Race City by PuddleOfWater

[raw]
made by PuddleOfWater for LD 41 (COMPO)

(City) Management Racing game

The planet has been stripped dry of all essential resources. Most importantly, there is no Oxygen left! =O The worlds population has piled into a massive spaceship on route to a nearby planet, which luckily has plenty of Oxygen. However, the oxygen is quickly running out and the people may die if the spaceship isn't managed well.

The spaceship has multiple Fuel Pumps, that can be turned on or off. They will throttle various engines and can thus move the ship around. But be careful not to run out of fuel before you have stopped.

CityBlockInSpace6.png

Bug fixes: -Fixed bug where controls will be locked after 200 seconds. Dx -Time remaining value would present 2000 seconds after all oxygen has run out.

Ratings

Given 10🗳️ 9🗨️

Feedback

Radical Dog
23. Apr 2018 · 13:38 UTC
This is an interesting prototype. I rather like the idea of having a city-ship under your control, though perhaps with slightly fewer buttons for thrust and more for managing the city life!
Mathiouza
23. Apr 2018 · 13:41 UTC
Interesting game ! I did not understand why I should use WASDQE but the game is quite interesting ! I just was confused but the green line. I thought that represented my trajectory but it seems to be my speed because it changes when I pump more or less fuel. It lacks music and sounds though.
Overall cool game ! Kepp coding :)
good.enough
23. Apr 2018 · 15:46 UTC
I successfully got to the planet without overshooting, but I didn't get any success message. Did I run out of oxygen too soon, or is there not supposed to be a victory screen?

Regardless, I really liked the green line, but the engine blocks were annoying to turn each one on and off. It would be much more intuitive to "paint" them on and off by clicking and dragging the left and right mouse buttons.
IDidGame
23. Apr 2018 · 15:52 UTC
good job on the physics and the path indicator, that stuff can be tricky
imo this is more kerbal+clicker with all those switches for thrust ^^
jharler
23. Apr 2018 · 16:00 UTC
I'll admit that it took me a minute to understand what was going on. I would suggest some opening info-graphics or something to indicate what does what to help players understand what they need to do.

I flew way past the goal, but it's okay because everyone was dead from lack of oxygen anyway. The mechanic seems to work well and as intended. Nicely done!