Mad King by agrdev
Mad King is a turn-based medieval Kingdom management with card-based dialogues.
You, as an old King, have to make tough choices using limited amount of reply cards to answer you people's requests. Your main objective is to keep happiness of the Kingdom above zero for 30 days.
Every day you draw one reply card. After each 10 days maximum amount of cards in you hand decreases by one. So, be careful and as strategic as possible while balancing the Kingdom's fragile economy.

Not finished:
- Some art (dog and jest)
- Sound
- Economy balance
- UI polishing
Ratings
| Overall | 887th | 3.132⭐ | 21🧑⚖️ |
| Fun | 962th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 1034th | 2.763⭐ | 21🧑⚖️ |
| Theme | 885th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 913th | 2.895⭐ | 21🧑⚖️ |
| Humor | 469th | 3.079⭐ | 21🧑⚖️ |
| Mood | 1040th | 2.605⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 9🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
Nothing to add ^^
Keep coding :)
Good concept though, keep doing ld games!
In any case it is a nice concept, and a nice first Ludum Dare entry. Well done!
I would cut down the amount of days and try to expand on the options available. And perhaps try to tie decisions you've made with opportunities available. like, if you decide to catch the thieves, you can choose to raid their hideout after talking to them, which would cost x amount of weapons, but possibly reward you with a bunch of gold.
Well done!