Glitch by WhoDKnee

[raw]
made by WhoDKnee for LD 39 (JAM)

http://i.imgur.com/J9RsRBY.gifv

Play the game at:

http://gamejolt.com/games/glitch/272983 (Windows or Browser, 16:9 resolution recommended)

Controls:

  • AD or arrow keys to move

  • Space to jump

  • Left mouse click to advance dialogue

Credits:

Simon Reuter: Shader and gameplay programming

Laura Mauterer: Animation, art and design

Music: http://ericskiff.com/music/

Ratings

Overall 451th 3.318⭐ 24🧑‍⚖️
Fun 688th 2.727⭐ 24🧑‍⚖️
Innovation 612th 2.727⭐ 24🧑‍⚖️
Theme 761th 2.773⭐ 24🧑‍⚖️
Graphics 135th 4.227⭐ 24🧑‍⚖️
Humor 551th 2⭐ 20🧑‍⚖️
Mood 211th 3.619⭐ 23🧑‍⚖️
Given 28🗳️ 10🗨️

Feedback

Quemagalletas
31. Jul 2017 · 11:50 UTC
Wow I really like the art of this game, but be careful with resolutions, with a square one I was not able to read the start dialogue.
Thinkofname
01. Aug 2017 · 09:52 UTC
Really pretty looking game and the controls are alright too.

I agree about the resolution making the game hard to read (plus gamejolt made playing the game even harder). Also the glitch effects happened far to often and left me with a bit of a headache afterwards :)
m11
01. Aug 2017 · 10:57 UTC
Lovely art style (great choice of palette with the blue and pink accents) and really well executed glitching. The platforming was fun, but I have to agree with the previous comments - at certain resolutions, the dialogue wasn't legible, and the glitching was perhaps a bit too frequent for it to be 'comfortable' to look at. But overall, brilliant work!
Eremiell
08. Aug 2017 · 12:22 UTC
I love the idea, but the controls don't seem to work for me in the browser for some reason. I'm not able to jump and the right movement gets stuck as on a lot, which kinda prevents me to actually enjoy the game. Could you possibly try to make a Linux64 export?
HuvaaKoodia
14. Aug 2017 · 17:24 UTC
The audio-visuals are great! The interactivity less so.

It's basic platforming, dodging bullets here and there. I can't get excited about these types no more. Some sort of gimmick is gravely needed.

The theme is only apparent in the setting and plot, not in the interactions. The glitches don't really make the platforming any harder, for me at least.

Ok entry, it works.
Valphera
14. Aug 2017 · 17:35 UTC
The glitch effects are maybe too intense after a few minutes it started to bother me a little. The difficulty is also raising pretty quickly but I thought it was challenging in a really good way. The graphics/anims are impressive and the music is really cool to set a mood. Good game!
PS: i didn't understand where the theme was!
Dino_jr
14. Aug 2017 · 17:58 UTC
Is a beautifull game, i like the music, the simplicity of game is cool and it's good at all, but the jump system isn't good, is to much hard to climb the walls, the character need to stop imediately walking when release the button and the image effects is too much intense. Nice work!!!
Drachmor
14. Aug 2017 · 19:13 UTC
My god is this a nice looking game. It sounds great too! Unfortunately, the issues outweighed the beauty of this game, and I couldn't enjoy myself because of them. Mainly, the glitch effects of the screen - they are just too much. The wall jumping was also a little painful, but I actually didn't have as much of a problem with the controls as others seemed to. Overall, you did an excellent job creating an amazing environment with decent controls, but yeah - those screen effects.
Coauctor
14. Aug 2017 · 20:17 UTC
Usually, I don't like platformers, but the aesthetics kept me playing longer. Audio and visuals combined together in a cool way. Also, the mouse guide is quite intriguing. Thanks for the game!
joebeard
15. Aug 2017 · 03:01 UTC
The graphics were really pretty, but somehow the screen-tear and flickering started to mess with my eyes. I don't usually get motion sickness from games but that made me feel a little bit off. Maybe reducing either the flickering or screen tear effects would help? It seems to be the combination of them that does it.
Carsen D.
15. Aug 2017 · 06:05 UTC
Very nice graphics, as people have been saying. I thought the different effects were cool too, like the inverted colors flickering and all that. It helped really give the game that glitchy feel. The wall jumping could sometimes be a little wonky but thats my only main criticism.