escape from apocalypse by nakato53

[raw]
made by nakato53 for LD 43 (COMPO)

Submission for LudumDare 43 : Sacrifices must be made

Your planet is under attack ... you have to save as much as possible of your friends ... but some of them need to be sacrified to allow other to get out !

Select any of your units and assign them some roles ! Reach the end of 3 paint handmake levels !

Screen Shot 2018-12-03 at 11.48.42.png

Screen Shot 2018-12-02 at 23.57.52.png

It's a Lemmings like game. Made alone in around 20h,

basic features are finished ... no more available time for me to make lot of level and some new mecanics that i have in mind ... ( dynamic environment , ennemies, new actions, and the backend story ... ) but its playable so i submit it :)

Code : Haxe, Kha, VSCode

you need to save as much as possible your squad

Ratings

Given 10🗳️ 0🗨️

Feedback

Persijn
02. Dec 2018 · 18:59 UTC
Is there a win condition? Or is just reaching the rock on the left side the end?
JustWall Games
02. Dec 2018 · 19:58 UTC
Great game - I love the World Art. Super cool. Strange to have the GUI move with the space guy - I kept missing the button. All in all great and fun. I was able to kill them all and it felt good :)
🎤 nakato53
03. Dec 2018 · 01:57 UTC
@persijn there is 3 levels, the goal is to success any of them. For that, you need to help them to leave each place. But for that ... somes on them need to help you and get sacrified
mrspeaker
03. Dec 2018 · 05:47 UTC
Hey @nakato53 - I really hate to be the "doesn't work in my browser" person... but it doesn't work in my browser! I'm on latest Firefox on Linux and when the game starts the robot-things fall down the extreme left of the screen - they start at the very top left and fall out the bottom (I can only see half of them)... Then the indicator update: it goes 1/3, 2/3, 3/3, 4/3, 5/3... "LEVEL COMPLETE! Click for next". 5/3 doesn't sound right ;)

I have "receive notifications" on for this post - so please let me know if you change anything so I can test again - it looks so beautiful I really want to try it!

[I'll test it out on my work machine today too... now I'm interested in what would cause that kind of bug, seeing as it's a Haxe game]
🎤 nakato53
03. Dec 2018 · 07:16 UTC
@mrspeaker Hoo strange ! I've just try on Chrome/Safari on mac without any issue ...
As its just webgl/canvas things i was thinking that all browser have the same behaviors :/

I will try to find some friends with linux to have a check !
SlizzBen
03. Dec 2018 · 09:51 UTC
Wow, lemmings :) Good job, but the buttons too small for me, i think. No, my cursor is not fat :D
Naihto
03. Dec 2018 · 15:33 UTC
The game felt very finicky at times where some uphill were walls and definitely had difficulty controlling the bots through the UI above their heads. Perhaps if they had key inputs after you selected them to give them orders would have been preferred.

All in all I like the feel of managing the sacrifices of your bots.
mortus
04. Dec 2018 · 17:30 UTC
The game looks really cool and plays well, but either it's bugged for me, or I don't understand something. What's the goal of the level again? I've managed to bring 3 people to the grey rock at the left, and nothing happened. I've tried blowing it up, tried drilling through it, putting all three people in the room at the same time - nothing happens. How do I complete a level please?
Erasmus Crowley
05. Dec 2018 · 05:21 UTC
Like @mortus, I also managed to bring my tiny people to the grey rock and couldn't figure out what to do from there so I couldn't advance to the next level.

Also, I had a lot of difficulty clicking the button I wanted while the people were moving because I didn't take into account that the menu itself was a moving target, which lead to a lot of frustration when I changed my dudes into the wrong type on accident.

Overall, it looks like it could be a lot of fun, and I really like the pixel manipulation style map, but those things I mentioned definitely made me enjoy it less.
C1FR1
05. Dec 2018 · 05:35 UTC
this is a pretty cool unique game I think. The things you mentioned would make the game better. I would probably just want some tutorial levels so you don't have to guess what each action does, and something that makes it nessisary to kill your guys. I am pretty sure each of the levels are possible without killing any of them which kind of works against the theme, maybe there is a type of terrain that you can't drill through and you have to sacrifice one of your guys to blow it up?
Bingdom
05. Dec 2018 · 05:41 UTC
Graphics are good, and the game isn't difficult.

I've noticed a few bugs, like, if you're not focusing on the tab, the collisions don't function and fullscreen doesn't cover the whole screen. I'm using Chrome.

Good entry! :)
Verbante
08. Dec 2018 · 14:08 UTC
Stuck in first also graphics are epic!