SLAM_SHIFT by Udell Games
Pilot the prototype SLAM_SHIFT rocket through devilish tunnels and waves of enemies. Shift between rocket mode for maximum speed and manoeuvrability and the SLAMMER - an uncontrollable ball of bouncing destruction - to wipe out your enemies!
| Web | https://udellgames.itch.io/slam-shift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=30630 |
Ratings
| Coolness | 90% | 2 |
| Overall(Jam) | 3.31 | 469 |
| Fun(Jam) | 3.43 | 272 |
| Graphics(Jam) | 3.31 | 548 |
| Innovation(Jam) | 3.31 | 320 |
| Mood(Jam) | 3.08 | 565 |
| Theme(Jam) | 3.37 | 530 |
Maybe you can show more that the game is a 2D side camera. At the begining I thought it was top-down camera and I didn't get it why you get attraction.
I like the differents killers you made, black and white walls. I really like white walls like mini golf.
Level design is good! (shortcuts, black way, etc.).
Good job!
Well done!
- Maybe the ship is turning too fast, I don't know. Sometimes it was too hard to control
- The music really need to keep playing thought death, this way not only we get to listen to the whole song and not the same start over and over again as it doesn't "break" too much the flow.
- The checkpoint could save the direction you're going when saving, this way you don't respawn in the default position. This is specially annoying in any parts that you need to go backwards as it adds unecessary turning.
But I really liked the idea and how you used the different shapes. The music is nice even if I couldn't listen to all of it. The graphs are really simple and neat. Nice game!