Displaced by oberynmartell
Displaced is an action adventure game set in a distant future where humans settled in other planets. You are the Captain of your own ship. Unfortunately, it ran out of fuel after a recent skirmish, and fell in a suburb planet nearby, making you black out on the impact.

Explore and speak with the locals to help you find out what happened to your crew while you were blacked out, and try to fix your ship by finding what happened to the cargo it held.

Please Note that the game cannot be finished since some quests are incomplete. :(
Controls:
* WASD * for walking
* E * to interact
* LMB * to shoot
Credits
- Fernando Toigo - fmtoigo@gmail.com
- Bocão - http://twitter.com/hbocao
- Nava - nava@live.com
* Fonts *
- Unispace http://www.typodermicfonts.com/
* Assets *
- https://www.assetstore.unity3d.com/en/#!/content/33631
* Texture and icons *
- https://www.flaticon.com/free-icon/wind_56086
- http://texturelib.com/texture/?path=/Textures/rust/scratches/rustscratches0020
- http://freeartbackgrounds.com/?427,river-water-texture
- http://gallery.yopriceville.com/Free-Clipart-Pictures/Fences-PNG-Clipart/TransparentChainLinkFencePNG_Clipart
* 3D Models *
- https://www.blendswap.com/blends/view/81027
- https://www.blendswap.com/blends/view/68738
- https://www.cgtrader.com/free-3d-models/space/spaceship/transport-shamo-ld-6b
* Other resources *
- Spaceship Generator from https://github.com/a1studmuffin/SpaceshipGenerator
- Grunge brushes by aramisdream in Brusheezy https://www.brusheezy.com
- Sandstorm modified from Particles http://www.heavyskymobile.com/?p=1154
Updates
- Medic dialog bug.
- Performance fix (It was unplayable for some people. Should be ok now, but integrated graphics cards still suffer).
- Package size reduced.
- Some building's roof didn't disappear when inside of it.
- Build for Linux and MacOS
Ratings
| Overall | 797th | 2.667⭐ | 26🧑⚖️ |
| Fun | 827th | 2.25⭐ | 26🧑⚖️ |
| Innovation | 779th | 2.333⭐ | 26🧑⚖️ |
| Theme | 796th | 2.565⭐ | 25🧑⚖️ |
| Humor | 453th | 2.286⭐ | 23🧑⚖️ |
| Mood | 621th | 2.826⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
It seems somewhat difficult to navigate - there is a relatively big map and not a lot of information to help the player find where they need to go for quests et cetera.
I think my main complaint with the graphics is that they simply aren't complicated enough - which is basically unresolvable, as it is virtually impossible for a single person to make a large set of models during one game jam. But it certainly would be nice if there was more variety to the buildings and especially the terrain.
I also think that the player walk animation could be greatly improved (i.e. to always face the correct direction), but, again, as far as I'm aware that's quite complicated.
Overall, though, this game is not at all bad, given the apparent amount of stuff packed into it.
- There was some good visual polish, like the ceilings of houses disappearing when you entered, and the sand effects. Also the dialogue boxes.
- Like others have said, the sandstorm was interesting.
Overall, though, there doesn't seem to be much to this game other than walking around and trying to find things, which is not that fun, especially with a giant desert and no mini-map or indication of where to go (disclaimer: I only played for around 10 minutes before stopping). Also, this could really have used some sound effects. Overall, it seems like you aimed for something really big, and it's pretty hard to do something of this scale in a short game jam.
The story was decent, though (at least what I saw of it), and I did like the Firefly references. :P
I also have some minor nitpicks: the walking animation looks a little weird, and sometimes I would stop holding down WASD but the character would continue walking for half a second.
I don't want to be too negative, so let me say that I am very impressed by the amount of content in this game (like the amount of dialogue, and things like the psychological experiment), and this could be something really awesome with more work. Good job!