Power Idle Clicker by g12345

[raw]
made by g12345 for LD 39 (JAM)

test

This is a really simple HTML5 / Javascript game I've made on Monday.

EDIT: I have fixed the timer bug, it should now working properly now... I might even going to improve the game further, but for now it should be working, and any non-gamebreaking bug will be a post-jam version.

It's a simple idle/clicker game.

Click on the boxes next to the Power Generators to buy them. They will generate more money in time so that you can buy more.

Every 25 Power bought in 1 category, will have its production speed doubled.

There is no ending in this clicker game but I think it will end when the money overflows.

I had more in plan but then realised I didn't have the time or screen space to add them.

Also, the theme for me is like "Running out of time" and I really didn't feel like making a game on my busiest weekend of the year. But it happened, and I'm happy for it.

I've always wanted to make a clicker game, and today I have learned how to do Mouse events, and how to Draw Standard Fonts on screen as well. Which makes me more happy than just to make another Arcade-y game.

Thanks for playing.

Ratings

Overall 854th 2.188⭐ 34🧑‍⚖️
Fun 832th 2.219⭐ 34🧑‍⚖️
Innovation 849th 1.906⭐ 34🧑‍⚖️
Theme 838th 2.031⭐ 34🧑‍⚖️
Mood 794th 2.032⭐ 33🧑‍⚖️
Given 37🗳️ 21🗨️

Feedback

zxeno
01. Aug 2017 · 01:54 UTC
Once you buy about 30-40 of any of them, the timer goes negative and keeps counting down infinitely. Not bad for a single day, though!
CMLSC
01. Aug 2017 · 07:24 UTC
I broke the game.
I had fun breaking it though!
Live chatted the whole playing session to g12345 in the IRC. :3
udo
02. Aug 2017 · 08:27 UTC
Kudos for stepping out of your comfort zone and making a game type that is unfamiliar to you :) I'm not much of a clicker player, so I didn't play ultra-long, but it worked fine as far as I can tell :)
🎤 g12345
06. Aug 2017 · 16:25 UTC
Sorry for the problem with the game being a bit broken... Somehow I've been very tired recently since the LD (probably too little sleep)... I will try to fix the game soon.
🎤 g12345
07. Aug 2017 · 16:17 UTC
Yes, I think I have fixed the big timer bug now. I will classify this as a game breaking bug, so it's part of the jam version, but any improvements later on will be just a normal post-jam version. Hopefully I don't get more game-breaking bugs. :)
OboShape
07. Aug 2017 · 22:01 UTC
nice one, like how you had a try at something different and that you put another game in the background :)
well done for getting it out there in the time you had!
LeReveur
07. Aug 2017 · 22:10 UTC
Learn is part of the LD, so if ou learnt something, you don't losed time ;) Well, it's "just" another idle game, but it working, so you made a game, and that's the main purpose of LD (with learning). Hope you'll have more time the next LD ;)
Pandakipu
07. Aug 2017 · 22:37 UTC
I don't really undestand, the whole game, but the frog is addictive xD

Damn, I was stuck between 2 blocks :D
🎤 g12345
08. Aug 2017 · 01:12 UTC
@pandakipu : press enter to reset the blocks.

also, i had to update a 3rd time, because fixing the game i have left the test code in :P
Eremiell
08. Aug 2017 · 20:23 UTC
Kinda typical idle game, not really much to comment on. The old game graphics probably add some visuals. That's what we call reusability. :)

Also got some brain power myself. Hope it'll help further on. ;)
bmacintosh
09. Aug 2017 · 19:31 UTC
That's an easy way to make a background :P. One piece of information that would have been nice was how much money a generator is going to make after I buy the next level, so I can decide if I want to buy it or not.
Draklaw
09. Aug 2017 · 20:00 UTC
I'm not a great fan of clickers and this one is pretty basic, but that's a good job for one day of work.

A simple improvement would be to align the numbers on the right (or simply use a fixed width) and add a thousand separator, because after 5 digits, it becomes hard to differentiate 10000 and 100000.
Ferminho
09. Aug 2017 · 22:31 UTC
Good clicker considering you did it in one day! only got to the nuclear plants, I guess it would improve with something more than numbers to keep you playing. Good work overall!
Devastus
10. Aug 2017 · 01:14 UTC
Well, it's as typical a clicker game as they get I'd say. That's not necessarily a bad thing though, it's not like anyone could really expect much more from one day of development. The problem being there's not much else to really say about it.

