Ransom by CaramelCode

[raw]
made by CaramelCode for LD 44 (JAM)

Screenshot from 2019-04-29 20-53-31.png

Ransom

An quick adventure game about two friends, a ransom, and life force as currency. This is my kids first game and first Ludum Dare!

Play the game

This is an HTML5 and can be played in any modern browser. Just click on the HTML5 link below to play.

The Team

  • Jared Sprague - Coding (Dad)
  • Rowen Sprague - Art (age 14)
  • Elliott Sprague - Music (age 13)

About the game

This was my kids first game and I gave them complete creative control just to see what they came up with. I was very impressed with their creativity in art, music, and story. Rowen created all the art assets using a Wacom draw tablet and my Son composed all the original music from sheet music using noteflight.com.

There was more that we wanted to add like the ability to move the character around with a walking animation but we ran out of time. We'll definitely be creating a post jam version.

This was also my first time using Phaser 3 and I really loved the experience compared to Phaser 2.

All original soundtrack

All the music and sound effects are completely original and were composed by Elliott from scratch sheet music.

Tools used

We tried to use as many open source tools as possible creating this game. Here is a complete list of tools used.

  • Phaser 3
  • Firealpaca
  • noteflight.com
  • Gimp
  • Audacity
  • Google Chrome
  • Webstorm
  • Fedora Linux

Ratings

Given 9🗳️ 8🗨️

Feedback

MrPiedPiper
30. Apr 2019 · 05:18 UTC
This was great!
Saw you post that you were doing a family-team this Ludum Dare on the Feed a little while ago, and kept an eye open to try the game. You guys did great!

Love the art style, and the the music fit the feel of the game perfectly.

Only noticed two things that you might want to fix:
* When grabbing the bow, the "Bow held in the air from your hand" layer is behind the gate layer. So if you click on the bow while the gate is still opening, you can see it clip behind there.
* I noticed sometimes the music tracts started playing when another was playing. Like, I'd get game over, and when I hit try again the game over music doesn't stop.
* A few times, I had the wrong end picture appear? Not sure why though :\
* You can brute force through the knight by spam clicking


Amazing different ending scenes by the way. Probably my favorite bits of the game; great details XP

Awesome job!

Post comment edit: I was testing something for the sake of bug hunting, and there's different art for being hurt at the end!?
🎤 CaramelCode
30. Apr 2019 · 16:18 UTC
@mrpiedpiper Thank you so much for the feedback!! Those bug reports were very helpful and should all be fixed now! I'm looking forward to playing your game too! :D
moi93101
30. Apr 2019 · 20:31 UTC
That's... really great ! I'm jalous of your kids who are waaaayy better artists than me !
So, there is an ending (three in fact :p ) and that's cool !

I think your team can do good point & click
Shunaky
30. Apr 2019 · 20:32 UTC
I couldn't play, it says I need to have a controller to play :(
🎤 CaramelCode
30. Apr 2019 · 20:35 UTC
@shunaky you don’t need a controller. You just click the yes or no controller buttons with your mouse.
DrSkort
30. Apr 2019 · 20:44 UTC
Really great idea ^^ I'm really impressed how good the result is :)
JKazuk
30. Apr 2019 · 21:21 UTC
Great game! It's hilarious that you can just abandon your brother. Always love that kind of twist
Shunaky
30. Apr 2019 · 22:09 UTC
@caramelcode Oooohh, Now I can try it out
Shunaky
30. Apr 2019 · 22:15 UTC
I tried the game now, there are some issues on how the colliders work to damage you, but considering that you let the kids do all the work, that is awesome, I'm pretty sure they loved the experience.

About the battle:
- The Duck button should have a priority over the shooting, you can create a timer after shooting that you can't duck or jump, but if you are airborn or ducking you can't shoot.
- Sometimes the enemy's spell hit me even when I already let it go, maybe reducing the hit area for behind the head will solve this issue.

Your kids did an awesome job,
I loved the Gameover for choosing not to help the brother hahahaha
daria-toni
01. May 2019 · 15:12 UTC
Omg, I love it :) So sad that this game is so small, but this is a complete handmade! So cute and funny :)
Mags
03. May 2019 · 13:44 UTC
Good job! Was the branstorming also something the boys participated in? I love that you did this with your family. I participated with my husband this year. :D Also I liked the game. It is short but I didn't feel it was unfinished. There are always things we would want to add but we run out of time. If you'll be working some more on the game I'd like to see it again. So tell me if there is a way to follow up on you guys. I hope you get enough reviews to be placed. Keep up the good work game-making-wise and parenting-wise. :wink:
Kaisean Games
03. May 2019 · 14:46 UTC
My wife :point_up: told me about this game. Really nice thing to do with family.
It would be great if there was a hint that the end graphics is different depending on the damage you have taken, but it's great nonetheless.

Unlike many other games this LD, this one has a soul. :smile:
A brother sacrificing himself for his brother. Nicely done :smile:
🎤 CaramelCode
03. May 2019 · 16:45 UTC
@mags Thanks! Yes Rowen and Elliott were absolutely involved in the brainstorming. That was the first thing we did friday night. Was all of us brainstorming. Here is a screenshot of our brainstorm notes:

![Screenshot from 2019-05-03 12-43-28.png](///raw/36f/2/z/247cb.png)

That's awesome that you participated with your husband. I can't wait to check out your game!