Mad King by agrdev

[raw]
made by agrdev for LD 41 (JAM)

Mad King is a turn-based medieval Kingdom management with card-based dialogues.

You, as an old King, have to make tough choices using limited amount of reply cards to answer you people's requests. Your main objective is to keep happiness of the Kingdom above zero for 30 days.

Every day you draw one reply card. After each 10 days maximum amount of cards in you hand decreases by one. So, be careful and as strategic as possible while balancing the Kingdom's fragile economy.

Screen Shot 2018-04-24 at 00.42.34.png Screen Shot 2018-04-24 at 00.34.01.png

Not finished:

  • Some art (dog and jest)
  • Sound
  • Economy balance
  • UI polishing

Ratings

Overall 887th 3.132⭐ 21🧑‍⚖️
Fun 962th 2.842⭐ 21🧑‍⚖️
Innovation 1034th 2.763⭐ 21🧑‍⚖️
Theme 885th 3.158⭐ 21🧑‍⚖️
Graphics 913th 2.895⭐ 21🧑‍⚖️
Humor 469th 3.079⭐ 21🧑‍⚖️
Mood 1040th 2.605⭐ 21🧑‍⚖️
Given 13🗳️ 9🗨️

Feedback

HKoisumi
24. Apr 2018 · 00:41 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
neonian
24. Apr 2018 · 21:45 UTC
It's definitely interesting, well done!
felixmreeve
24. Apr 2018 · 21:50 UTC
Nice, it seems inspired by Reign which is cool! I felt like I ran out of options at the end and it was just random, which meant the difficulty was a bit frustrating but early on it was fun making difficult decisions!
John Darrington
24. Apr 2018 · 21:56 UTC
Dude this was awesome. Fantastic gameplay mechanic - really enjoyed it. So much room to grow this idea. Graphics are simplistic - but it reminded me a ton of Kingdom - and that game is amazing. Thanks for being a solid gem amidst other games
bryyrt
24. Apr 2018 · 23:11 UTC
The game has a very nice looking simplistic feel, and is sort of like a content pack to games like Reign and other kingdom management sims. Of course, it is very similar to Reign, so I rated a bit low on innovation, but the card mechanic is interesting. I can don't see too much connection to the theme, but its there, so I gave it a 2.5. Overall, pleasant game, I can tell you put work and skill into this.
maskinmask
25. Apr 2018 · 10:00 UTC
Hahaha i like the art,full of imagination. And the game was full of Nonsense.
Mathiouza
27. Apr 2018 · 21:26 UTC
Should we save this building which is in fire ? *tossing a coin* no.

Nothing to add ^^

Keep coding :)
AwesomeAlliterationAlliance
27. Apr 2018 · 21:31 UTC
The idea is pretty awesome, but somehow I allways just got only one card left. so it was purely luck. It would be really cool to give the Player a set of new cards when there's only one left. Otherwise: Really nice concept overall!
CG_Fred
27. Apr 2018 · 22:12 UTC
Missed music and audio without it gets sort of flat. Game felt quite long with 30 days, 10 would have been enough. Liked the jesters comments and ask dog too :D More variation to the game would have been nice.
Good concept though, keep doing ld games!
meadjix
27. Apr 2018 · 22:14 UTC
Very nice game, the idea is original and well executed !
stardynamic
27. Apr 2018 · 22:17 UTC
Good work for your first ludum dare! I liked how you had transitions between each day showing you which resources were changed.
Paul Avallone
27. Apr 2018 · 22:22 UTC
I really like the idea of the game. There are some balancing issues like how I needed more food but I was only asked about food twice in 20 turns. I like that you have to balance the resources but I wish the game was less random.
Devastus
27. Apr 2018 · 23:56 UTC
There's a funny idea for a game. It's a bit on the long side with 30 days worth of essentially random outcomes though, maybe assigning your whole hand of cards to multiple tasks at once per day could make it more about management and less about replying to a single problem.

In any case it is a nice concept, and a nice first Ludum Dare entry. Well done!
goffmog
11. May 2018 · 11:08 UTC
Werewolves?!
Flatterp
11. May 2018 · 16:56 UTC
I like the idea a lot, although it began to feel like some decisions were pretty arbitrary, and I ended up only being able to say "Later" which slowed down the game quite a bit :p

I would cut down the amount of days and try to expand on the options available. And perhaps try to tie decisions you've made with opportunities available. like, if you decide to catch the thieves, you can choose to raid their hideout after talking to them, which would cost x amount of weapons, but possibly reward you with a bunch of gold.

Well done!
Doccrazy
12. May 2018 · 09:02 UTC
The game feels to random for the management part to make any sense. But I had a good laugh playing it!
CiaranW
12. May 2018 · 12:28 UTC
I liked it! A nice concept which makes you think about risk management and making the most of opportunities - the random element really helps here. Graphics were simple but sufficient, and overall it was a simple but enjoyable game! (I like management games in general) Nice entry!