Sidewalk Empire by TTLabs
[HTC Vive only -- THIS GAME CAN ONLY BE PLAYED ON THE HTC VIVE]
Use the side grip buttons to grab things!
It's Lemonade Stand in VR! You can juice lemons into a jug, pour the juice into a cup, add sugar and water from the floating cubes by putting your hand inside the cube. If you put the cup onto the sensor it'll tell you how tart / sweet it is. Then throw the cup at your waiting customers to serve them!
Progress:
Day 1: http://gfycat.com/BitterMixedIridescentshark
Day 2: http://gfycat.com/CircularOrnateGuineapig
Day 2: http://gfycat.com/InnocentDampBrant
Day 3: http://gfycat.com/CoordinatedVastAmericantoad
Day 3: http://gfycat.com/DismalHorribleEquine
We live streamed the whole thing on our twitch channel if you want to hear us talk about the process of creating a VR game: https://www.twitch.tv/ttlabs
Follow us on Twitter:
https://twitter.com/TTLabsVR
Created by: Tomorrow Today Labs
Adrienne Hunter (@snickersnax), Keith Bradner (@zite00), Brian Van Buren (@brian_van_buren), Nick Abel (@n_abel)
Use the side grip buttons to grab things!
It's Lemonade Stand in VR! You can juice lemons into a jug, pour the juice into a cup, add sugar and water from the floating cubes by putting your hand inside the cube. If you put the cup onto the sensor it'll tell you how tart / sweet it is. Then throw the cup at your waiting customers to serve them!
Progress:
Day 1: http://gfycat.com/BitterMixedIridescentshark
Day 2: http://gfycat.com/CircularOrnateGuineapig
Day 2: http://gfycat.com/InnocentDampBrant
Day 3: http://gfycat.com/CoordinatedVastAmericantoad
Day 3: http://gfycat.com/DismalHorribleEquine
We live streamed the whole thing on our twitch channel if you want to hear us talk about the process of creating a VR game: https://www.twitch.tv/ttlabs
Follow us on Twitter:
https://twitter.com/TTLabsVR
Created by: Tomorrow Today Labs
Adrienne Hunter (@snickersnax), Keith Bradner (@zite00), Brian Van Buren (@brian_van_buren), Nick Abel (@n_abel)
| Windows | http://www.tomorrowtodaylabs.com/Sidewalk_Empire.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92208 |
The first time I played I cut the lemon into pieces smaller than I could pick up... and I had a hard time figuring out how to juice them. For some reason even after cutting another lemon I couldn't pick it up (I played a second time and was able to get everything working). I think the white controller model didn't write to the depth buffer and some parts of it rendered through others, which was pretty disorienting to look at closely. My biggest issue playing this game was the bounds though. Right now I have a small setup (near the minimum size), and I'm not sure if you setup the stand to have all the objects just outside the border or if it was set to a fixed size. Either way half the time when I was reaching for something I would crash into something on my desk, or shelves, or wife, all while there was this wide open space for me to walk around between the stand and the sidewalk. The lower border seemed to float slightly off the ground too. If I dropped my knife, because it lies flat and was just under the real floor, I was unable to pick it back up. I did enjoy the tart/sweet-o-meter, but with a system that cool it would be nice to see it elsewhere (maybe the Pandas could have a taste preference to match). Lastly I think some audio would have really helped this game. I believe that 3D audio + head tracking will probably be one of the coolest VR features that not a lot of people see coming. Hearing pandas grumble and lemons squash would have added another layer to this already rich game.
All in all, great work, I really enjoyed playing this.
PS. I really like the liquid cubes and how they stay in cups, but "melt" on other surfaces! ^_^