Claude Van Clamme Presents: Lambs to the Slaughter Temple of Gods Edition by soldierbear

[raw]
made by soldierbear for LD 43 (JAM)

In a world, dominated by the ever present entertainer extraordinaire Claude Van Clamme, the old gods grow restless, for far too long the gods have been unsatisfied and sacrifices to them have reached an all time low mostly due to the human race being mesmerised by Claude Van Clamme’s tantalising shell on their television screens and the gods disapprove of the trials and tribulations and low entertainment level of the Claude Van Clamme’s latest Game Show - “Lies, and the Lying Liars who tell them”.

Your job as a newly hired high-priest in the temple of gods is to sort through the decks of humans and ensure each god is well and truly satisfied

shot1.png Instructions:

Welcome to Sacrifice Ltd! Tomorrow is your first day, you will be in charge of choosing who to sacrifice to the gods.

The four gods you will attempt to satisfy are: Sir Pent (Green): He loves strong people SkeleDeer (Yellow): He wants your gold Triangulon(Pink): He'll tell you a who to kill - in letter form King Octo(Purple): He likes smart people Our eschatologists tell us it would be bad if they're not happy!

To select a target for sacrifice pick up a card corresponding to a person and stamp it with the corresponding stamp corresponding to the god. Be careful the next generation of a house will take after the surviving members of that house.

The people will get angry if you kill them, if they belong to a house that house may attempt assassination - but they'll tell you beforehand. You can bribe the houses with our handy bribe board, this is also where you buy guards.

You get money from donations from houses, the happier they are with you the more they'll give you. The Daily Sacrifice will give you all the information you need about the wills of the gods and the houses.

shot2.png

Team.png

Team Credits:

Woj 'Was Here' Rak- Blender man, Programmer.

David 'Mid Range' Mason - Art, His Idea.

Robert 'Buckets' Mason - Programmer.

David '' Mason - 2d art, Easter egg, actually his idea, gets 4 things.

Carpster - Flavour text, the name.

Thanks to Anchovy for use of Triangulon.

Ratings

Overall 720th 3.182⭐ 24🧑‍⚖️
Fun 748th 2.955⭐ 24🧑‍⚖️
Innovation 506th 3.167⭐ 23🧑‍⚖️
Theme 433th 3.595⭐ 23🧑‍⚖️
Graphics 811th 2.886⭐ 24🧑‍⚖️
Humor 518th 2.833⭐ 23🧑‍⚖️
Mood 868th 2.738⭐ 23🧑‍⚖️
Given 32🗳️ 2🗨️

Feedback

Mitch Cutler
04. Dec 2018 · 22:55 UTC
Pretty neat idea. I really like the being able to move things around and interact at the desk. I wasn't ever sure if what I was doing was accomplishing much, some more feedback would help with that. Overall, awesome work.
Takayamushi
04. Dec 2018 · 22:57 UTC
Seems like an interesting concept, I like the tabletop idea which I wanted to attempt once. I had problems when I tried unstacking a deck. All the cards went flying, and some of them were now backwards, with no apparent way for me to flip them over. Other than that, things feels smooth, nice job!
Eddie Li
04. Dec 2018 · 23:00 UTC
For some reason UI kept getting stuck on my screen. Other than that, good job!
BenBacken
05. Dec 2018 · 12:33 UTC
Very nice concept, maybe a lack of feedback. Well done!
nratcliff
05. Dec 2018 · 12:35 UTC
Great concept, nice table-top style game! It was really difficult to interact with things, though. I ended up making an absolute mess of the table nearly every day. I do like how you handled things falling off of the table. I was afraid I had to restart the first time I dropped something, and was pleasantly surprised! As an aside, you may want to consider changing your canvas scaling mode. I full screened the web player, and all the UI got very small. (See image)
![2018-12-05 07_25_56-Claude Van Clamme Presents_ Lambs to the Slaughter Temple of Gods Edition by We .png](///raw/b86/z/1f0b5.png)
freakoftheyear
05. Dec 2018 · 12:47 UTC
Day four: I was going to have a nice day at the office today, sacrificing humans. I took a look at the paper and saw that King Octo was really hungry for fresh brains. I looked at all the card packs.. Sorry.. That smart guy from house Lanners had to go. So took up the stamp and.. I COULD NOT STAMP HIM. THE STAMP WONT ROTATE AT THE RIGHT ANGLE AAARGH! I paniced and threw the stamp on all the cards, everything fell off the table and I couldn't find that guy again. I sobbed, finished my day without sacrificing anyone and gave up my job.///
Thanks, I had a laugh. The game is hilarious and heavily frustrating but I enjoyed it. I could not think of any other reason why you had to put rotating different items in the game than make it really awful/hilarious. In all seriousness, I really liked the strategy part of the game and had fun. The tutorial was a bit long to read and there were few minor bugs but this is still my fav submission so far in this game jam.
WegPast
05. Dec 2018 · 20:44 UTC
Interesting concepts, but.... TL;DR xD
kantieno
05. Dec 2018 · 21:19 UTC
This was an interesting entry! I enjoyed the art and overall concept however it had several quirks that made it a bit tedious to play. Cards had a habit of going under the table when I tried to move them meaning I would have to drop them to get them back up, but they would land and make a mess. The board quickly became a bit too messy to really keep track of everything. There was also a bit too much text to read to get started.

Overall I do think that this was an interesting game and a good entry, hopefully you can work on it more afterwards to make it a bit more wieldy!
askania_m
05. Dec 2018 · 22:45 UTC
The concept is interesting. I tried very hard to manipulate with the objects normally, but it did not happen, my working table was a real mess, haha and it was fun!
Grafexy
06. Dec 2018 · 12:58 UTC
Intersting, but very hard to play :D Didn't do anything for first 3 days xD Desk was so full couldn't do anything, everything was falling apart xD
Ece
06. Dec 2018 · 14:06 UTC
The idea is interesting, it has a potential :) But, once the stamps fall down or rotate to a wrong direction interacting with it becomes hard. Overall, it was fun to play, nice concept, nice rules and nice game design, only controlling is a bit hard :D
aurel
14. Dec 2018 · 18:16 UTC
I had a hard time moving the items. At times, the coins kept getting stuck UNDER the bribe mat, and I couldn't actually get them on top. I liked that objects that fell off the table would show up at the top though.

That was... a very weird and interesting experience. At first I didn't want to try to figure it out because it seemed too complicated but eventually I sat down and played through and read all the text at the intro. It would have been more fun if I could have practiced some of the things from the tutorial as part of the intro - bribing, stamping, ending the day, etc, rather than just text telling me about it.

All in all, that is an impressive underlying game here!