Rm -universe by LCMW_Spud
Rm -universe is a game made in Slick2D with Java and is a decision making maze like game.
The game is about a 21st century kid who stumbles across an old DOS pc and finds a book with some dodgy looking commands, as they all do, he enters one that deletes the entire universe through a UNIX bash wrapper (hence the name). You must find your way around a library being deleted by the bit, find enough books, gain enough knowledge and reach a computer to cancel the command with your command skills.
Gameplay is rather simple, W, A, S, D to move and press R to read, you cannot move while reading. You cannot step into deleted (black and blue) space, different coloured books have different values of knowledge and the little brown thing is a door....thanks.
This is my first Ludum dare entry and I may find myself re-entering next time, thanks for playing.
The game is about a 21st century kid who stumbles across an old DOS pc and finds a book with some dodgy looking commands, as they all do, he enters one that deletes the entire universe through a UNIX bash wrapper (hence the name). You must find your way around a library being deleted by the bit, find enough books, gain enough knowledge and reach a computer to cancel the command with your command skills.
Gameplay is rather simple, W, A, S, D to move and press R to read, you cannot move while reading. You cannot step into deleted (black and blue) space, different coloured books have different values of knowledge and the little brown thing is a door....thanks.
This is my first Ludum dare entry and I may find myself re-entering next time, thanks for playing.
Well done! :D
I think you need a bit of a grace zone when moving, even touching the dark tiles barely makes you lose health (I think top and left), you can only overlap a bit on the other directions. :( I.. I think I won't save the universe that way...
Music is really fun, reminds me of myself when I did some experimental stuff. :)
I hope you'll be around for the next LD!
The music is probably my proudest moment was indeed the music....aside from all other things :)
I will be sticking around for the next one, I loved the experience and the responses of the game, I'll try not rushing next time as well.
Great idea, needs more polish.
I agree with some others that the game could use a bit more polish: tighten up the movement, tweak the level design, etc. But that's the hardest thing to get right during a game jam for sure.
Hope to see you in the next Ludum Dare!
I do indeed agree completely with the fact the game needs more polish, it's my first LD I didn't have any real concept of the amount of time I really had.
I will be sticking around for the next compo.
Also yes, the music was terrible, yes.
And I hate this sort of advertising but I'm developing an open-source 2D game engine and posting updates of my game on my twitter (as well as some other crap) if you'd like to pop over