aren't any, find someone in a group and give 'em a punch so they move away from any onlookers. When they're nice and isolated, slug 'em, hoist 'em over your shoulder, and carry them to the altar to do unspeakable things to them.
...I would like the record to show that I am talking about the game here.
Killing the thief makes the game a bit too easy
https://www.youtube.com/watch?v=aTeUPXVSPps