Towered by JPatrick
A turn based tower defence. See in-game for instructions.

| Other (platform) | https://github.com/JPatrickDev/LD41/blob/master/Build.jar?raw=true |
| Other (web) | https://youtu.be/EYGdxxn4T8c |
| Original URL | https://ldjam.com/events/ludum-dare/41/towered |
Ratings
| Overall | 535th | 3.079⭐ | 21🧑⚖️ |
| Fun | 556th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 660th | 2.526⭐ | 21🧑⚖️ |
| Theme | 578th | 3.026⭐ | 21🧑⚖️ |
| Graphics | 534th | 2.763⭐ | 21🧑⚖️ |
| Humor | 557th | 1.667⭐ | 17🧑⚖️ |
| Mood | 557th | 2.559⭐ | 19🧑⚖️ |
| Given | 29🗳️ | 0🗨️ |
Windows 7
java version "1.8.0_171"
Java(TM) SE Runtime Environment (build 1.8.0_171-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.171-b11, mixed mode)
A couple of things: I feel like creeps should have some sort of health indication, like a classic HP bar, or maybe something else. Also, it's pretty hard at the beginning, but easy at the end, it becomes a waiting game.
Good job!
This was a lot of fun in the early game but in the late game it felt like the enemy was not getting stronger. I really enjoyed the beginning though and think with a little tuning this would be a game I play for days.
Yeah it is a bit on the easy side but I know how hard it is to balance a tower defense in a game jam. You only have limited time to tweak the numbers and too hard is definitely worse than too easy. So good job!
Got an error at first when killing an enemy, temporarily changing my system locale fixed it:
```
java.lang.NumberFormatException: For input string: "2,13"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at sun.misc.FloatingDecimal.parseFloat(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at java.lang.Float.valueOf(Unknown Source)
at me.jack.ld41.Level.Level.pathfinderKilled(Level.java:320)
```
I appreciate the tutorial that you added, but when I was playing, I wanted information about the range for the towers, how much damage they did, and also information about how much health the enemies would take.
In the beginning, I died multiple times because I placed the 8.0 tower near the front where enemies came out, but it wouldn't continue to target the same enemy until they died so they would keep getting through only taking one point of damage.
It seemed like there was no way to win because without killing one of the enemies I couldn't get more money to buy more towers.
Later I placed the tower in a different position that could access an enemy three times instead of just 2 and that allowed me to finally kill an enemy and start building new towers.
I still do not know how much health each dot had, but they were difficult to kill. Things continued to ramp up quickly, and I barely had enough money to buy the new towers I would need to defend my lives.
With the upgrades being SO expensive it felt like by the time I had enough money to afford an upgrade it wouldn't be relevant anymore.
I think the game needs more attention on balancing. The power of the towers doesn't seem to match the health of the enemies, and without knowing those statistics, it is hard to make informed decisions.