SLAM_SHIFT by Udell Games

[raw]
made by Udell Games for LD35 (JAM)
​Pilot the prototype SLAM_SHIFT rocket through devilish tunnels and waves of enemies. Shift between rocket mode for maximum speed and manoeuvrability and the SLAMMER - an uncontrollable ball of bouncing destruction - to wipe out your enemies!

Ratings

Coolness 90% 2
Overall(Jam) 3.31 469
Fun(Jam) 3.43 272
Graphics(Jam) 3.31 548
Innovation(Jam) 3.31 320
Mood(Jam) 3.08 565
Theme(Jam) 3.37 530

Feedback

BrianSChung
19. Apr 2016 · 02:28 UTC
It's quite difficult, but I like it!
Anikki
19. Apr 2016 · 11:23 UTC
I never felt I had adequate control. The instadeath was no fun... could use some juice. Physics felt unnatural/arbitrary and made it hard to get into any form of "flow".
roman9
20. Apr 2016 · 05:45 UTC
Awesome game! nice concept. Audio needs to keep playing through death but once getting the hang of it I enjoyed it.
WeirdMind
20. Apr 2016 · 08:39 UTC
Very Difficult but its very funny :)
WitchBoys
20. Apr 2016 · 11:32 UTC
hard game! But nice graphics and sound. The idea is good too!
Maybe you can show more that the game is a 2D side camera. At the begining I thought it was top-down camera and I didn't get it why you get attraction.
wumpus
20. Apr 2016 · 12:14 UTC
It feels like a complete game (not something made in a weekend) which is great. I like the switching between craft and ball modes. However I really struggled with the control of the craft and was constantly restarting. I think a few tweaks to handling and camera could make all the difference.
kariamoss
20. Apr 2016 · 12:17 UTC
Good concept but it's too difficult
SantiHisteria
20. Apr 2016 · 20:31 UTC
Wow... good mechanic and good controls. I like the music combinated with the gameplay. Nice!
CaptainPilot
20. Apr 2016 · 22:19 UTC
Difficult, twitchy, frantic.... fantastic!
KairosXIII
21. Apr 2016 · 03:09 UTC
Very challenging game, mainly due to the controls. The zoom and blur effects got to my eyes after a while. Great concept though.
ObsessiveNotion
21. Apr 2016 · 12:55 UTC
It would be great with a little bit more drifting physics added to it
TiByte
21. Apr 2016 · 18:18 UTC
Very nice game! The rocket looks like a pencil^^ The music isn't working in the "GAME OVER" Screen. It's just cracking on my headphones.
NightShadow0
26. Apr 2016 · 00:34 UTC
This is interesting, the tank controls took a bit to get used to but i enjoyed the challenge they presented. Turning into a ball and keeping the momentum is quite clever, too. I didn't notice there was a timer and was a bit disappointed when it went off though, maybe a separate mode without it could be fun. Nice work!
runvs
30. Apr 2016 · 17:14 UTC
This is a nice one. The controls feel very intiutive and direct. The core mechanics (like physics, movement and collision detection) work very well. Music and graphics are also very nice. Keep on
flummox3d
30. Apr 2016 · 17:40 UTC
Difficult, but fun. Nice work! :)
Kerdelos
30. Apr 2016 · 17:56 UTC
It's a bit difficult but possible. I like how intuitive is the game. Levels are made to show concepts and then it's very hard...

I like the differents killers you made, black and white walls. I really like white walls like mini golf.

Level design is good! (shortcuts, black way, etc.).

Good job!
mike.cullingham
30. Apr 2016 · 18:05 UTC
Really cool game. Difficult as hell, and I really don't think I needed the added pressure of the time limit. It confused me when I spontaneously died immediately after restarting the checkpoint. Could also use an indicator of which way you're "facing" when in ball mode so that you can get ready to accelerate or not when reverting to ship mode. Probably don't need to restart the music on every death. I feel like I heard the first 2 seconds about 50 times. :-) Love the minimalistic graphics (the trail in particular). Great job with the theme: both modes are required and play differently. Overall, I had a good amount of fun and really like this entry.
11Schotter
30. Apr 2016 · 18:49 UTC
Hard to beat, fun to play!
dcRfj15
30. Apr 2016 · 19:09 UTC
It took me a long time, but I eventually was able to beat it. I love the idea and all of the mechanics were really awesome. The wall bouncing ball was fun to use! My only complaint is that the game was super hard to beat. It became frustrating to repeatedly die at the same part of the level. If you made the game a little easier I think it would be more enjoyable to play!
Well done!
Ardy
30. Apr 2016 · 19:50 UTC
Really nice little game. Some things that could be improved:
- Maybe the ship is turning too fast, I don't know. Sometimes it was too hard to control
- The music really need to keep playing thought death, this way not only we get to listen to the whole song and not the same start over and over again as it doesn't "break" too much the flow.
- The checkpoint could save the direction you're going when saving, this way you don't respawn in the default position. This is specially annoying in any parts that you need to go backwards as it adds unecessary turning.

But I really liked the idea and how you used the different shapes. The music is nice even if I couldn't listen to all of it. The graphs are really simple and neat. Nice game!
gelisam
30. Apr 2016 · 21:43 UTC
The brutal difficulty wouldn't be so bad if I felt in control of the character.
neilcorre2k6
01. May 2016 · 14:45 UTC
challenging, nice game! :D
Pantelis Petsopoulos
01. May 2016 · 15:15 UTC
I like the mechanics, could use some polishing though
luckyy
01. May 2016 · 15:20 UTC
I really liked the game-concept but it's too hard to control in my opinion.
Recursiveanomaly
01. May 2016 · 15:47 UTC
Well, I got to a point where I would die immediately after respawning, but until then it was pretty fun. Hard, but fun, and clever. Nice work, and congrats on finishing!
rodobodolfo
02. May 2016 · 01:14 UTC
I really liked it, it was challenging! The camera was too far sometimes and the bright background made me stop playing after a while, but maybe because my weak eyes...
ciaodavinci
02. May 2016 · 01:22 UTC
Hey this was pretty cool. It would be nice if the music would continue to play when you die instead of starting over.
jofra
02. May 2016 · 16:57 UTC
Very challeging game! awesome work!
geekguy100
02. May 2016 · 21:07 UTC
I really like the graphics. Pretty challening, but overall nice job!
DeltaNegative
02. May 2016 · 21:11 UTC
Really hard to control, but quite a nice idea, and I adore the design and music ;)
Nebulaic Toaster
04. May 2016 · 18:56 UTC
Brilliant, I love the physics you used and the zoomey velocity camwera
Gamepopper
04. May 2016 · 19:17 UTC
This was quite fun yet really difficult, the ship is turns really quickly so it's easy to crash into the walls. I do like how the ball has no control yet is indestructible while the ship has full control but gets destroyed from one hit, I can see speed run strategies from this kind of game!
Digitaldude555
07. May 2016 · 11:22 UTC
The difficulty is what makes this game fun, on of my favorites. Good job.
thebrainfuse
09. May 2016 · 03:02 UTC
Great graphics and music!... i think i encountered a bug in level 2 (or in general) where i restarted from a checkpoint multiple times, and the timer kept decreasing to 0, due to which i couldn't replay the game anymore.
Ludipe
09. May 2016 · 22:33 UTC
Like the concept and how hard it is. It's pretty polished so congrats! Really solid entry :-)