Fenik by Kataware
Fenik
Made for Ludum Dare 43
Description
A sidescroller psuedo-rpg following someone and their companion Phoenix.
Gain Different abilities and stat bonuses when with and without the Phoenix. To switch? Die with the Phoenix and you shall be alone. (Or, learn the proper abilities to change at will)
The goal is simple. Make it to Haven alive. With your Phoenix.
Controls
Arrow Keys - Move Space - Jump Up Key - Interact Control - Basic Attack A, S, D, F, R - Abilities
Trailer
https://www.youtube.com/watch?v=tKeQGAWINsI
Soundtrack
I actually forgot to put a song in the game! oops.
Screenshots

Some Notes
Restarting the game is quite a hassle, so be prepared! Try not to die on your first run!
| Windows | https://ikatadrop.itch.io/fenik |
| Source code | https://github.com/iKataDrop/LD43.Fenik |
| Original URL | https://ldjam.com/events/ludum-dare/43/fenik |
Ratings
| Overall | 37th | 4⭐ | 28🧑⚖️ |
| Fun | 47th | 3.904⭐ | 28🧑⚖️ |
| Innovation | 302th | 3.06⭐ | 27🧑⚖️ |
| Theme | 412th | 2.92⭐ | 27🧑⚖️ |
| Graphics | 15th | 4.365⭐ | 28🧑⚖️ |
| Audio | 25th | 3.981⭐ | 28🧑⚖️ |
| Humor | 269th | 2.659⭐ | 24🧑⚖️ |
| Mood | 81th | 3.712⭐ | 28🧑⚖️ |
| Given | 37🗳️ | 4🗨️ |
Holy darn dude how much time did you use on your levels?! That's so many! How???
I don't quite like how the ui covers so much of the game space.
I felt a lot of mood from the phoenix talking to you all the time. Overall I liked it!
The graphics are wonderful, and the game is so fun and interesting!
I like the way to implement the theme (sacrifices must be made)!
Great!!!!!
Thanks for your input!
The way experience level ups are calculated involves 2 variables, the maximum level and the total amount of experience needed to reach that level. Last minute, I decided 1 million experience to reach level 99 was too much, so I changed it to 100k and published it. So yea, balancing issues xD
In addition, yes the dexterity is broken. I got lazy and simply made every point of dexterity bring up the number of attacks per second by a number (i think 0.5) so it gets incredibly broken.
I noticed the random damage too, I thought I had fixed it as I was never able to replicate it again. Will take another look!
I brought a tera burning character up to 200 last week, so perhaps that is why it had many similarities to Maplestory. xD
This was almost like a Prototype for a Sidescroller RPG I had in the back of my head, so maybe I will take it somewhere, one day.
Thanks again for playing!
I think I've learned my lesson to not make RPGs in game jams now xD
I like having little or no UI if possible with games like these. Personally, I think the healthbar UI at the bottom is taking up more screen-space than needed.
:thumbsup:
Ahh I never got to replacing the HUD so it is quit obstructive.
I used FL Studio with basically all default plugins (a little nexus here and there)
Thanks for playing!
Thanks!
@sarwin I thought I was stuck there, too, but there is actually a double jump!
Thanks for playing!
Yea, I've never been good at making UI's, and this one was no different than most of my other game jam entries. The Dialogue just came up when the player walked into certain areas, and I didn't have the presence of mind to really fine tune the levels.
You've probably noticed some of the abilities are a little, lack luster, I think half of them were made in the last 3 hours xd
Thanks again!
Glad you enjoyed!