SPY by vados

[raw]
made by vados for LD35 (COMPO)
SPY is a stealth game. You can copy guardians appearance with clicking on him.
You need to get to the blue cube in one of the rooms. Rooms are separated with gates, which will be open, only if you copied appearance of the guardian, which number matches with the number near the gate.
You need to get to the cube and not to be caught!

Ratings

Coolness 63% 3
Overall 3.45 259
Fun 3.45 241
Graphics 2.53 725
Humor 1.95 555
Innovation 3.34 332
Mood 3.08 346
Theme 3.38 452

Feedback

EthanBierlein
19. Apr 2016 · 02:57 UTC
This was pretty challenging. I always like a nice classic spy game. Nice job!
bodsey
19. Apr 2016 · 10:19 UTC
Nice ! I like the stealth idea in the core gameplay mixed with the shapeshift idea !
Wevel
19. Apr 2016 · 10:52 UTC
Quite challenging, it seems difficult not to get caught
Noro
19. Apr 2016 · 19:13 UTC
It was short and challenging, a good game, to bad it ended so quickly.
plko
19. Apr 2016 · 19:24 UTC
Well try. It's too difficult but challenging, and idea is so classical, I love it!
Shatter Point Studios
19. Apr 2016 · 19:56 UTC
Cool concept; very challenging. Everything seemed a little... shaky(?), which was a little strange. The text sometimes changed to strange characters, was that intentional?
CraftedPixel
21. Apr 2016 · 01:43 UTC
That was amazing!
in3orn
27. Apr 2016 · 18:37 UTC
Nice game. I like the most that not all guards have fixed routes :)
rjhelms
27. Apr 2016 · 19:22 UTC
Oh man, this game is tough.

Really nice core concept here. Good job.

I didn't hear any sound when I played - is there supposed to be any? If not, you may want to disable the "audio" category for the entry.
Digitaldude555
27. Apr 2016 · 19:38 UTC
Really fun to play, challenging but not in a frustrating way and good use of theme.
Marc F.
27. Apr 2016 · 21:16 UTC
I like it. Cool idea, the stealth goes hand in hand with the theme. Could use some neat graphics and background music/sfx
Andy Gainey
27. Apr 2016 · 21:42 UTC
Guards are crazy relentless, but humorously incapable of opening their own numbered doors. It was only after I got #3 stuck behind its own door that I could figure out that it'll track me until I change to a different number. I was hoping there was a different way to lose a guard's attention (get far enough away, hide in another room).

The cycling of the text between readable and garbled was almost a good touch, except that I think it should have remained garbled for a far shorter interval. Having to wait a few seconds in order to continue reading the instructions felt like an unnecessary nuisance.

Once I got a number of rooms in but got caught, I didn't feel like restarting and "suffering" through the same challenges again. But that probably says more about the type of player I am. Would have welcomed checkpoints or some other system of saving progress.
ElliotFiske
27. Apr 2016 · 21:59 UTC
Fun simple stealth game! Beat it on the second try, after learning a bit more about how the enemies moved. I'm a little confused as to when enemies are suspicious of you - it seems like once you copy FROM them they're supposed to follow you, but then sometimes they did anyways.

I loved the level design - having it be super easy to go down the corridor then really hard on the way back was clever.

Great job!
Nexus64
27. Apr 2016 · 22:52 UTC
Interesting concept.
Sometimes the guards saw me even when I wasn't its number.
zookatron
27. Apr 2016 · 23:15 UTC
Cool game! The shifting text at the beginning was annoying though. Made it way too hard to read the instructions. The gameplay was pretty smooth and easy to pick up, but quite challenging overall.
Tomahawk2001913
28. Apr 2016 · 00:24 UTC
Really cool!
matiasbontempo
28. Apr 2016 · 00:58 UTC
I'm not really sure about this game. First, instructions are REALLY hard to read because of the txt effect that changes the letters, I don't think that is necesary at all, at least not the way it's done. Second, one of the rules do not work when you start the game. You are a 0 and the 1 can see you, that was really frustrating and confusing. After I could sort all those issues, I could kind of play this and enjoyed it a little more.
lanestp
28. Apr 2016 · 01:28 UTC
Quite a nicely put together game. Pretty tricky but not impossible. Nice job!
mike.cullingham
28. Apr 2016 · 02:14 UTC
Neat little stealth game. Definitely could use a warmup level to get the hang of things, but after I had died a few times it was pretty cool. Nice job.
terryg
28. Apr 2016 · 02:59 UTC
Fun game. I would have really liked to see an ending. Kept me pretty engaged. However, did not like the opening instruction scramble thing. Otherwise good job!
alsantour
28. Apr 2016 · 06:43 UTC
nicely done altogether, took a little while to get a hang of the concept, but i wish there was another couple of levels!!
phoenix1987
30. Apr 2016 · 12:22 UTC
Fun challenging game. The text changing to l33t speak was cool although when trying to read the instructions it changed a too little quickly. Other than that great job overall