I think it's a good effort in the timespan it's created in. Good work!
Toulou
11. Aug 2017 · 10:51 UTC
There's not many idle game on this LD, so it's a good idea to making one. I guess I played the fixed version because it worked properly without really any bugs. There's two major flaws to your game though. First, the game is too easy, you climb up all the steps too fast I feel. And the lack of feedback when you buy new stuffs is a bit disappointing. Second, the game in the background is a fun idea, but it's a bit distracting and doesn't help reading the text.
But I have to say, it's a solid game for only one day of development. It's a fun little game, good job.
DeadlyAlive
12. Aug 2017 · 10:31 UTC
Interesting! Keep it up!
VirtualAcademy
12. Aug 2017 · 13:14 UTC
I enjoyed the game , although the background made it quite confusing !
simonhutchinson
13. Aug 2017 · 03:38 UTC
I came. I saw. I clicked on things... and I had a good time!

EDIT: Some commas would be nice, though, to help see the thousands and millions!
amras0000
13. Aug 2017 · 16:55 UTC
The game's missing commas and theming.

I haven't seen this particular timer mechanic in other clicker games, and it definitely added some interesting dynamics (like buying out a bunch of a type just before its timer ends to maximize profit), but without any real reward to work towards the game feels a bit shallow. Cookie clicker had cookies, Candy Box had a story, idle RPG had boss monsters, this doesn't really try to do anything. I'd love to have even seen a background that starts empty and fills up with animals or buildings or anything, and the generator descriptions adjusted to match. Or maybe just some kind of "buy this mcguffin" endgame.

The numbers are also a bit too large to be meaningful; without commas or spacing, checking my balance involved either carefully counting the digits or just mashing on the various buy buttons to see which one works.

I don't really understand why the game's displaying my mouse position or score or depth.
🎤 g12345
13. Aug 2017 · 23:14 UTC
@amras0000, @simonhutchinson, @draklaw and others: I will try adding commas in a post-jam version.

@amras0000: as for the other numbers, some are just test numbers that I didn't had time to remove. Although the depth and score is for the background game. As for the tricks of buying stuff just before the timer ends, that's now a common trick (and a good one to discover for yourself!) that's being used in many other idle games.

I still haven't think about how to add more information onto the screen yet. The game already had its resolution increased twice already. And a post-jam version could have more achievements and stuff, but this game at the jam version doesn't look much different than the very first versions of some other very successful idle games on Kongregate (and I've played quite a lot of them.)

Thanks for all the comments.
wicked7000
13. Aug 2017 · 23:43 UTC
**Pros:**
- Simple to play
- Portable (Can be played on anything)
- The idea of the different items/upgrades on timers is a pretty cool idea, instead of them all just going on 'per second' or 'per clicks' or something like that.
- The game in the background was a cool idea but I'm not going to put too much into that as it was a past LD game.

**Cons/Improvements:**
- Need of balancing (eg: the price for 'Horse Power' needs to go up more or the amount it gives you should decrease)
- Graphics? Each of the upgrades / items to buy has just a blank box next to it I feel there should at the very least be some representation of them.
- A interactive element? as mentioned the game in the background was cool but it would be better if there was a element that was more interactive and relates to the game / money itself.

**Conclusion:**
- A solid foundation to what could be a great game with some balancing and added features, good work on your LD39 Jam entry.I wanted to just add that for a Jam entry it isn't bad and I understand a lot more would of been done with longer time to do so!
azziliz
15. Aug 2017 · 09:17 UTC
Agree with people above. The balance could be improved and the graphics are a bit buggy at times. Still a solid basis for improvement. Good job.
ruerob-hyky
20. Aug 2017 · 17:23 UTC
Haha! I've played until I had the first brain power! :0)
After that I opened the console and typed money=1000000000000; and was rich! :0)
Thank you for the game! :0)
🎤 g12345
21. Aug 2017 · 13:22 UTC
@ruerob-hyky: when you said this, i remember i did this too in Cookie Clicker... Yes, it's fine if you do it... I don't mind it at all.