Just Roll With It by kumoi

[raw]
made by kumoi for LD35 (JAM)
Just Roll With It!
Its a dog eat dog world out there and somehow an evil hamster has a bone to pick with you. Using his hamster magic, you are now confined to a hamster ball and must roll your way out of this one.

This game was specifically designed to be used with the Oculus DK2 and the Virtuix Omni. I know not a lot of you have the DK2 and much less the Omni, however this was a fun little game that we took on to prove we could do it. 72 hours and we've got one of the first Game Jam games to be made specifically for the Virtuix Omni!

Pretty exciting eh? Yeah... we're having a BALL over here.

Made with Unity, Maya & Photoshop

=====EDIT=====

We made a Web Port of our game since not many people have DK2 or an Omni. This post-jam edit has some fixed bugs and textures so remember not to vote on behalf of the updated changes.
Controls are:
Arrows or WASD for movement and mouse for looking.
Escape to regain mouse control, click in environment to hide mouse.

Ratings

Coolness 61% 3
Overall(Jam) 3.67 175
Audio(Jam) 2.44 640
Fun(Jam) 3.41 286
Graphics(Jam) 3.83 266
Humor(Jam) 2.67 418
Innovation(Jam) 3.52 219
Mood(Jam) 3.00 611
Theme(Jam) 2.78 905

Feedback

testzero
19. Apr 2016 · 04:49 UTC
WOW! This is one of the best entries I've seen so far this year. I had an issue that I couldn't look around since I don't have a VR headset, but thankfully it played alright with just WASD. If you added mouselook control, this would make the game playable by a much wider audience. First person puzzle games are very popular right now, and who doesn't love giant hamster balls? Keep working on this and you may have a killer app for the Oculus.
tentacode
20. Apr 2016 · 10:49 UTC
Could not test it (don't have an omni and my dk2 is broken) but still voting for support! Cool to see inovating experiments :) Maybe make a little video for those who can play ?
Avant-Marde
21. Apr 2016 · 17:30 UTC
Wow! I drew a device like the Omni in my teens and now apparently it's real? I had no idea. Thanks for that!

I don't just lack that or VR goggles — I don't even run Windows — so I can't play this in any shape or form at all, but I felt I needed to drop a comment anyway. Cool!
🎤 kumoi
21. Apr 2016 · 21:38 UTC
Thanks! I just built a webgl port so people can finally try it. Not as entertaining or exhausting as running head first into a rock, but you still get the general idea :D
fafastudio
21. Apr 2016 · 21:53 UTC
Classic game but really nice :) beautiful graphics and nice concept !
AnaGF
21. Apr 2016 · 23:36 UTC
Nice entry, very innovative. You have been very brave to develop for VR! I tried on webplayer and it seems it would be very funy to play with VR.
Is there an option to make a build for mobile and controller? Maybe Oculus mobile, I know it is not the same quality but I am sure lot of people would download it.
jakass
22. Apr 2016 · 17:28 UTC
Wow! Oculus rift?! Nice!
avinashd
22. Apr 2016 · 17:53 UTC
I can only imagine how fun this would be with an Omni and a Rift. Do you guys have a video? It'd be fun to watch!
davor10105
26. Apr 2016 · 20:55 UTC
everything seems so slick, love it!
Lee1121
26. Apr 2016 · 21:18 UTC
This is a really nice game! :D

I have unfortunately encountered two small bugs in the web version.

The first is that, when you step on the pressure plate after you put the cube on it and leave while the cube is on it, the door goes down and you have to push the cube off the pressure plate before being able to open the door again.

The second bug, is that the hamster ball clips through the cubes. This is probably because colliders of the cubes are too small, since the ball doesn't clip on the fences or gates (the tunnels' colliders are very weird though, might want to take a look at that ;) ).

However, since the bugs are very small and by no means game breaking, I don't think it's worth giving it a star penalty. Especially since the game is so innovative and I find it very impressive that so much has been done in a game jam!
denycetm
26. Apr 2016 · 21:36 UTC
Looked awesome. Good teaching per level of the various mechanics.
Jacic
26. Apr 2016 · 22:02 UTC
Cool idea, well-made game! I'm looking forward to more levels and mechanics. :)
Louspirit
27. Apr 2016 · 16:32 UTC
Really impressive graphics! You found original gameplay ideas, but I found you did not take them far enough, the levels are a bit repetitive. Another thing, please think of azerty keyboards for the controls.
Dr. Funkenstein
28. Apr 2016 · 17:03 UTC
VERY INNOVATIVE. I WANT EVERYONE TO HAVE OMNIS SO THAT WE CAN ALL PLAY THIS GAME HOW IT IS MEANT TO BE PLAYED.
crazyrems
28. Apr 2016 · 22:30 UTC
That's a nice game. Well implemented, graphics are nice.
Thanks for the web port.
radmars
29. Apr 2016 · 16:52 UTC
Liked the wireframe background indicating movement. Wish the puzzles were a bit more difficult.