Resist and Persist by conrad123
Resist and Persist is a game about holding onto planets, but also knowing when to give them up. With aliens attacking your planets, and with civilians trying to escape, you’re not going to be able to hold on to everything you’ve got. But having no planets is better than having them captured. So sometimes, you have to turn the guns on your own, and sacrifice all you’ve fought for.
Instructions: Aliens have come to destroy your planets! Your civilians need to evacuate, and they're putting their trust in you to buy them time. How long can you hold off the invaders to let your citizens escape?
Controls: WASD or the arrow keys to move your ship.
Left Click to fire your guns and destroy the aliens!
Right click on planets to sacrifice them (blow them up) to prevent aliens from taking them over! Note: Planets can only be sacrificed when their shields are completely reduced.
Objective: To try to get the highest score possible! Points can be gained by: -Destroying Aliens -Surviving Waves -Evacuating Civilians Civilians can only be evacuated between enemy waves.
You can lose points by: -Having a Planet Invaded -Losing Turrets
Types of Aliens: Speeders: These tiny cruisers are fast and furious, but their shields are very weak. Don’t let their blasters tear you apart!
Carriers: Big ships with lots of shields. They spawn speeders and fire big bullets that tear your planets apart.
Bombers: Small, slow ships with big guns. They will target your turrets, so be careful! (Image of bomber)
Landers: These slow ships neutralize your planets when they lose their shields. Don’t let them capture your worlds or face a massive point reduction.
Turrets: Like your turrets, but bad. Also you can’t destroy them. Enough said.
That's about all there is to it-- remember, don't let the aliens get ahold of any of your planets.
Good luck!







NOTE: For the best gameplay experience, play with headphones. Also, avoid the web build if possible. :)
Ratings
| Overall | 253th | 3.727⭐ | 35🧑⚖️ |
| Fun | 206th | 3.682⭐ | 35🧑⚖️ |
| Innovation | 589th | 3.061⭐ | 35🧑⚖️ |
| Theme | 779th | 3.061⭐ | 35🧑⚖️ |
| Graphics | 290th | 3.953⭐ | 34🧑⚖️ |
| Audio | 337th | 3.364⭐ | 35🧑⚖️ |
| Humor | 839th | 2.017⭐ | 32🧑⚖️ |
| Mood | 539th | 3.288⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 40🗨️ |
The sounds are all good, as well as the musics. The ship is pretty maneuverable.
The graphics are pretty nice :D
(I love the trail renderer on the ships)
Gameplay:
is good aswell [But maybe restricted the playing area a bit more or give the reason to explore)
Sound:
Ok. Nothing spectecular but not bad :)
Overall: BURN THE XENOS AND EXTERMINATUS THE FALLEN PLANETS!
Really enjoyable and polished entry!
I don't really feel very motivated by the notion of "getting as much score as possible" when there is no real objective or win condition. Score is kind of just an arbitrary number to me.
It didn't really feel like I was sacrificing anything, to be honest. It felt more like "wait until the planet's health is real low, then destroy it so you don't lose extra points".
But the combination of audio and art was very pleasing for me. It's a relaxing game to play, and it plays very well, especially considering the time constraint. Well done!
@chaosed0 yeah I definitely wanted to add some small explosions and similar effects to bullets but really didnt end up having the time. The last few hours before upload were chaos already 😂
I didn't found some power ups, is there any? I ended finding myself going straight forward and shooting backward, it worked well :p
I think mechanics with planet could be a bit more enhanced, for example giving you more health of some power ups.. Nice entry :)
Nice job.
This was one of the more fun games I have played this round. Great job!
- Great level of polish, nice game feel
- Cool pixel graphics, consistent art style
- Like the sound design and music
- Good use of theme in theory (though I almost always died before I actually had to sacrifice any planets)
- Most of all, it's fun!
Cons:
- Font is kind of hard to read
- Ending is too abrupt. I'd like to see my ship explode and planets fall to the enemy before "game over" pops up
- Balance-wise it seemed my ship's shields were the bottleneck. Maybe if I could siphon shield energy off my planets, there'd be more of a "sacrifice" element to it and I could keep playing longer. At the very least my shields should recharge a bit during downtime or something.
Thoughts and suggestions:
- I have a hard time with mouse aiming in games like this. I'd love the option to play with a controller as a twin-stick shooter
- It'd be nice if the offscreen indicators communicated some level of urgency. Maybe bigger/darker arrows depending on how close the enemy is? Right now it's hard to tell which enemies to prioritize
- It's almost impossible to take down big ships before they disgorge their fighters. It'd be nice if I could intercept them on their way in and take them out to save myself some mopping up later
- Some more variety to the combat would be cool. You could add a superweapon on right-click (like a bomb that wipes out all nearby enemies) or maybe hold down left-click to charge my beam up Mega Man-style
Overall one of the better entries I've played, and one of the few I could see myself going back and playing more. Very nice work.
I'm not the best at twin stick shooters, and I think the smaller enemy ships moving slower would have made it more fun for me. When a wave came in I was swarmed instantly. Although blowing them all up is quite satisfying.
I appreciate you mention in the text to avoid the web version, but that was the one I had to play. I had problems reading the text in the instructions. Very blurry. Plus some of it was off the screen. Also you cannot leave the instructions. I had to close the web page and go back in to play the game.
It would have been nice to see my ship blow up at the end and some game over text, rather than it immediately going to the menu screen.
thank you all so much! Really appreciate the feedback. I definitely would have liked to put in a better death/game over animation but time was short 😂
If we developed more we would definitely add a twin stick controller option, but again; time was tight for this one.
Font definitely should be improved. We just tried to find something on the asset store that vaguely matched the retro style. We would make our own good font if we continued development.
Rumor, great idea! Being able to siphon shields from the planets would have been a great addition. (Maybe we'll add that later if we work more)
Definitely would like to add feedback for shooting enemies.
Thanks again all! Hopefully I didnt miss anything. Hope your journey through this ludum dare was as great as ours was.
(Edit: upgrades/more fire modes were also something we had in our original idea, but had to cut due to time restraints. But we'd add them for sure if we decided to finish this game.)
The sfx and music fit the theme very well, also, the Ludum Dare theme fit very well with the style you have made, making this one of the strongest entries that i have seen over the past week or so.
The only criticism i have is that the font of the text was very hard to read, but unlike some people above i had the option of avoiding the web option - so all the text was on screen. (Thanks for the warning to avoid the web version)
Furthermore, some more visual or audio feedback telling you you have lost a planet would be appreciated, because at one point i flew off to meet a wave and came back to four planets with 0% shield left.
Overall i enjoyed this entry massively.