Ransom by CaramelCode

Ransom
An quick adventure game about two friends, a ransom, and life force as currency. This is my kids first game and first Ludum Dare!
Play the game
This is an HTML5 and can be played in any modern browser. Just click on the HTML5 link below to play.
The Team
- Jared Sprague - Coding (Dad)
- Rowen Sprague - Art (age 14)
- Elliott Sprague - Music (age 13)
About the game
This was my kids first game and I gave them complete creative control just to see what they came up with. I was very impressed with their creativity in art, music, and story. Rowen created all the art assets using a Wacom draw tablet and my Son composed all the original music from sheet music using noteflight.com.
There was more that we wanted to add like the ability to move the character around with a walking animation but we ran out of time. We'll definitely be creating a post jam version.
This was also my first time using Phaser 3 and I really loved the experience compared to Phaser 2.
All original soundtrack
All the music and sound effects are completely original and were composed by Elliott from scratch sheet music.
Tools used
We tried to use as many open source tools as possible creating this game. Here is a complete list of tools used.
- Phaser 3
- Firealpaca
- noteflight.com
- Gimp
- Audacity
- Google Chrome
- Webstorm
- Fedora Linux
| HTML5 (web) | http://jaredsprague.com/ransom/ |
| Source code | https://github.com/Jared-Sprague/ransom |
| Original URL | https://ldjam.com/events/ludum-dare/44/ransom |
Ratings
| Given | 9🗳️ | 8🗨️ |
Saw you post that you were doing a family-team this Ludum Dare on the Feed a little while ago, and kept an eye open to try the game. You guys did great!
Love the art style, and the the music fit the feel of the game perfectly.
Only noticed two things that you might want to fix:
* When grabbing the bow, the "Bow held in the air from your hand" layer is behind the gate layer. So if you click on the bow while the gate is still opening, you can see it clip behind there.
* I noticed sometimes the music tracts started playing when another was playing. Like, I'd get game over, and when I hit try again the game over music doesn't stop.
* A few times, I had the wrong end picture appear? Not sure why though :\
* You can brute force through the knight by spam clicking
Amazing different ending scenes by the way. Probably my favorite bits of the game; great details XP
Awesome job!
Post comment edit: I was testing something for the sake of bug hunting, and there's different art for being hurt at the end!?
So, there is an ending (three in fact :p ) and that's cool !
I think your team can do good point & click
About the battle:
- The Duck button should have a priority over the shooting, you can create a timer after shooting that you can't duck or jump, but if you are airborn or ducking you can't shoot.
- Sometimes the enemy's spell hit me even when I already let it go, maybe reducing the hit area for behind the head will solve this issue.
Your kids did an awesome job,
I loved the Gameover for choosing not to help the brother hahahaha
It would be great if there was a hint that the end graphics is different depending on the damage you have taken, but it's great nonetheless.
Unlike many other games this LD, this one has a soul. :smile:
A brother sacrificing himself for his brother. Nicely done :smile:

That's awesome that you participated with your husband. I can't wait to check out your game!