SPY by vados
SPY is a stealth game. You can copy guardians appearance with clicking on him.
You need to get to the blue cube in one of the rooms. Rooms are separated with gates, which will be open, only if you copied appearance of the guardian, which number matches with the number near the gate.
You need to get to the cube and not to be caught!
You need to get to the blue cube in one of the rooms. Rooms are separated with gates, which will be open, only if you copied appearance of the guardian, which number matches with the number near the gate.
You need to get to the cube and not to be caught!
Ratings
| Coolness | 63% | 3 |
| Overall | 3.45 | 259 |
| Fun | 3.45 | 241 |
| Graphics | 2.53 | 725 |
| Humor | 1.95 | 555 |
| Innovation | 3.34 | 332 |
| Mood | 3.08 | 346 |
| Theme | 3.38 | 452 |
Really nice core concept here. Good job.
I didn't hear any sound when I played - is there supposed to be any? If not, you may want to disable the "audio" category for the entry.
The cycling of the text between readable and garbled was almost a good touch, except that I think it should have remained garbled for a far shorter interval. Having to wait a few seconds in order to continue reading the instructions felt like an unnecessary nuisance.
Once I got a number of rooms in but got caught, I didn't feel like restarting and "suffering" through the same challenges again. But that probably says more about the type of player I am. Would have welcomed checkpoints or some other system of saving progress.
I loved the level design - having it be super easy to go down the corridor then really hard on the way back was clever.
Great job!
Sometimes the guards saw me even when I wasn't its number.