NUP-5 by Seeley

[raw]
made by Seeley for LD 39 (JAM)

1.png 2.png

Sci-fi turn-based beat'em'up roguelike dungeon crawler

Supposed to have procedural-generated levels-floors of giant scyscraper you need to clear from criminal syndicate with hero lowering his max HP to get more boost for other stats while progressing thru game.

Ratings

Overall 534th 3.185⭐ 29🧑‍⚖️
Fun 712th 2.667⭐ 29🧑‍⚖️
Innovation 452th 3⭐ 29🧑‍⚖️
Theme 833th 2.154⭐ 28🧑‍⚖️
Graphics 383th 3.63⭐ 29🧑‍⚖️
Audio 273th 3.333⭐ 29🧑‍⚖️
Mood 546th 2.96⭐ 27🧑‍⚖️
Given 45🗳️ 0🗨️

Feedback

ledez
02. Aug 2017 · 00:04 UTC
I keep playing it until I noticed that levels repeat more than one time. Nice game.
zgragselus
02. Aug 2017 · 00:07 UTC
Interesting game concept, seems quite repetitive - but the idea is there. I miss some HP level for main character.
Sebastian-M
02. Aug 2017 · 00:09 UTC
The game is entertaining. The music is cool and the character looks nice. Do you hav infinite life? because I never died. The only bad part is that it doesn't fit the theme.
Turkey
02. Aug 2017 · 00:12 UTC
Cool game! I loved the art and music, thought they were fantastic! Would be nice if the game didn't let my character go off the screen as that got a little confusing. Also one really weird edge case bug, but I made an input right as a level loaded and somehow got stuck in the same square as an enemy.
doomshmuck
02. Aug 2017 · 00:18 UTC
The core engine of this game seems pretty solid. You have a servicable turn-based grid movement system, and some servicable AI, which I give you props for. The graphics and music loop were also pretty well done, although the music was pretty loud, and probably should have been made quieter or have a volume slider for.

However, there are a number of issues I see in this game. There were no sound effects, which made the game play get pretty dull pretty fast. The one, and only one, ability (bumping into an enemy) can also make things pretty dull. I had no indication of what my HP was, so I have no idea if I was close to dying or even if I could die. I also stopped after about 10 floors or so, as I had no idea when the end was and I was already pretty bored at that point. Also the camera being static was a little weird, especially considering enemies and myself could move outside the bounds of the camera.
Arthur Iung
02. Aug 2017 · 00:19 UTC
I found the music very loud, I had to get the sound of the game through Windows. The lack of feedback was also something I missed, it seemed like I was immortal.
In spite of this, the theme was interesting, and may be better used in the future, I would like to see this game in the future, with better finishing.
Logicon211
02. Aug 2017 · 00:51 UTC
The game looked great. I liked the 2-d sprites on a 3-d map. I unfortunately couldn't get past the second door. it. The game told me to progress there but it just appeared to be a wall. With a bit of work I could see a solid game here.
filippy
02. Aug 2017 · 01:02 UTC
Hi, I really think this would be greatly improved if all the enemies moved/attacked simultaneously, as in on the rooms with three enemies it becomes very tedious and eats aways the flow
Branquelo
02. Aug 2017 · 01:25 UTC
The idea is cool, but the execution it's not very effective, i never died, i don't know how much i'm progressing. You gotta a lot work to do, but it's possible to become a great game =D.
Delalandii
02. Aug 2017 · 01:26 UTC
Great graphics and music.
AfroAnt
02. Aug 2017 · 01:29 UTC
Loved the look of the level and the main character! Wish there was an ending, or a way to lose. Instead I pretended I was in a never-ending dance-off, which made the game more interesting :D Getting them in a line for the dance-off was my favorite part! Get in line, fellas!
Lamm
02. Aug 2017 · 01:30 UTC
The game is entertaining, i liked the 2d objs in a 3d spaceworld, so you are a good work never give up
FelixMcFelix
02. Aug 2017 · 02:04 UTC
Nice visuals (and synthwave-y soundtrack), but it felt like my character's life was never in danger.
I think you need to show the player how much health their character has, bring in some challenge, and maybe offer some more tactical options to spice things up.

Still, it's a good effort: keep up the good work! :smile:
Bill Zeng
02. Aug 2017 · 03:02 UTC
ROGUELIKE?!?!?!! SCI-FI?!?!?!?! DUNGEON CRAWLER?!?!?!?!?! If I didn't know better I'd say that you're pandering to me. This game combines everything I love, with some nice graphics and gameplay. Well done! Btw congrats on 20 reviews!
Doreimon
04. Aug 2017 · 14:48 UTC
Pleasant game cool music, immortality is not cool, you need to finalize.
Anglain
04. Aug 2017 · 20:58 UTC
Interesting concept, but the realization is kinda strange. And no relation to the theme, also... But, anyways, keep it up!
orcdraco
05. Aug 2017 · 15:48 UTC
The graphics, animation, and music are great. The only thing that is missing is the (perma-)death mechanic. But other than that, you've done a good work! :)