The Last Gate by CodeKoto

[raw]
made by CodeKoto for LD 43 (JAM)

DiagonalDoor.png

Hurry! The king is in trouble. The enemy forces have flanked our army and weakened us! It is up to you now oh Great Necromancer, you are your king's last hope. Let your magic skills and leftover forces not prevail under the enemy sword.

knight2.gif

[DISCLAMER] I wish I could meet the excitement and anticipation of the words above, however, there was not enough time... as usual. I know this is similar for everyone, but i hope you will still enjoy what it has to offer.

Developers:

- Codekoto - Programmer/Designer

- ReffSQ - Artist/Designer (https://twitter.com/Reff_SQ)

- Anion_Z - Additional Programming

Please check Reff's twitter, he was of great help achieving the visuals of the game, it is not completely done due to time, but without even those sprites, the game would have just been circles and squares.

If you liked the game and see potential in it, please follow the project on itch.io and stay in tune for more updates.

Controls:

Left Mouse click/drag - selects units

Right Mouse click - move units to a location

Upcoming Features:

- Sacrifice your and enemy soldiers for powerful magic galore!

- Choose from a starter set of defenses and carefully plan your decisions!

- They never end! Hone your skills and get survive the longest of all necromancers from all the realms.

- Skills, More Unit types, and much more!

Ratings

Given 4🗳️ 2🗨️

Feedback

GoatBoatGames
04. Dec 2018 · 04:21 UTC
Spritework is excellent, props to the artist. I couldn't get the knights to move though, something buggy about the control scheme. Needs work in terms of game design, but it has a lot of potential.
🎤 CodeKoto
04. Dec 2018 · 07:31 UTC
Just hold on a bit longer guys! A quick fix for movement will be uploaded.
🎤 CodeKoto
04. Dec 2018 · 16:07 UTC
the bug has been somewhat fixed but there are many more issues that need to be addressed xd
Fluffi
05. Dec 2018 · 12:46 UTC
I like the background music. The screams are to repetetive, you could randomize the pitch of the sound effect. The knights look good but the swords blade swings to much, that makes it look like it's made of rubber not iron^^ The gate looks good too but the perspective is werid. An options menu for the sound would be good. And there where no waves spawning after the first one so I couldnt really do much exept for refreshing the page :P
Hilvon
06. Dec 2018 · 10:44 UTC
For some reason I only got 1 wave of enemies which my dudes have wrecked before I started giving orders.

I then repositioned remaining troops at the entry to capitalize of being able to flank incoming enemies, but nobody showed up...

Well... guess I won. :smile:

The music and are are fine. The gameplay is... spectacular on one hand, but doesn't engage the player a lot. This would have been good as a "Combat resolution" feature for a larger strategic game. Like you have a larger map to move armies and this is how battles between armies is played out - fast and honest.
🎤 CodeKoto
10. Dec 2018 · 13:12 UTC
Yeah i agree @hilvon there wasn't much gameplay, because well... there was no time, initial idea (which will be added later of course) is that the player has to prepare for the infinite waves and sacrifice the resources given in a smart way to endure the waves as long as possible. This also includes things like different unit types, defences and other stuff.
🎤 CodeKoto
10. Dec 2018 · 13:16 UTC
@fluffi lol the gate perspective is weird because it wasn't made for that perspective in the first place xD. I rotated the image to make it look horizontal. The reason swords swing too much is because that's the only animation there is which was the idle animation. Due to time there was no chance to add more stuff and to add waves. So i just wanted to post the general idea at least, hence i just placed one enemy "waves". xD Thanks for the reply either way though