Busy Room by chinykian
A game where you run around in a room and collect diamonds... but watch out - the room gets more busy with each diamond you collect!
-W/A/S/D keys to move about.
-SPACE key to go into slow-mo.
My highscore:

| Windows | https://gamejolt.com/games/busyroom/301523 |
| Windows | https://chinykian.itch.io/busy-room |
| Original URL | https://ldjam.com/events/ludum-dare/40/busy-room |
Ratings
| Overall | 70th | 4.029⭐ | 36🧑⚖️ |
| Fun | 6th | 4.368⭐ | 36🧑⚖️ |
| Innovation | 387th | 3.379⭐ | 35🧑⚖️ |
| Theme | 25th | 4.309⭐ | 36🧑⚖️ |
| Graphics | 321th | 3.912⭐ | 36🧑⚖️ |
| Audio | 275th | 3.53⭐ | 35🧑⚖️ |
| Humor | 462th | 3.15⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
Managed to get 19 score after a couple of tries :D
(I could only collect 20 diamonds)
@mactinite Thanks mate! Great score! It's the same as mine =D
@nardandas Thank you so much for your kind words! =')
@beepyeah Thanks!
It immediately felt like a revisited snake mechanism to me, with a great twist!
Feels & Play great, with simple but rewarding feedbacks. Great job!
This is a super fun game !
Very clever and well made, I really liked the music pacing faster and faster at each gem you take !
I didn't managed to use slow motion properly, maybe I'm a noob :tongue:
Good luck !
100% more you have then worse it is !
I like this game!
I've updated both the gamejolt and itch.io page to include a mac build. Do lemme know if it works for you! =D
@retrospecter Thank you so much!! There's a real-time manipulation of the music's speed, but the music itself isn't procedurally-generated. It was more me trying to make something decent sounding and failing at it XD.

Really cute little game, has great polish, the sense of urgency ramping up is really cool with a concert of effects like the music's pitch shift. The game works well and the predictable paths of people make for a great mechanic.
I would have liked to see people "enter" through doors or something, it feels like that would have a bit of narrative value. Like an introvert at a party or something. Having them pop into existence feels odd, but then this isn't a realistic game, of course.
There's just not that much variation I guess, would be interesting to see how it expands, if it does.
@nusan Thanks mate!
Nice work! :)
Reminds me a bit of Pacifist mode in Geometry Wars, or this obscure amazing japanese freeware game TKKN.exe
Great entry!!
Love graphics!
Good arcade feeling (even I'm bad (best:18), each time I use slowdown, I lose...)
@neontropics Thanks mate! Now I've gotta check out TKKN.exe =D!
@dunin Thanks! I think I can further improve the slow-mo if I include a more obvious feedback when your meter's running out.
I guess I was expecting a more frenetic, faster-paced action game; I felt after a few playthroughs I was good. Despite the polish, I didn't quite feel it was a compelling experience that encouraged me to replay the game again. I'm not really sure how to fix that, and it might just boil down to taste.
Kept me engaged for quite a while, I had a lot of fun in playing and observing. Amazing game especially for one person! :D Really inspires me to think simple.
@omiya-games Thanks for the feedback!
@chin-jieh Thanks mate! I love your game too! =D