Temples of Purgatory by Gulyasarni66
You are in purgatory. The only way to escape is to collect all the 50 gems. Hovewer, the more gems you have, more monsters will attack you. Be careful!
CONTROLS
Use W,A,S,D to move around
Press SPACE to use your knife
SCREENSHOTS

Ratings
| Overall | 149th | 3.712⭐ | 61🧑⚖️ |
| Fun | 322th | 3.336⭐ | 60🧑⚖️ |
| Innovation | 503th | 2.802⭐ | 60🧑⚖️ |
| Theme | 397th | 3.321⭐ | 58🧑⚖️ |
| Graphics | 163th | 3.771⭐ | 61🧑⚖️ |
| Audio | 102th | 3.621⭐ | 60🧑⚖️ |
| Mood | 28th | 3.947⭐ | 59🧑⚖️ |
| Given | 97🗳️ | 13🗨️ |

This one is a nitpick but I have to complain about something. If you're going for the 1990 FPS controls you should probably let people use the arrows since that's how those games were played, it feels kinda clunky to rotate with A and D.
Pros:
- Nice ambiance and world
- Straightforward concept that's taught by gradual introduction rather than forced tutorials.
- Nice application of theme that fits with the gameplay.
Cons:
- Lighting on nearby blocks seems a bit too "shiny" for the style.
- Movement & turning speed feels a tad too slow at times.
Great job! :)
EDIT: Still good game but lowered my overall rating due to the dev's abuse of the system by leaving 90+ reviews in under 2 hours and not leaving a single comment, almost certainly did not actually play any of those games.
Quite fun, overall :)
Although, I did enjoy the game. The visual aesthetic was nice and the music was pretty good(although a bit quiet). I think I beat the game. I got all 50 gems and walked through the doorway at the end, but then the game restarted. I'm assuming that was intentional.
Good work though.
I am aware of the rules, i didn't use the brick texture from minecraft. However, it may seem like they are the same textures, it's just that they're both 16x16 and mainly composed from the same colors.
The art, environment, and overall mood are nice, and it feels like a polished game.
The controls weren't so great, though. The inability to strave costed me health points many a time. What I would suggest here is to either let the player look side-to-side with the mouse or with the arrow keys instead of "a and d," and let those be side-to-side movement. This would make avoiding enemies much more fun. Good work :)
Really great game. Fantastic level design. Smooth progression, nice puzzle that isn't too frustrating to figure out.
Lots of angry snowmen.
Cons:
Didn't like the controls, hitting spacebar for so many enemies was too much.
Most of the audio was well done, but one of the ambient tracks sounded like I was actually getting hit by something.
I made a quick version with mouse controls :-) it was cool and made me like the game more. I love your game, GG.
https://drive.google.com/file/d/1wk-C1aNX0kwjIsFi-tq6l9AWahATDF_m/view?usp=sharing
Now about the game itself. The mechanics are basically trivial compared to the graphical features. You used a "new-school" engine to replicate an "old-school" raytracer effect. I'm not sure if you built this "meta-engine" for this game only or if you've used it in the past but I love it.
Enough fanboi over the engine tech. The graphics are a beaut. The color palette is perfect for the setting, and really helps distinguish different areas. The pixel art is spooky, as it should be. It's very easy to get lost in this world, and I think in that sense, it's a very successful game.
Lastly is the audio. The subtle entrance of music at certain cues is perfectly timed and well fitting for the mysterious air. One of the coolest features of the audio, aside from the various location soundtracks, is the effects observed near the diamond tower in the center. For the player who has not yet come across the green key, this place wraps itself in many layers of mystery.
Honestly I put in about 40 minutes to this game. Some of the time was frustrating, but hey, would definitely recommend to someone looking for a challenging adventure game with a retro vibe. Great job!
Anyway, it's hard to be original in my feedback here. As others have said, this is a rather solid game.
Only thing I'd wish for is a map of the level showing where I was and what doors/switches/items I've encountered. Sometimes it's easy to step into something by accident, and then with all the enemies it's difficult to find time to figure out what happened.
The way that enemies were slower but infinitely respawned was a cool design decision. I had to dash through packs of enemies without being totally aware of my surroundings, and it was nice and scary. When I explored the wrong place and had to backtrack, I would come back upon huge roaming packs I had left behind me, creating moments like this: https://imgur.com/Lma2uta or this https://imgur.com/T0F9flw
There was another moment when I thought I was alone and took damage, I whirled around and there were two evil snowmen. Had they just spawned, or were they following me in my blind spot??
There was a cool creepy atmosphere to it all, reinforced by nice work on the audio and a great variety of places and enemies (even if I did deal with the different enemy types all in the same way: knockback attack and sprint past).
I liked the way that stepping on a box created a glimpse of the thing it unlocked. I know I had to remember the distinct graphics of the areas so I'd know where to go next from the glimpse... and for the first few I could. But eventually I reached a state where there were huge roaming packs everywhere so I had to sprint through areas without looking around. And I lost my way and couldn't figure out where to go next. After circling the same three or four areas looking for that side door I must have missed, I eventually got totally surrounded and died.
Very nice entry - a compelling experience that I enjoyed!
Maybe add some sounds for the enemy, either a spawn sound or just a creeping sound so he player knows hes not alone.
Overall audio really fits the beautiful retro graphics and atmosphere in this game is great.
PS: weird thing, the scariest was the snowman for me.
also for who's using mac im sure you can run it under wine, not certain but sure
I have similar nitpicks to a few other folks, in that movement was a little hard to work with. I think if you had added strafing it would have made a huge difference. Also, I was able to use my sword to tap buttons through some barriers, and sequence break a little.
I was a little sad that there wasn't an end screen - the game just starts over. Still, super solid entry; thanks for making it!
I've ported the game to mac, please see the top of the entry page!
I don't know if it works, since i can't test it, if you would try it, i would greatly appreciate it.
One thing I felt was lacking is mob walking sound, it was hard to determine where they are. Also it felt a bit unfair when mob spawned right in your face.
I can understand that it's suspicius, it's just the way i rate games on Ludum Dare.
I pick a lot of games, rate them based on other's feedback, and then i go back to them one by one, and then i give feedback according to my personal experience. I do this because it's almost impossible for me to download, rate, and give feedback one by one. By the time i do 3 games, others have already done 10, and this results in me begging for feedback.
Everyone worked hard on their games, they deserve the same attention to their game as yours got. You have a FULL MONTH to rate games and get rated yourself, there was absolutely no reason to pull this stunt. This is not just a one-way platform for you personally, it's a community. People rely on you having actually played their game before you rate it! By simply faking reviews you are nullifying a part of what they accomplished. You would not want anybody to do this to your game, so don't do it to others!
The goal here is to make an awesome game, to level up in experience, and to meet new people who are into the same things.
With lots and lots of planes and cubes in unity. It was painful :P
I also didn't like how the monster would just keep spawning in front of you in certain spots. It took a while before the first monster showed up which was good, but then around the next corner there were suddenly 5 more monsters and more spawning. And while I like that you have a bunch of different monsters there doesn't seem to be any difference between them, other than the sprite.
Overall good effort and I enjoyed finishing your game.