Bolt World by Linus
SPACE TO ATTACK ROLL
A game created for LD39.

The concept is similar to agar.io but with a few twists and slightly simplified. In order to not run out of power you must eat other power cells to fill up your battery and keep growing for as long as you can manage. Beware there will be other bigger power cells trying to eat you as well so you must be careful to not come close to those bigger than you.
CONTROLS:
- mouse to control direction
- spacebar to attackroll
- M to toggle audio mute
The green arrow points towards the closest enemy that is atleast 20% smaller than you and the red arrow points towards the closest enemy that is atleast 25% bigger than you.
The objective is to gain as much mass as possible without running out of power. Compete with other players and try to top the leaderboard!
TOOLS USED:
- Unity3d
- Gimp
- Audacity
- Garage Band
- BFXR
I wasn't feeling too well this Ludum Dare and had a fever the day before it started so I'm happy I managed to complete the game despite this. Leave a comment to say what you think and what could be improved and I will do the same!
Timelapse: https://youtu.be/O8xq1Isejz4
Changed in 1.0.1:
- Fixed typo in code so enemy roll animation displays properly
- Enemy balls shouldn't spawn on other balls as frequently
- No longer pointing towards nearest enemy that is less than 10% as big as you
| Source code | https://github.com/Linkaan/LD39 |
| Windows | http://gamejolt.com/games/boltworld/272946 |
| macOS | http://gamejolt.com/games/boltworld/272946 |
| Linux | http://gamejolt.com/games/boltworld/272946 |
| HTML5 (web) | http://gamejolt.com/games/boltworld/272946 |
| Original URL | https://ldjam.com/events/ludum-dare/39/bolt-world |
Ratings
| Overall | 467th | 3.077⭐ | 28🧑⚖️ |
| Fun | 357th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 558th | 2.5⭐ | 28🧑⚖️ |
| Theme | 622th | 2.5⭐ | 28🧑⚖️ |
| Graphics | 575th | 2.423⭐ | 28🧑⚖️ |
| Audio | 462th | 2.231⭐ | 28🧑⚖️ |
| Humor | 399th | 2.043⭐ | 25🧑⚖️ |
| Mood | 439th | 2.708⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
BTW: sorry for spamming your highscore board (Zeriver and Zeriver2), i had problem with saving my score after i already submitted one. Not sure if i did something wrong or is it a bug.
Always when I grow very large then at some point I eat something and then I seem to blow up. Is that intended? Is there a maximum growth?
The graphics and music make it feel very psychedelic, nice mood therefore :-)
Very well done, keep up the good work.
PS: I have commented on your comment on [my page](https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power)
The game is fine as it is, but would prefer it to be a bit more zoomed out as opposed to having to rely on those arrows to indicate opportunity/danger.
Good job!
On my third go I lost due to hitting a smaller ball and within the blink of an eye: expanding, eating another ball, expanding again, eating another ball, expanding again and touching a massive ball outside of the screen... That was a bit of an anticlimax. The ball should expand slowly, not instantly, is what I'm saying.
The AI opponents don't seem to care much for their survival. They don't flee or use the OP attack roll either.
It is functional, but the design requires some tweaking.
Biggest problem was that when I got bigger I small balls become invisible, but arrow still point at them (so basically there is no arrow and you don't see any balls on your screen). When searching for closest ball you should ignore balls smaller than some percent of your size.
It was not always clear why I died, but I assume I grew large enough to hit a larger sphere, but too fast to see it. The acceleration attack was a interesting trade-off between risk and reward.
A suggestion could be to introduce some kind of "breaking" attack, which would break up a larger sphere into smaller spheres (with a limited amount of activations) - so that if you are quick enough, you might survive a collision with a larger sphere.
>Roll. Absorb. Repeat.
>Hunting, Preying, Dodging: Spheres.
>Largest always wins.
Also the gamejolt link doesn't work for me. It stays in loading forever.