God Game by Toasteh

[raw]
made by Toasteh for LD 43 (JAM)

Made by me and Keith Charles

Play as a god that gets its power from prayer and human sacrifice. Inspired by Black and White.

Try to keep the people alive as long as possible. You will be scored when they are all dead.

godGame.png godGame2.png Controls:

Left Click: Pan camera

Right Click: Interact

E and Q: Rotate Buildings

Escape: Cancel Building/Drop Item

Assign villager to a job by placing them near a job spot(wheat field or building scaffold)

Ratings

Given 2🗳️ 0🗨️

Feedback

pantoufle
04. Dec 2018 · 18:01 UTC
Hi! I think your link is broken :-(
🎤 Toasteh
05. Dec 2018 · 15:33 UTC
My bad. Never used itch.io and I didnt have the page set to public. The link should work now.
SirMichel
06. Dec 2018 · 02:32 UTC
Seems to be an interesting concept. However i was not able to play this game since the camera constantly moved around by itself and the villagers did not build the buildings. Once my mouse got stuck with a tool that i couldn't deselect anymore (even tried pressing esc to cancel). Graphic is pretty nice however
red
06. Dec 2018 · 02:33 UTC
Nice little idea, it could use some more info about the strange pedestals.
🎤 Toasteh
06. Dec 2018 · 15:16 UTC
The camera definitely has some issues. It works best if you don't move it too quickly. The villagers will only build a building if you drop wood on the building. What tool do you mean SirMichel?

The pedestals are for casting miracles. The villagers that head over to the obelisk are worshippers and as they worship you gain prayer power. Once you have enough, the pillars will light up red and you can right click the pedestal to get a miracle that you can then cast by holding right click. I only had the chance to make a food miracle and a wood miracle. Casting them creates a pile of food or wood.
🎤 Toasteh
07. Dec 2018 · 05:38 UTC
Hm so I messed around with the build and there are a lot of things that work in the editor but don't work in the build. Pretty annoying. The web build especially seems to have more issues. Why can't Unity just make the editor and build function the same...