Glad - Gladiators! by saulodaniel

EN: Discordya, the goddess of the mess, took the roman coliseum and now she wants to play gladiator! The four lucky players will need to obey her orders, even when it means to fight against each other! The problem is when the goddess changes her mind every minute and her target tends to change too! Any gladiator attacking can be next enemy of the group...
PT-BR: Discordya, a deusa da esculhambação, tomou o coliseu romano e agora quer brincar de gladiador! Os quatro sortudos jogadores precisarão obedecer suas ordens, mesmo quando isso significa lutar um contra o outro! O problema é quando a deusa muda de ideia à cada minuto e seu alvo tende a mudar também! Cada jogador atacando pode ser o próximo inimigo do grupo...



* Patch notes*
*Patch 1.1 - Bug fixing: *
1 - Correction of distribution of requisitions of the Goddess
2 - Correction of rewards and punishments of the Goddess
3 - Increased number of battles per game (battles until a player gets 6 coins)
4 - Correction game timer when paused
5 - CutScene fix from home screen
6 - Correction Restart of each battle
7 - Added Effects of static particles (during the whole game) and dynamics (they happen in certain situations)
8 - Added arrow marking available to the archer
9 - Correction of the skill of the warrior with shield and sword, inserted the dashblock
10 - Added Lancer random teleportation ability;
| Windows | https://pippingames.itch.io/glad-gladiators |
| Windows | https://pippingames.gamejolt.io/glad-gladiators |
| Original URL | https://ldjam.com/events/ludum-dare/44/glad-gladiators |
Ratings
| Given | 103🗳️ | 12🗨️ |
Well done!
The control screen appeared before every other screen, even the credits and following your kill order got you punished anyway, so it seemed a bit buggy.
Fun concept for a pvp game though. Being only able to kill a specific player without punishment is very interesting.
The game has some bugs, but we will try fix them.
See our others game here:
http://pippingames.com/projetos/
First of all, every one who is alive becomes a winner. Also that means that if I obey Discordya and get points by slashing out some heroes but not all I will become only one of the winners.
Secondly, there are situations when Discordya asks to kill dead people.
Thirdly, there was a bug with time. The timer did not stop while game was paused. After unpausing the game (both before the timer hits zero, and after) the timer can become negative without finishing the game.

Then there were some platform stucks: if you jump to the same place where another player stands you can stuck (it's related only to the movement left-right, but anyway). Also there is a way to push somebody on highground by running into him. (It's not exactly "stucks", but it's really strange.) Also once there was occasion with a dead body of P3. It was killed in the most left and down position and then it fell down through the screen.
There is strange effects with dead heroes if you press their special ability they uprise in that position for one frame and "die" again. This effect can be repeated several times (but different number of times in every situation)
Sometimes there was gamecrashes without any pop-ups. Usually it happened while my friend was trying to start a new round.
So this is my buglog on your game. Sorry if it is too big, but we rather liked your game and played it much. So I had a lot time to collect things to comment.
Also I want to say that p1,p2,p3 seem rather equal and boring for me. Yes there is a net of P3, and P2 has a longer attack. But I had less fun, when I played them than playing P4, who has both mechanic of finite number of arrows and mechanic of shooting.
Also there were only two of us to playtest your game and we could not play all the heroes at the same time. So usually that were duels one by one, 2 vs 2. And this was hard not to kill P2 accidently by P4. And rather often it was too easy to kill P2 by P4 on the first seconds of round.
Due to not feeling "punishments" almost at all, it was a big temptation to start with P4 and kill at least one opponents hero by first action.
And the last thing I want to scold a litle. Your loading screens with GIF of the controls are just annoying on the 10th round or latter. As far as I know the better solution for unity will be not creating that many scenes and loading them each time, but using turning on and off only some of the elements. For example, I don't understand loading menu after intro and loading credits.
I have no idea how to connect your game and LD-theme. But besides that your game is rather lovely. Excuse me, if I was too strict, but I want you to know all the aspects.
The relation with LD-theme is get coins from the goddess ever you do what she wants.