I/2idium by vados

[raw]
made by vados for LD 39 (COMPO)

Travel through space, dig iridium from asteroids and use it to recharge batteries. Control your spaceship with comand line, as we all like!

Screenshots:

https://preview.ibb.co/dsJNpv/screen1.png

https://preview.ibb.co/jmTNpv/screen2.png

https://preview.ibb.co/kU6mGa/screen3.png

https://preview.ibb.co/hm68Uv/screen4.png

Ratings

Overall 451th 3.1⭐ 22🧑‍⚖️
Fun 616th 2.368⭐ 21🧑‍⚖️
Innovation 77th 3.789⭐ 21🧑‍⚖️
Theme 513th 3.105⭐ 21🧑‍⚖️
Graphics 501th 2.737⭐ 21🧑‍⚖️
Audio 431th 2.4⭐ 22🧑‍⚖️
Mood 351th 2.895⭐ 21🧑‍⚖️
Given 32🗳️ 0🗨️

Feedback

egordorichev
31. Jul 2017 · 12:44 UTC
Nice game :D I wonder, why every one uses space theme? Any way, great job!
LiquidBrain
04. Aug 2017 · 11:09 UTC
I love terminal based games. I'm actually working on one right now, that implements co-op multiplayer. One is a hacker which UI is entirely a terminal. And then an infiltrator which UI is an FPS camera.

I liked this one, it kinda inspired me to work on my idea even more.

You have a nice framework that can be built upon here, I'd love to see you extend it. Adding more features and such.

Look into embedding the screenshots into the description instead of linking to them. It catches the eye a bit better.

And *pssst*, you have to give access to the source code if you're gonna enter into the compo with this submission

Overall, I really like the game even though it lacks a bit of features.

// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
stefvanschie
04. Aug 2017 · 11:13 UTC
The game is quite difficult, especially if you don't type very fast. When rotating to an object it was almost immediately somewhere else already. Perhaps it'd be better to lock to a target and continue rotation according to their position.
TeddyDD
04. Aug 2017 · 11:23 UTC
> comand line, as we all like!

> Windows only

kek
BelowParallel_Ian
04. Aug 2017 · 12:06 UTC
This game looks really cool, and I wanted to have fun with it. With that said, I couldn't figure out how to move the spaceship. "Impulse Main" or "Impulse Reserve" or just "Impulse" or "Impulse Power" all didn't do anything. I'm sure I'm just missing something obvious, but this ruined the game for me.
ciobeni
04. Aug 2017 · 12:49 UTC
It's a fun concept but after a while the commands weren't printing anything to the console, so it became impossible to tell what was going on.
wwwhizz
08. Aug 2017 · 10:16 UTC
Bit hard to figure out, I dont get how the impulse command works. Also the asteroids seem not to hurt me? Bit buggy.
Hugimugi7
08. Aug 2017 · 10:39 UTC
interesting console game! tutorial would be nice tho
Akerspoket
08. Aug 2017 · 11:03 UTC
Another console game was also added this ludum dare, I can't remember the name but in it you also controlled a space ship but had to fight of other space ships. I think the idea is pretty unique, perhaps not as unique as I first thought :P. The game in itself is very hard which is much based on the hard input, which i suppose also is the charm. The other game had a save key to command function, perhaps that would have been good in your game also. Overall a cool idea, not really for me but I can see the appeal :)
damdoshi
09. Aug 2017 · 15:04 UTC
Interesting concept, that could be very fun pushed far (and very difficult if too fast) I like it.
You need to improve your terminal and your shell, thought :p At least handle history or autocomplete.
Jason200101
15. Aug 2017 · 21:02 UTC
Nice game! The idea seems intersting, and the gameplay feels solid! Well done! :smile: