Microtransaction Mages by Jeremy Ryan
Try to get as many stars as possible by throwing fireballs at orcs before they reach your fortress.


Download (Windows)
Instructions
ARROW KEYS: Move left and right along the bridge.
SPACE: Shoot a fireball. You can hold space for rapid fire.
ESCAPE: Something needs to fund your constant purchases in-game. Press escape to go to work at your minimum-wage office job.
Keep an eye out for story elements as you play. The game does have a story and an ending.
Hope you enjoy!
About
Made with Pygame!
All assets, other than fonts and personal logo, made from scratch for the 48-hour Compo. I started with some base Python code, which you can check out on my Github. Thanks Paint.NET, MuseScore, and SFXR for being really solid tools.
Be careful about spoilers in the comments section.
| Source Code | https://github.com/jeremycryan/LD44 |
| Windows | https://plasmastarfish.itch.io/microtransaction-mages |
| Original URL | https://ldjam.com/events/ludum-dare/44/microtransaction-mages |
Ratings
| Given | 25🗳️ | 23🗨️ |
They are working just to keep on playing a game which is just an addictive nothing, without any content, fun, creativity, or anything... Ruining their lives.
And also if you've managed to upgrade your mage... (of course) your enemies will be stronger as well. Just to keep you playing for ever for ever for ever.
What a great satire. 10/10. I hope this wins #1 in Mood and Theme at least, so this topic will gain more attention.
And aesthetics are nice as well, switching between a grey, monotone (well it could be otherwise, as the texts tell the player, but he chooses to play instead) real life, and the upbeat, sweet world of the game... Nicely put together game!
Again: how horrifyingly great satire.
Originally wanted to make actual choices in the real world (e.g. sell car or refinance house), but I ran out of time in the jam so just had things get slowly darker.
However... what's the point of playing the game? You eventually die anyway and there's seemingly no reward playing it. Maybe if it had checkpoints, a scoring system and/or enemy waves it would've been great. Also, the isometric perspective, while cool, makes for a few missed shots. It would've easily been a 5/5 if the gameplay was more polished
Well my digital marriage may be ruined, but this game sure isn't. Good job!
Holding space to shoot felt a bit superfluous / unnecessary. Could just enable autoshoot.
But my problem with this game is that i can't see a lot of purpose in it, you have to work but even you you ONLY work (i did this in one run) you start getting negative messages and i think you get fired at the end the same way. And about the game that the character plays, i think it doesn't have a purpose either, i think it would be more fun if you could buy new permanent power-ups and skills to make your mage more powerful, I think it would have a nice feeling to overpower all the enemies.
But i have an interpretation about this game that is more artistic than entertaining, the game inside the game is like a critic to the addicting games that, when you see, are just trying to take your money and have no content.
Liked the game a lot (and some of my friends liked a lot more than me).
A really nice designed smooth curve in the story and the gameplay.
The art and music are awesome too!
All in all, very nice entry, especially for compo!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Sorry I wasn't on when you got to my game, but I looked back and watched the video. Glad to hear you liked the art and music!