L.Y.L.A. - Your personal Living Your Life Assistant by Gruni
L.Y.L.A. is specifically designed to improve your decision making skills. After her crash course, you won't be able to regret any further choice in your life. But be aware... Choices always come at a cost.
https://www.youtube.com/watch?v=FTEIqNilgDg
All done in 48 hours
Software used
- Engine: Unity (+ GitHub for Unity)
- Graphics: Affinity Photo
- Code: Visual Studio for Mac
- Audio: NodeBeat & Bxfr
- GTD & Planning: MindNode, Things
Important notice
In the very last second before building, a gamebreaking (or furthermore game-skipping) bug occured. If you downloaded the game before 04:13am CEST, you might have ended up with the shortest game ever, as it jumped right from the very first question into the finale. New builds for all platforms have been uploaded - links remain the same.
Known issues
- The camera zoom for the visual representation of the players path needs some rework.
Controls
- Space bar starts the game and allows you to speed up LYLAs dialogue
- You click on your choices, decisions and responses with your mouse.
Download
Ratings
| Given | 21🗳️ | 28🗨️ |
Maybe you could have had an unskippable dialogue option for those who skip too fast, that says something like "what would you do if someone didn't care about what you say ?" and then the player is like "oh okay I can't fool the game this easy..." and that'd be fun!
However I like the atmosphere, and the art is pretty easy but works very well!
If you continue this game i know you can make it better!
Theres a lot of talking in the beginning, some of that might not be necessary, and the lines change too quickly for me to read sometimes., and I'm not sure if you need to go through THAT many questions to make the point at the end. But overall, the presentation is amazing, good job, highest rating so far.
Also decently paced text and writing.
I like this entry, but I don't particularly like to travel, so most of my decisions would be to stay at home regardless of who asks. Would've really benefited from more different activity-suggestions, maybe something akin to daily chores etc. Also I think you did your self a bit of disservice to have frontloaded so much of the narrative. Would've been more interesting to have some questions, then some dialogue, then some questions again. You put quite a bit of characterdevelopment in, which is like the hardest part -> with a bit better distribution I think you would reach far more people than having it segmented like that.
Cheers!
But it is boring and to long.
The overall aesthetic is beautiful. It would be amazing the graph in the background grow and evolve with each answer, so you fell like you're creating something, and weaving a life drawn a graph.
Funny stuff, my game actualy goes in the opposite direction, many people didn't figure it out but the game is about people treating your life as currency and trying to bet or set a value to your own life, and since they have no right to do that you butthead them in the face. And that person is kind of a "good" version of you, the one giving you advice.
But this time around your game is not about giving you a blunt advice or telling you what to do, it is just there to make you think. I didn't think about the value of my life to my shitty self but more about how the life of others has value to me. And where does that put me ?
Anyway great game, one tiny flaw, may thoughts, many thank you to take the courage to offer people an experience like this one
I think it is well done.
Only thing i really thinks it needs, is a feeling that the answers you gave have an effect i understand it is to make you think of your live and how the choices influences it but (at least i) you also expect a kind of payoff in the end.
But the 'story' text fly by a little too fast, I couldn't read the longer sentences.
The questions areabit too repetitive,and it's unclear why thebar at the bottom gets subtracted a lot and when it gets subtracted a little.
Grapics, sound and mood is very good.
I would like to close with giving my condolenses on your loses!
It has a deep message. I agree with the last part of the game :)