NUP-5 by Seeley

Sci-fi turn-based beat'em'up roguelike dungeon crawler
Supposed to have procedural-generated levels-floors of giant scyscraper you need to clear from criminal syndicate with hero lowering his max HP to get more boost for other stats while progressing thru game.
| Windows | https://drive.google.com/file/d/0BzP1AdX5cSQwMXM3ZVRlWmVoZkk/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/39/nup-5 |
Ratings
| Overall | 534th | 3.185⭐ | 29🧑⚖️ |
| Fun | 712th | 2.667⭐ | 29🧑⚖️ |
| Innovation | 452th | 3⭐ | 29🧑⚖️ |
| Theme | 833th | 2.154⭐ | 28🧑⚖️ |
| Graphics | 383th | 3.63⭐ | 29🧑⚖️ |
| Audio | 273th | 3.333⭐ | 29🧑⚖️ |
| Mood | 546th | 2.96⭐ | 27🧑⚖️ |
| Given | 45🗳️ | 0🗨️ |
However, there are a number of issues I see in this game. There were no sound effects, which made the game play get pretty dull pretty fast. The one, and only one, ability (bumping into an enemy) can also make things pretty dull. I had no indication of what my HP was, so I have no idea if I was close to dying or even if I could die. I also stopped after about 10 floors or so, as I had no idea when the end was and I was already pretty bored at that point. Also the camera being static was a little weird, especially considering enemies and myself could move outside the bounds of the camera.
In spite of this, the theme was interesting, and may be better used in the future, I would like to see this game in the future, with better finishing.
I think you need to show the player how much health their character has, bring in some challenge, and maybe offer some more tactical options to spice things up.
Still, it's a good effort: keep up the good work! :smile: