Spacetime Shifters by Atridas
You are released into enemy territory with a prototype ship capable to shapeshift spacetime itself!
Your mission is to destroy as many enemies as possible to make them fear our new weapon.
With gamepad:
Use LT to accelerate and the left thumb to steer. With the right thumb you'll be able to shoot but beware, you can not shoot backwards!
Use RB to activate the SpacetimeShift(tm) skill. Remember that it is very costly and you can't have it activated for a long time.
With keyboard:
Use 'W' to accelerate and the 'A''D' to steer. With the the arrow keys you'll be able to shoot but beware, you can not shoot backwards!
Use 'SPACEBAR' to activate the SpacetimeShift(tm) skill. Remember that it is very costly and you can't have it activated for a long time.
Some actions can be activated with more than one key / button. And there is a (mostly irrelevant) brake action. Try different settings to find wich one you preffer. I've playtested with the gamepad, though.
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Let me know if you experience any problem running it!
Your mission is to destroy as many enemies as possible to make them fear our new weapon.
With gamepad:
Use LT to accelerate and the left thumb to steer. With the right thumb you'll be able to shoot but beware, you can not shoot backwards!
Use RB to activate the SpacetimeShift(tm) skill. Remember that it is very costly and you can't have it activated for a long time.
With keyboard:
Use 'W' to accelerate and the 'A''D' to steer. With the the arrow keys you'll be able to shoot but beware, you can not shoot backwards!
Use 'SPACEBAR' to activate the SpacetimeShift(tm) skill. Remember that it is very costly and you can't have it activated for a long time.
Some actions can be activated with more than one key / button. And there is a (mostly irrelevant) brake action. Try different settings to find wich one you preffer. I've playtested with the gamepad, though.
------------
Let me know if you experience any problem running it!
| Windows | http://atridas87.cat/LD35/SpacetimeShifters.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=627 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.25 | 535 |
| Fun(Jam) | 3.22 | 467 |
| Graphics(Jam) | 3.54 | 427 |
| Innovation(Jam) | 2.96 | 622 |
| Mood(Jam) | 3.08 | 565 |
| Theme(Jam) | 2.65 | 950 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I played with keyboard controls and by spamming the arrow keys (rather than holding them down) I got a really high rate of fire. I'm guessing this was unintended, as I played for about 10-15 minutes before giving up as I was easily beating all the enemies.
I also subsequently never felt the need to use the transform/time shift.
Also took me a while to work out the controls. Although the slow acceleration makes sense in some ways, it meant that at the start, I was hitting W, not seeing a reaction and so letting go before my ship started moving. In fact, there wasn't ever really a reason to not hold it down once I did get going. The enemies were also really slow to start spawning and ramping up in difficulty. I did though like the way the keyboard controls were placed around the ship to teach you which each of them did. That part was done well!
A few notes for anything coming after:
There is a bug in the background when you get too away from the center. I noticed it too late and it's only aesthetical, so ¯\_(ツ)_/¯
The spam the keys to get better firerate is actually intentional, but I'd change to a lesser rate if I could now due to balancing reasons, the game was balanced for gamepad anyway.
An thank you for noting the acceleration issue, I'll try to fix that first when (if) I do a post-compo version :-P
Based on the fact that you didn't include the audio category I assumed you didn't include any. I noticed some other commenters are talking about audio anyway. So if it is supposed to be there it might be bugged, as I didn't hear any.
For the game itself I would personally prefer if the controls were either all relative to the ship or relative to the screen. Currently you move relative to the ship, but shoot relative to the screen which doesn't feel intuitive to me. (I played on a gamepad in case this works different on keyboard)