The Quest for the Mighty Battery Charger by Solah
In the future, you find a Game Boy like console and need batteries to use it, if you run out of battery, you die of boredom! Maybe you could find a battery charger in the supermarket... :p

This game may look like Link's Awakening but in this game, you wear a hoodie and don't have any weapon.
It was our first LD and we learnt so much. The game lacks of many things, there is a single enemy, you can only do rolls, etc. But it works! We made our own graphics (inspired by Zelda on GB) with GIMP and Krita, our own music with FamiTracker and the game was made with Unity. It was fun to do some pixel art and try making not too bad music =).
Before launching the game, do not hesitate to configure your inputs.
In the game, you only need the Vertical and Horizontal inputs to move, the Cancel to exit the game and the Jump to roll around. Current commands are WASD to move, space bar to de a roll and Esc to quit the game.
See ya on next Ludum Dare!
Solah and Solnak @solah @solnak
PS: Looks like there are some issues with the Linux build but we can't correct them for now. Sorry for that.
Ratings
| Overall | 270th | 3.596⭐ | 49🧑⚖️ |
| Fun | 162th | 3.617⭐ | 49🧑⚖️ |
| Innovation | 504th | 2.936⭐ | 49🧑⚖️ |
| Theme | 581th | 3.25⭐ | 50🧑⚖️ |
| Graphics | 282th | 3.875⭐ | 50🧑⚖️ |
| Audio | 112th | 3.766⭐ | 49🧑⚖️ |
| Humor | 254th | 2.848⭐ | 48🧑⚖️ |
| Mood | 233th | 3.565⭐ | 48🧑⚖️ |
| Given | 66🗳️ | 81🗨️ |
Thanks for the game!
I like the audiovisuals (+1 for using Krita and GIMP!) even though it's not the kind of retro I personally grew up with.
Still, the controls just kind of break it for me right now, but I think that it's overall a fun concept!
__ + __ Musics and sounds
__ + __ Mood
__ + __ Just the right difficulty ! The mechanics are puzzling and once you figure it out you can beat the game.
__ + __ The sudden power cut felt sooo true. It triggered memories…
** What imo could be improved **
__ - __ Graphics, they are not that bad really ! But could be better.
__ - __ Content. The game have very few element of content. They are sufficient to make the game fun and enjoyable but there could be more of it !
** Overall **
Nice entry, fun to play, not much content but I enjoyed the experience alot. Thanks for the game !
@nullconstant I'm sorry for this buggy Linux build, I actually can't test it. Thanks for reporting this issue ^^
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
Whaouu full of prety pixel and an impeccable maneuverability!
@Ramou toujours devant moi .... pour trouver les jeux coool grrrrr !
very good graph !
Controls and audio also really have the feeling and, while there's not a great variety of enemies, you really did a nice job wrapping up the game! And a great entry for being a first LD too!
Congratulations, and keep making games! ;) Good luck there!
The boss design clearly takes cues from the book of boss battle tropes. It could have been something more interesting is all I'm saying.
Pretty ok job all in all.
Music and sound are good too)
- The graphics are excellent
- The style is super cool
- The audio is awesome
Maybe a little too short, but very good!
You could definitely expand on this concept, get rolling powerups, maybe another power or two. You've got a good grasp on FamiTracker since the music sounded like it could've come from the Zelda Oracle games. Wonderful art, too!
Awesome job!
Also, a finished game with even a boss is not easy to find among the entries, congratulations!
The game lacks variety, but the enemy behavior is interesting enough. It was fun luring enemies to hit rocks or collide with each other. The global timer did not matter much to me, so I didn't feel the global progression.
I'd play post-jam version for sure. :)
Thanks for the game!